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  1. Today
  2. Omaha Beach

    Can we take it out of the rotation now?
  3. Yesterday
  4. Operation Orthodox - Arma Event

    *Toss me in Sq. 4 at AT
  5. Omaha Beach

    So this was a win.. We struggled with getting support due to issues with the logi and limited CTD. Good work everyone, mission accomplished!
  6. Falcon BMS 4.34 w/updates 1, 2, 3, and 4 --

    Version 4.34.4

    1 download

    Falcon BMS 4.34 by BenchmarkSims Use the Download Button on the right to download the torrent files for all of these installers, to be used with a torrent client software like BitTorrent or Utorrent, for fastest download speeds. Torrents use peer-to-peer sharing from multiple sources of verified file copies among the BMS community to maximize download speed & availability without adding additional bandwidth costs to a website to host the files. In addition to this method, official mirrors can be found on the BMS website, or through the dropbox link(s) below. Helpful links: BMS Official Release and Updates Forum (full details & changelogs) READ BEFORE INSTALLING! - notice at BMS Forum BMS Step-by-step Installation Instructions with pictures* *(don't mind the version mis-match, the method has been the same since before v4.32) Falcon_BMS_4.34_Setup + (U1,U2,U3,U4) (all files needed, 2.57GB) Packaged Direct Download via Dropbox: Falcon BMS 4.34_Setup+U1+U2+U3+U4.zip Complete Falcon BMS 4.34 Download Files Checksums (find complete release details and cross reference checksums at the BMS website: click here) Checksums - Falcon_BMS_4.34_Setup File: Falcon_BMS_4.34_Setup.torrent Size: 10.9 KB CRC-32: 569bc04d MD5: 6d18db97c9e1bae11f7d8971184ec0a7 SHA-1: cf8cd558ef6d4e0919edb781862e43294ed3d202 SHA-256: 5decedfd23527354561ceeb70b9e3e021716bb02a4ecfb8dadc9f5a4e687abfc File: Falcon_BMS_4.34_Setup.zip Size: 2.07 GB CRC-32: 52cfef29 MD5: 58243714b1d665a48148dae7a6f79650 SHA-1: b18350c0936a7185ead7d43bdfc96d247f0704da SHA-256: 325b441af4b8576f84bd87f59d031eba4e75f0f65edf0075036f0fc011ea5283 Checksums - Falcon_BMS_4.34_U1_Incremental File: Falcon_BMS_4.34_U1_Incremental.torrent Size: 35 KB CRC-32: 325d7c60 MD5: bf6fbc613508e4d0931ed8e128268eac SHA-1: 748dc24b89125cc5858de773dcad34b09857a594 SHA-256: 994081af8d5f5ae06f3181b286bff11a2acea864187fce5636683db7619c7597 File: Falcon_BMS_4.34_U1_Incremental.exe Size: 441 MB CRC-32: 47063435 MD5: c42176c2070e1c58e812d2f620df0181 SHA-1: 17916cd977890c54d5574fd7d53ea8354c08167c SHA-256: 8efae861bee84f6ed9870a73be0adbf72756933c24b32b6ad448114a9ff6022f Checksums - Falcon_BMS_4.34_U2_Incremental File: Falcon_BMS_4.34_U2_Incremental.torrent Size: 8 KB CRC-32: 6af169fd MD5: 06136ba8ccdb6185d2eee2ee06c4c9b3 SHA-1: 916bd0730c30133b0d10bc99ce6b16c784d042c4 SHA-256: 1fd927f9eaada397b804ce7f466bebad85a4b74d8099c21866fb7dc6a2941cd6 File: Falcon_BMS_4.34_U2_Incremental.exe Size: 21,6 MB CRC-32: 1a1f240d MD5: a293d8bc88676051883339c14b27d145 SHA-1: 96be7ed9b9c2e866afafd65703c09add97099188 SHA-256: 8ede563a578f642554b16912514e1445fd41394ddd8c0163eb084601ee157365 Checksums - Falcon_BMS_4.34_U3_Incremental File: Falcon_BMS_4.34_U3_Incremental.torrent Size: 10.2 KB CRC-32: 1a159171 MD5: 72a3cbd7f6570247ccca6394d6b18691 SHA-1: 225d2585ddb6d4518653fca93e39709b954dbd18 SHA-256: fecab172fd6fcea9786e6ad2ebc1c8a3757a111f50f825a9d9369fd8e111b7ba File: Falcon_BMS_4.34_U3_Incremental.exe Size: 30.6 MB CRC-32: df43d20c MD5: c34e0fcf2d3e1b0a6522b764f0a2a772 SHA-1: 7da1ebbed70265c1f96942b0223bd3b4c802e19a SHA-256: 66f3201cf70dadfc9db72ebcd1ee30ffcc57ae976f7f812b86cdcde31e21b610 Checksums - Falcon_BMS_4.34_U4_Incremental File: Falcon_BMS_4.34_U4_Incremental.torrent Size: 7.55 KB CRC-32: 81fdfdfe MD5: 19c012fe48e66eb4be407b06bff94853 SHA-1: 0df96c4301934d2c43a32633d5fbf5e8ee409ccb SHA-256: a00ab60335dc5fe1ea976c015f4d14d48fe661091b5cf504581e0d2df11c26a1 File: Falcon_BMS_4.34_U4_Incremental.exe Size: 21.8 MB CRC-32: aae103db MD5: bce9f9c5de5af31fc6df9697acc78091 SHA-1: 35dc2983b407ffdf3666da8dade2e91deea09482 SHA-256: db1e2a6ef56bd59318076d03e6a54b9d36f115e797f9f9607102fcf1f224994e INDIVIDUAL FILES AND LINKS IF NEEDED Falcon_BMS_4.34_Setup Direct File Download via Dropbox: Falcon_BMS_4.34_Setup.zip (4.34 can be installed alongside any previous version of BMS, including 4.33 and 4.32 - files do not interfere with each other, and install to separate programs folders) Full details on this standalone release version and file at BMS website forums: Falcon BMS 4.34 - Full Installer Falcon_BMS_4.34_U1_Incremental Direct File Download via Dropbox: Falcon_BMS_4.34_U1_Incremental.exe Full details on this update and file at BMS website forums: Falcon BMS 4.34 U1 - Incremental Installer Falcon_BMS_4.34_U2_Incremental Direct File Download via Dropbox: Falcon_BMS_4.34_U2_Incremental.exe Full details on this update and file at BMS website forums: Falcon BMS 4.34 U2 - Incremental Installer Falcon_BMS_4.34_U3_Incremental Direct File Download via Dropbox: Falcon_BMS_4.34_U3_Incremental.exe (in a .zip)* *(our dropbox refuses to produce a share link for U3.exe, tried everything - only worked when I zipped it up) Full details on this update and file at BMS website forums: Falcon BMS 4.34 U3 - Incremental Installer Falcon_BMS_4.34_U4_Incremental Direct File Download via Dropbox: Falcon_BMS_4.34_U4_Incremental.exe Full details on this update and file at BMS website forums: Falcon BMS 4.34 U4 - Incremental Installer
  7. Operation Orthodox - Arma Event

