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=VG= SavageCDN

VG Clan Administrators 2A (Inactive Duty)
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Everything posted by =VG= SavageCDN

  1. Yep it will keep doing this until it's fixed. Right now Poff is manually starting the server under his account however it doesn't auto-restart when it crashes (which seems to be every few hours). If he's on TS you can poke him to reset it.
  2. I've opened a ticket again with TCA support hopefully they can help us resolve the problem. Whatever it is it seems to only be affecting PR server. We currently cannot create a new game service either.. so please be patient we will figure it out.
  3. I had to downgrade TS3... this one worked for me: http://ftp.4players.de/pub/hosted/ts3/releases/3.0.11.1/ I'll be on... what about @st_interact ? Also I think you need @CBA_CO with the 1.63 version of Arma
  4. Here's the shorter version of the YT vid: http://youtu.be/cdIj5upvPkc?list=UUf4dWx1B32wx75pfEAxCLRg Also I smell another event coming..... http://forums.bistudio.com/showthread.php?155469-COOP-SP-GREEN-CYCLONE-6-Mission-Story-Pack-by-IceBreakr-(Lingor-1-5-Unsung-Mod)
  5. I'm going to make an ACE mission for PMC Rugen (similar to the one on Faffindale we did a while back.. lots of tanks) but not sure if I'll have it ready for Sunday... we'll see.
  6. Think we might do this again on Sunday... same time. PMC Rugen map. I'll post up more details later.
  7. Thanks to those who played yesterday!! I think we should do that regularly in Arma 2... with some ACE sprinkled in there. SnakeMan was recording so here is the long version.. shorter one to come later: http://youtu.be/akOwO8-mtMc
  8. Hi Shadow, We should be starting semi-regular COOP Arma 2 / 3 events soon if you are interested. Do you have Arma 2 Combined Ops as well as Arma 3? @Blud - is this since the update last week?
  9. Not sure actually... I think the @ags mod is the buildings I was unable to download any of the mods from the PMC website I had to use PlayWithSix edit: maybe we need @ags_industrial and @ags_buildings as well.. I'll update 1st post
  10. OK quick update. Rugen island is not needed (updated 1st post). Yes it will be just vanilla plus the required mods for the island. JSRS, blastcore and oktanes noBlur are allowed as client side mods but that is all. the missions I did now are probably like bare minimum of 5 players. I designed them all as 32 players, but we can naturally disable AI for leftovers. for example one mission is hells highway, a long strech of two lane highway to be cleared by abrams tanks, support vehicles and one AH6 little bird (for some recon). with 5 players that mission I guess can work but will be extremely difficult
  11. Skype update re: missions I've prepared some basic COOP missions, players vs AI which utilize the cool large terrain features of PMC 51km Desert. [12:43:59 AM] Snake Man: I'm making 32 player slots, just in case you get huge number of guys joining, I cant imagine you'd get (or my server would run hehe) more than 32. [12:44:31 AM | Edited 1:18:06 AM] Snake Man: I'm designing the missions for at least "few" players, like dunno maybe 5+ or so minimum, like to have helo pilots and tank/vehicle drivers etc. [12:45:18 AM] Snake Man: trying to make the missions short, so that no one mission would take like 3hrs to complete so we'd get to test as many different "scenarios" as possible.
  12. SnakeMan from PMC Tactical (the guys that did VTE mod) is looking for some players to help test out his missions on the PMC 51km Desert map. Sunday after 2pm EST (6pm GMT) I'll be on his server if anyone would like to join. Will use our TS3 for comms. No idea what the mission(s) are like, but I'm sure we'll fuck them up somehow !crazy Mods are: @ags @ags_buildings @ags_industrial @pmc_51km_desert @pmc_skybox_remove @pmc_terrain_clutter @pmc_terrain_obj Any and all are welcome. Available through PWS/SU and from the PMC website: http://tactical.nekromantix.com/arma2/downloads.php Server info: http://tactical.nekromantix.com/forum/viewtopic.php?f=56&t=22265 88.148.157.1.2302 Client side mods allowed: JSRS Blastcore oktanes noBlur
  13. Outlanders =VG= LAN_WROTE ... Yeah, Savage, it was in the third post. Uh... hehe... I knew that... !blush
  14. Make sure to let the LAMBS guys know as well you'll get some takers there. Unfortunately for me I am out of town June 27th to July 1st.
  15. Outlanders =VG= LAN_WROTE ... So, i think we might have a nice crew in GTA online. I'll grab it if there is a group of VGs playing Anyone seen this? http://www.no-mans-sky.com/
  16. Server should be setup now.. Cold can you upload your mission and test it today so that if there are any problems I can fix them later tonight or early tomorrow AM? it's the port 2412 server
  17. ColdNfreeziN =VG= LAN_WROTE ... Warning: This is going to be the first run of this mission, and will likely take more than one run at it to win...as long as we dont run into a tail rotor... :) Yeah, yeah.. pick on the old guy !lolol Looks great unfortunately I am out of town this weekend and most of next week on a fishing trip. I'll get the server setup either later today or tomorrow.
  18. It's getting good feedback on BIS forums. More info: https://github.com/KoffeinFlummi/AGM/wiki
  19. I setup port 2402 server with Zeus and a 5 player COOP mission called Zeus Template. You spawn as the AAF and must defend Air Station Mike from OPFOR and BLUFOR attacks. Zeus is limited to the area around the air station and has limited spawning ability. @ALiVE @CBA_A3 @cpm
  20. Well we can provide a dedicated server, teamspeak and the technical knowledge to setup your mission in the editor with Zeus modules.
  21. Yes cool idea.. if you like we could open it up to other groups/players as well (ie: LAMBS) I'm sure there would be some interest. What do you need as far as technical stuff? Some dedicated server time and teamspeak? Zeus template missions (are you OK with setting up a mission yourself in the editor)?
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