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=VG= Calv

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Everything posted by =VG= Calv

  1. I believe so, though I hear it can cause issues depending on the mod. For example ACE makes a lot of major changes so could affect the campaign in a lot of ways.
  2. The previous Ghost Recon games have been pretty decent, allowed for some nice planning and tactics, though they have been slowly following the current trend of moving ever closed to a CoD clone.
  3. I'd have to agree, I have a nice HOTAS setup but in A2 using the keyboard and mouse seems much easier. Joystick throttles seem to lack the "accuracy" for flying and landing choppers I always found myself setting down too hard, much easier using keyboard.
  4. Possible bug: Was moving the mhq via chinook lift, as I lowered it down near the AO and released it, maybe 20m off the ground, the mhq teleported to an area near the bottom left of the map. May have been caused by the area I was releasing it in not being completely clear. Ended up having to use the teleport to mhq option and satchel charging it. Bandage system: Not sure if it is working as intended yet. Noticed that after receiving a bad wound and getting the info about using a tourniquet after applying a bandage. I healed at a MASH then a short while later started to bleed again, healed at the MHQ, and again a short while later started to bleed again.
  5. Downed Pilot/Destroy Blackhawk mission: Think others have mentioned that finding the blackhawk can be a pain, perhaps have a ? appear on the map in the general area of the bh once the pilot has been captured. (eg ? shows BH is within 50m or 100m) Plt Ldr - I think it would make the role more attractive if he could requisition the chinook (or blackhawk if it can lift the stryker mev). I know he can use the static ones but would just be easier using the req area.
  6. Regarding the new mission with the AO not showing for pilots/crewmen. It seems that when you join the server the current AO doesn't show, which I assume is working as intended, but when the current task is complete, the next AO red circle or ? appears on the map but obviously without any of the task information. Not sure if this is intentional or not.
  7. I think the new squad structure makes sense and may encourage people to work together as you're more likely to be in a squad with others rather than joining a squad on your own because that has the role you want. Also don't really see any drawback from the new merged squads. I'd be fine with the idea of having them more uniform though, ie one squad of a us army fireteam + us spec ops fireteam and one squad of baf fireteams or the de/cz fireteams.
  8. Both arty and sniper air strike seem to be working fine in new update.
  9. Is the sniper air strike and plt comm artillery switched off or bugged at the moment? Air strike gives a can't see the laser message, and yes it's switched on, and Arty just does nothing. Also, may be worth considering limiting the A-10s to only one active at a time if possible. Bit overkill when there are 2 or more up at once.
  10. Yeah, those entities would be XP orbs, because the XP can't be spent yet dying can cause thousands of them to be left behind.
  11. SAS_Sniper LAN_WROTE ... I have been having constant problems One is You have been Kicked Battleye Failed to update. While second is CBA_MAIN mod is missing. Now with this second message i have CBA_MAIN and i get this when i join your INSURGENCY server which has no mods. Please help ! Yeah, that message is misleading. The Insurgency server requires no mods running at all, you'll still get the "missing CBA_Main" message but just ignore it, everyone gets it.
  12. Yeah, sounds like a badly idea. One of the reasons I don't play CoD is the random spawning resulting in you always having an enemy behind you. Considering that most of the maps have fairly clear front lines it would make more sense for the beacon to have logical deployable zones. For example if the attacking side need to work across the map capturing points A, B, and C. Then have the beacons linked to that. Until point A is captured beacons can't be deployed anywhere further into the map than Point A.
  13. I get the same problem. Those images don't seem to be available. Did you re-install Win7 on a fresh hard drive or over the top of the current installation? If so it may be possible that Firefox has those images saved/cached and so avoids the missing image problem. I'd probably check the webserver to make sure the image link/locations are correct.
  14. I've seen slimes at the bottom of the ravine at the spawn point.
  15. =VG= Calv

    SWTOR

    Yeah. it looks as any mmo is expected to look these days. Gameplay wise it is similar to the previous KOTOR games with lots of new stuff plus of course the MMO aspect. They really seem to have focussed a lot on the quests and story so hopefully will avoid the usual MMO style grind quests.
  16. Probably delete all files and re-download it all then.
  17. If it's disappeared then doing the verify files thing on steam should re-download whatever it needs, possibly the entire game if it has all gone. Just find the game in your steam list. Right click > Properties Local Files Verify integrity of game cache
  18. Hard to diagnose really. I assume it has worked in the past and you haven't made any changes to your system, recently installed any drivers etc? First thing I'd try is the file verifying thing on steam, hopefully it'll find something and re-download it.
  19. =VG= Jarema LAN_WROTE ... Also how exactly will ACRE being enabled affect those who do not and will not use it? It will only affect you in terms of the comms you hear. If you have 3 people in TS, and 2 of them have ACRE. The 2 people with ACRE will only be able to hear each other when on the same radio freq. The third person without ACRE will hear both parties whenever they speak, and will be able to talk to both parties at any time too. So the real drawback of not using ACRE will be that TS comms is likely to get very confusing, as you will potentially have several people all talking over the top of each other, and all referring to different things. Unless it is specifically disabled on the server, in-game voice comms will function as normal. I really would advise giving ACRE a try, it does add to the gameplay and make comms more organised. Just the ability to have a different freq input to each ear alone is fantastic.
  20. I believe Dman should have the insurgency map that we were running as he was the one who made some changes to it. The issue was with the version of ACRE that was available at the time, it was merely an old version that wasn't compatible with the new TS version. It has been updated several times since then and works fine with the current TS version AFAIK.
  21. Yeah the acre/ts issue was resolved shortly before the server was taken down. I may be wrong but I think one of the issues was that running the server requires fairly frequent updates which creates more work for blud. It would be nice to have a ace/acre server with insurgency and domination maps loaded onto it though.
  22. =VG= Calv

    Vid Cards

    Ted_Toaster LAN_WROTE ... I'd go with either the GTX 570 or 580 although I find it hard to believe a dual 5870 setup is running slow. Sure there aren't any other bottlenecks? Yeah, was gonna mention this too. I'm running a single 58xx (think it's a 70 or 80) and can still run every game I've come across at full detail with no slowdown.
  23. =VG= Calv

    Vid Cards

    Whenever I upgrade I usually go from the reviews here: http://www.tomshardware.co.uk/gaming-performance-radeon-geforce,review-32251.html
  24. =VG= Bones LAN_WROTE ... =VG= TortiaBoy LAN_WROTE ... but it had a hell of a lot more strategy then the piles that EA and Dice have been coming out with I would disagree with that, BFBC, BFBC2, and BFBC2: Vietnam were on par with stock BF2 IMO. Sure some changes were made here and there but the core gameplay remained the same. Also EA has released quite a few stellar games in the past few years other than the BF franchise. Dead Space for instance was a great game, it came out of nowhere and I think surprised the entire industry with how good it really was. The SP of the rebooted MOH was a step in the right direction as well, it may not have been an open world FPS but I did think that the story was fairly engaging. While the basic gameplay may have been similar, the scale affected the way it was played. BF2 battles always seemed more epic and "warlike" so encouraged tactics while BFBC2 always felt small, linear and very comparable to CoD, seemed to encourage solo play.
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