    Shared on our discord.
  8. Operation Orthodox - Arma Event

    Squad 3 name will be AMEN! Edit : If nobody joins squad 1 or 4 and renames them till tomorrow at 5:00 GMT, I will not be able to change names.
  9. Operation Orthodox - Arma Event

    I got squad lead of Squad 2 and signed up Nero, =VG= Orracis, and =VG= asquirrel456. We are already named and good to go!
  10. PR COOP thread 1.6

    You would load a map and wouldn't know what assets you have or the bots get because you would have multiple mainbases. In AAS4 you can have max. 9 routes. If the other system is posible you could have at least 20 routes +++
  11. PR COOP thread 1.6

    good for Project Reality coop, so for the game itself All flags must be placed on Navmesh. That's a requirement. Multiple flagroutes in the GPO (seperated by layers) and the python picks a random layer. Not controlled via mapvote or other voodoo. So not predictable.
  12. PR COOP thread 1.6

    1: for both? 2: probably yeah one game mode, but I would image random flags within a mesh are fine 3: do you mean random flags or the ability for a server to choose with flag route?
  13. PR COOP thread 1.6

    I had in deployment a similiar situation in a transhelo. We got heavily damaged and the pilot made an emergency landing. As the chopper touched the ground i pressed E to exit the chopper and suddenly i was in the middle of the chopper and got crushed.
  14. PR COOP thread 1.6

