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    Mobile command post, somewhere near the flag
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Qiezi_The_Pleb's Achievements


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  1. It is undeniable that the commander have much less of a role in coop, well...most players are experienced and knows their stuff.
  2. I was doing commander quite often, and starting to get the grip for commanding. I wanted to start a topic so we can discuss about commanding as a whole, and help ourselves to improve. I wanted to get some opinions from each of us who used to command. Here are some questions that we could discuss: UAVs: should it be the prioritized role of the commander? When we spot something on the UAV, should we also announce it on MB or squad chat? Commands: should we give squads command on a vague scale(eg, cap this flag, retreat to this flag, support this squad), or on a specific scale(eg, attack this building, clean this spawn, move on this street)? And how often should we give out commands to the squads? Logi: should the commander just leave the fob with two crates to the SLs to decide where assets go, or build every emplacement? Area attacks: should we encourage SLs to call in area attacks, or just wait for the calls from the radios? Frontline: I personally enjoy the style where I go to the front line to give out orders, or probably just talk to the squads knowing how's going on. Does that sound like a good idea? Plus, how useful do you think a commander's relay is? Relations: Should we be that "supreme being", or just an "experienced player", or something in between?
  3. 'Nam alt kits, you are effectively a grenadier with 15 HEs(more than modern grenadiers) and 5 smokes(same), but you also got half a job of a breacher with those 13 buckshots. Jeez that grenade vest is thicc.
  4. Thanks, I was not aware of this. However, I mean that both sides only have 600 tickets in the beginning, as opposed to 2400-3200 on VG, different from other coop servers.
  5. So, I actually like hades peak, its a fun map, Trojan and I ran a challenger and either got fucced or we blow stuff up. The problem lies where halfway through the game I realized that we have less than 400 tickets left, something nearly never happened on VG servers, nevertheless we won by attrition(kills). I think the problem is that the dev teams for VG or PR forgot to multiply tickets for both sides on this specific map, unlike other maps on VG, with 2,400-3,200 tickets on each side on a 4km map, the map ended with 600-800, similar to most coop servers. It would be great if the admins are willing to look into it. Cheers!
  6. Approve from a trans air pilot
  7. Please allow me to title myself the best coop pilot ever. Much regards, Qiezi
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