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=VG= XOR

VG Clan Member
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Everything posted by =VG= XOR

  1. #Weekend-Warfare 2000 UTC+0, (SaturdayApril 23rd) SERVER: VETERANS-GAMING | Domination 1 | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2342 Modified Dynamic Recon/Combat Ops: 1 - 1 .5 hours • Factions (selected on start), Terrain (selected on start), • Assets (selected on start(2-5), 1-10 min respawn), • No Zeus • what will be, will be, • Vanilla Revive • No ACE, • Mission Fails if all players die or too many civs die, • 8/15 Players Max (variant selected on start depending on number of players) Mods/Add-ons: Only CUP Weapons/Units/Vehicles/Terrains Required for the duration of mission.
  2. I was unable to setup that last one as I was stuck in traffic in a storm but for those of who did show up on time, you have my thanks, there's always next weekend, so we'll do it then, I'll leave the server up with Domination CUP for the duration of the week, before going Vanilla again, so you can hop on & have good ol' time with the USMC on Chernarus Winter till then. Cheers
  3. #Weekend-Warfare 1600 UTC+0, 10AM CST, (Sunday April 17th) UPCOMING DATE CHANGED TO TOMORROW SUNDAY APRIL 17TH, 1600UTC+0 SERVER: VETERANS-GAMING | Domination 1 | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2342 Modified Dynamic Recon/Combat Ops: 1 - 1 .5 hours • Factions (selected on start), Terrain (selected on start), • Assets (selected on start(2-5), 1-10 min respawn), • No Zeus • what will be, will be, • Vanilla Revive • No ACE, • Mission Fails if all players die or too many civs die, • 8/15 Players Max (variant selected on start depending on number of players) Mods/Add-ons: Only CUP Weapons/Units/Vehicles/Terrains Required for the duration of mission.
  4. Clearly Hacking, I call for an Immediate Investigation in to that epic kill, we need to ban this guy.
  5. Carrier Ops this time around, use of CUP gear from the Arsenal enabled for you those of you AddOn hoes, while still remaining optional for those of you who're not inclined to download or install mods. More procedurally generated dynamic tasks and VON system optimised & It's range limits discarded per feedback. Join us yet again for high fps Arma, more polished and more refined every subsequent week, yet again, If you enjoy PR, you shall enjoy this Version of Domination as well, If in doubt, no better way to find if you do or don't than to try. Cheers.
  6. Nice turnout last week, a little rough around the edges in the begining, so I've refined the gameplay more for upcoming saturday. Doing a significantly modified version of Domination this time around, my modifications make it a challenge but not a slog, gameplay is as close you get to PR in Arma 3 as possible, so you won't feel as lost as some of you did, very straight forward & more polished, combining the tug of war you find in AAS with more objective driven specialized tasks/missions embeded within, in more focused but still randomised AO's, active one at a time. Please read the map briefing upon joining, everything about the gamemode is explained within. Since Domination is a dynamic long winded gamemode, your objective for the session will be to complete 3 randomly generated missions & to secure the active AO and all random objectives within it. You are free to use any and all assets available to you & no more, all destroyed HEAVY assets available at main will need to be recoverd to Main Base for re-use, no respawn, similar to Mike Force, for those familiar. Cheers.
  7. VETERANS-GAMING | Domination 1 | TS3.VETERANS-GAMING.COM 5.9.23.136 : 2342 [1-2.5hrs] 1900UTC+0 Saturdays Arma 3 events are too few and far in between, and there's not enough of you who play regularly and those of you who do, do so elsewhere, myself included, so I figure I'd give weekly 'sessions' a shot, lasting 1-2.5hrs on procedurally generated dynamic missions with completely optional mods, at 1900UTC+0 Saturdays, unless there's an event. Mission scope & type are randomised & anyone is welcome to join in progress , barring disruptive behaviour, all are welcome. I'll also be on that ancient contraption you call teamspeak during these sessions incase anyone needs help joining up. A good time if nothing else, a superb time at best. I can only guarantee lots of fps'sss & seamless join & play, everything you'd need to know will always be in the map briefing & task list. Post up below if interested to let others know you are too, If you're looking for an Arma 3 Unit or just a regular group of people to play Arma with, join up & more will surely come, someone's gotta get the ball rolling, might as well be YOU. If you can't attend due to a time conflict, you can always catch the next one or hop on the Domination gamemode always online on that server at your leisure & ping [conservatively] @Arma on discord to join you. List of Modifications to Vanilla Gameplay [missions pbos patched automatically with these changes]: Cheers.