    The Namer was already there in the first place. It didn't spawn in.
  15. PR COOP thread 1.6

    I think you can reporduce it by doing the same again. I believe you was waiting exactly where the spawnpoint was and than the Namer spawned and didn't crushed you. Or try to crouch under the Namer and stand up.
  16. PR COOP thread 1.6

    Was in Tank squad & waiting for the Merkava to spawn together with Ranger. Went prone in front of the Namer & away from screen for a short while to entertain my niece. Next thing I know I look at the screen, was inside it. Ranger say he didn't move the Namer at all. Don't think I can recreate it as it was the first time & only time it happen to me. Well, Ranger did help me get out of it by driving it forward & I instantly went dead dead.
  17. PR COOP thread 1.6

    Can the driver or you or who in gods name was involved reproduce this? Try to get out of the Namer when his back is parked at a wall or whatever (like trying to block the exit hatch).
  18. Last week
  19. PR COOP thread 1.6

    Bug or feature? was chilling in front of the namer & away from screen, next thing I know I was totally inside it. & yes, I can walk in the namer
  20. Operation Orthodox - Arma Event

    medic squad 3 for me pls
  21. PR COOP thread 1.6

    Good for me? or good for Project Reality coop, so for the game itself? After some conversations in PR Discord, coop is hardcodded everywhere, we can have only ONE COOP gamemode. I asked if it would be possible to reverse engineer the gpm_coop gamemode to include the insurgency gamemode in it. The python would check, if there are any captureable controlpoint or ammocaches in the gpo. If the python finds only capturable CP's it will ignore any insurgency mechanics. If the python would find a ammocache in the gpo and no captureable CP's it would use the insurgency python logic and not the AAS4. Now, Imaging, having also the Option tot have multiple routes --- i would say that's the biggest WOW in BF2 coop modding Scene. Unique. Nothing similiar ever existed in the bf2 mod world. … but hey, ist shitty coop …. Edit : @Melon I found more missing ai Parameters in some weapon.ai's like from the Shilka. It misses one of the deviations (Deviation or DeviationcorrectionTime) dont remember excatly ,yet but i imformed Arab.
  22. PR COOP thread 1.6

    Yeah, pretty much with random you can do a lot of things. It is a lot more doable in coop than pvp; though which should be good for you.
  23. PR COOP thread 1.6

    So it picks sofar understand the GSID of the controlpoint. Damn, i thought it picks a sublayer (object layer) of the gpo. If it would pick one of the sublayer, you could create one gpo for the maplayer (like std / 64) but you could have different flags that are related to the objects layer. So one route is in object layer 1, another route in object layer 2 and a 3rd route is in object layer 3. Python picks one object layer randomly and ignores the other layers (including the strategicareas). If it would work like this we could have multiple routes in one maplayer. So no limitations. That means we could have 1 Million differnt Layouts for coop.
  24. PR COOP thread 1.6

  25. PR COOP thread 1.6

    Found two spawnpoints on Burning Sands Std, which are active after you cap the flag 1. F7 KP5 in the eastern building at the bottom of the stairs 2. F6 KP5 in front of the warehouse by the hole in the fence
  26. PR COOP thread 1.6

    @Rabbit I have a Question. You was a mapper you also created AAS4 and redfor routes and blufor routes? How the random flags system works? The python chosse a specifiec sublayer in the gpo?
  27. PR COOP thread 1.6

    It was probably a control C control V and object spawner change. rem [ObjectSpawnerTemplate: cpname_bamyan_coop64_checkpoint_tank] ObjectTemplate.create ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.activeSafe ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.modifiedByUser "Double_13" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 mec_apc_btr80a_bf2 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 Found,it, no spawn time. IIRC mineral had a script to check for spawntimes and set them to keep things standardized. You might want to ask him about that.
  28. PR COOP thread 1.6

    ObjectTemplate.maxNrOfObjectSpawned 4 That means, if one btr (i think he means the mtlb) spawned a left the radius from where it spawned (missing that line, Default value kicks in) another one will spawn till the 4 btr(mtlb) spawned. Edit: why the commander btr acv can spawn 4 times?
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