  8. I welcome all criticism of my ideas, and all fair points, and certainly there're maps where giving up neutral flags on start is impratical and maps where starting neutral all but ruins the maps IMHO like muttrah which is down right boring starting neutral - arguably a crime against an otherwise fantastic map, and accommodating different 'settings' for different maps would be a trivial matter either way. And your point about kokan lrg is my overarching point exactly, there's lots of little things like that than can be sorted using server side scripts without touching a single file, if we were inclined to, changes allowed by the server license but muddled by confusing outcries by some devs during previous attempts at modifications, that seems to have convinced far too many it's not worth the hastle, which tbh I agree with, but I digress, short of making these types of posts when something aggravates me enough, despite having a trivial solution, not much else I can do other than hop on some other game until I need my dose of PR.
  9. You really should read the entirety of my post, incl hidden section.... I'm not entirely sure if the first statement was sarcasm or in jest, regardless, the foundation of facts isn't subjective interpretation but logical coherence, what this script does is nothing more than a manipulation of time, it alters nothing but progression of bots vs players, giving one a boost and tugging on the other. That said, this post is in no regards about features for PR, been there done that, over it, It's just me making an observation and exploring one of many possiblities in a public forum with like minded individuals like yourself. And like a majority of people who write code, 99% of what I write never sees the light of day, It's more about exploring possibilities than writing code in & off itself. I know, and I don't. If..else if the foundation of a great many things... need i say more.
  10. Any map, and considering what you said yourself, It also gives bots a reason to spreadout, having neutral files capped by THEM on round start, gives them more time to do so, as such flags would need to be neautralized and then capped by players.
  11. I'm just putting this out there, because It's one of those little things that bug me to no end, an itch in my brain. Neutral flags on round start just make maps even more boring than they might otherwise be, Muttrah, a shining example, attached is a trivial script that showcases a runtime fix that transfers ownership of neutral flags to bot team on round start, and yes, "VG does not use server side modifications...", just me sharing my thoughts here as i seldom do. Cheers. NeutralFlagsToOpfor - ExtractTo - mods,pr,python,game.7z
  12. I don't usually do inf only, but down to try Put me anywhere EDIT: Not sure I can make it Saturday, but I'll try
  13. AAs are easy, assuming multiple active AAs for example,place Mark on AA pos,fly to 5000+, fly to mark diving slightly down until you're directly over AA Mark then dive staight down until minimap shows you flipping back & forth signifying you're going straight down... Then drop your bomb blind from about 2k & it's a guaranteed kill with no need to visually Id AA or any Target on Mark. too many people fail to use the minimap as a flight instrument instead of just using it for navigation, do that & shit gets easy, enjoy. ps, you'll likely get banned on deployment for a tactic like that, so keep that in mind
  14. Was hellaa fun, it's not everyday I get to murder @=VG= Connor & get points for it, and appreciate you talking the time to sort out my wierd bug. ... Until the next one, #WinterIsComing
  15. I got quiet a kill streak to this bug , killed two whole Squads... And then found out I'd lucked out with an even rarer bug, where if I even selected a grenade after that, grenade would automatically drop but animation would show it was still in my hands, 4 more guys died before I just dropped my kit for the rest of the round I got 16tks that round, Vadso Inf, iirc
  16. I've had enough of deserts thank you, Falklands but not as Brits, I feel I'm qualified to show Brits off 'my' Island
  17. rcon debug/oneman, fly with a HAT kit, impractical, but still not IMpossible
  18. Yes & Yes. And IIRC some dude who goes by thy name wrote a swarm logic subsystem years back to allow bots to dynamically swarm players like 'zombies' might, It was a sort of Survival Conquest mode. But yeah fantastic idea
  19. I look forward to DMCA'ing 'THEEE' clip if it ever surfaces Now do the RENDEZOOK In PR... And you'll get to a 100k in no time, g'luck bud
  20. @Connor @Timan12 @Kvsh_420 @The_Polish_Guy @=VG= Sausag3 @=VG= Whiskey-Mike Thanks for showing up, eventful as it was, it was fun & appreciate your time. @=VG= GRNANDGLD A special thanks for TRYING TO JOIn;lol. Hope You Get That Fixed, Cheers.
  21. bump, anyone is welcome to join once the mission is underway, so if indeed you do, once you spawn in,press 'u' to join any squad using dynamic groups if so inclined & simply open OR close your inventory to have tfar frequencies automatically configured for all radios in your inventory, with default channel or channel 1 assigned to your current squads frequency.
  22. I'm down too, I thought this was for vanilla swat 4, if it's for back to LA count me in.
  23. Event was previously postponed due to an Arma 3 bug where the 'doStop' command on stable branch dedicated servers resulted in infinite loading & spawning as seagulls, It's since been fixed and thoroughly tested prior to upcoming event, SignUp for a fun time worth your 90GB+ Arma 3 Install. o7 EVENT TIME: Sunday, 8th of August 2021 - 1900UTC/1300CST REQUIRED PLAYER SLOTS: 14 TOTAL PLAYABLE SLOTS: 42 EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: Please Do, It's Appreciated , All Who Don't Are STILL Welcome To Join using available slots PASSWORD: sumboody REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here ( https://steamcommunity.com/sharedfiles/filedetails/?id=2540017521 ) downloaded and installed [SIDE NOTE ON MODS] Modset Contains RHS & 15 additional gameplay and ai enhancement mods no more than 50MB combined. BLUFOR[ MARSOC, USMC ] Aboard the USS Liberty OPFOR[ RUSSIAN VDV, AAF ] On the Island of Stratis AO[ The Whole Island. ] RADIO[ TFAR with PRECONFIGURED CHANNELS ] All channels are preconfigured so there's no need to fiddle with frequencies, simply switch to your squads channel using tfar default numpad1-9 channel keybinds. Simply Opening & Closing your inventory automatically assigns the appropriate frequencies for all radios in your inventory. SQUADS (Dynamic Groups Enabled) Command Platoon Lead: FAC: Platoon Medic: Alpha Squad Lead: KVSH_420 Rifleman: STIXON Engineer: X0R Medic: The_Polish_Guy AR: GRNANDGLD Rifleman: Sausage Marksman: Timan Bravo Squad Lead: Rifleman: Engineer: Medic: AR: Phantom 1 Pilot: Connor Phantom 2 Pilot: [AIR ASSETS AVAILABLE] 5x AH-9/MH-9 Mission Enhanced Little Birds & 1 CH-53 Stallion 2 pilots, switching aircraft per mission/task requirements, with access to Dynamic Vehicle Load-out for Armament Aircraft may only be operated by player that selects a pilot role in lobby, though anyone may still takecontrols from copilot seat. Romeo 2-1 12 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-2 6 Playable Reinforcement Slots FOR PILOTS, DO NOT JOIN UNLESS PHANTOM Romeo 2-3 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-4 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED The Size Or Composition of Squads Is Not Fixed, Anyone Can Join Alpha or Bravo after slotting in as one of the Romeo units, using Dynamic Groups, default key 'U'. [BRIEF] Russians have occupied a Greek island as part of an agreement with a nationalist government in Greece, as part of a ploy to force the EU to expel Greece from the union, after Greeks voted to remain. The Russians get a Naval Base in a small Mediterranean Island and the Greek Government gets to bypass the popular vote by forcing the EU to expel Greece from the union. You are tasked with denying the Greek government diplomatic leverage by forcefully & covertly removing the Russians from NATO territory and laying the groundwork for a possible invasion of the Island. Detailed Brief in Mission. [OBJECTIVES, OVERVIEW] A chain of 2 Primary Objectives and 9-12 Procedurally Generated Chained Secondary Tasks *this sometimes results in an obviously bugged task, MAP on ship contains override to force task completion should procedurally generated task be bugged* Mission Succeeds when All Objectives Are Complete and ALL PLAYERS EXTRACT TO THE USS LIBERTY Mission Fails if more than 10 civilians are killed which surrendering enemies are considered to be, so beware, there are civilians & ai do surrender. Mission Fails if all players die. Mission Fails if friendly fire results in more than 5 deaths. [RESPAWN] NONE, however.... [THINGS TO KEEP IN MIND] [REMINDER FOR THOSE WHO SIGNED UP FOR PRIOR EVENT DATE] I won't assume your availability, so please RSVP again with your preferred role, thankyou. [SERVER DIFFICULTY] First Person Forced, Standard Flight Model
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