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  1. Today
  2. PR COOP thread 1.6

    @Rabbit I have a Question. You was a mapper you also created AAS4 and redfor routes and blufor routes? How the random flags system works? The python chosse a specifiec sublayer in the gpo?
  3. PR COOP thread 1.6

    It was probably a control C control V and object spawner change. rem [ObjectSpawnerTemplate: cpname_bamyan_coop64_checkpoint_tank] ObjectTemplate.create ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.activeSafe ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.modifiedByUser "Double_13" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 mec_apc_btr80a_bf2 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 Found,it, no spawn time. IIRC mineral had a script to check for spawntimes and set them to keep things standardized. You might want to ask him about that.
  4. PR COOP thread 1.6

    ObjectTemplate.maxNrOfObjectSpawned 4 That means, if one btr (i think he means the mtlb) spawned a left the radius from where it spawned (missing that line, Default value kicks in) another one will spawn till the 4 btr(mtlb) spawned. Edit: why the commander btr acv can spawn 4 times?
  5. PR COOP thread 1.6

    I honestly don't know what btr you guys are talking about. Did a search through the gpo and found nothing.
  6. PR COOP thread 1.6

    @Johnny__Rico Don't get me wrong, I love the tough maps, but it can be a thin line between a tough map and a total rape of even an experienced 40 person server. A good example of what I would like to see more of is found on barracuda- Normally, to end the map, a squad simply flies to the bunker entracnce of the final point and runs right in without much of a fight. This update has added a quad gun to the roof of that bunker making such a strat suicide without dealing with it. This is a simple change, that's worked around in multiple ways (blow up the quad with cas, mortar it, land elsewhere and walk in, etc) that forces you to change your tactics and use new parts of the map (what we really want with coop!) without just giving the bots a ton of armor, and is what should be focused on with improving coop gameplay. Shahada does this as well with smart placement of tow and AA on roofs resulting in tanks and CAS never having free reign in the town, and it's large amounts of enemy armor are much more easily dealt with due to the city allowing you to flank.
  7. PR COOP thread 1.6

    I found on fallujah more than 50 spawnpoints that aren't in line with PR coop standards. Investigating all bugged spawners from all coop maps/layers would end in a report with something around 500+ lines.
  8. CHECK YOUR FIRE!!!

    well, you don't want to accidentally TK someone and lose the whole game, that's why there is admins in here
  9. CHECK YOUR FIRE!!!

    well, you don't want to accidentally TK someone and lose the whole game, that's why there is admins in here
  10. CHECK YOUR FIRE!!!

    Good for them that we cant make a plugin that forces them to play as a civi by force-dropping their kit after teamkilling right? right? ...
  11. PR COOP thread 1.6

    I wonder how many of maps including layers that doesn't have any spawn delay & etc. I only take a look on 1 layout, have not look at the others yet.
  12. PR COOP thread 1.6

    Just curious, the btr for that layer is under what name? Cuz I couldn't find the spawn delay time for the btr that spawn on that flag objective. From what I remember, everytime I killed a btr that spawn there, the next 1 spawn like less than 2 or 3 minutes. Sometimes instantly (probably when the current btr was manned & move out from spawn location without getting shot by us) I always tell my guys (in apc squad) to ignore that btr & it's spawn & to priorities the armour blitzkrieg as well as that tow which spawn on that flag (including the tow on Apartments objective)
  13. PR COOP thread 1.6

    I wish the bots could use them effective. Afaik, i never died do it in coop.
  14. Yesterday
  15. PR COOP thread 1.6

    TBH I think 300 (5 min) spawn is fine for crap like the ZIS 3
  16. CHECK YOUR FIRE!!!

    Maybe we need to hard code this every time we ban someone? I think we should get the entire server to join in and sing this. Start practicing now everyone!
  17. Life.

    Yup yup! 🤘
  18. Dedicated DCS Open Beta Server

    We should upgrade.
  19. CHECK YOUR FIRE!!!

    Man, I feel your pain... Even before 1.6 people had issues with target identification... Out of a squad of people moving to a point, I would be the one shot by friendlies, or get lit up by skittish fuckers around a corner. I've taken to !kill commanding people that have blatant issues with PID, or for people that feel like using bullets to communicate "I need a ride" is better then their words...
  20. PR COOP thread 1.6

    Now here's an interesting one on Dovre Winter. When you spawn with a medic kit, everything works fine, you get the regular Coop medic kit. When you grab a medic kit off a crate, you get the Deployment kit. This means everything is shuffled around, and you actually have to hold left-click to heal people (and you can't heal yourself).
  21. The memes

  22. CHECK YOUR FIRE!!!

  23. CHECK YOUR FIRE!!!

    Sitrep on the situation. With patch 1.6, many new people joined the game. Try to teach them first. Have Patience and dont get crazy.
  24. CHECK YOUR FIRE!!!

    This is a notice to check fire! Holy hot hell, I have not seen such lousy discipline in a long time. TK's happen ... but this is some excessive laziness IMHO when players in general cannot take a few extra moments to evaluate who they are shooting at, to not try harder to maintain situational awareness with the map where able (being essentially a BLUFOR tracker including individual soldiers). Feel bad for ya, Hater - you got pwn'd pretty hard by your own team. Commendable restraint with the use of !w instead of !damntohell All you admins, feel free to get pushy with the global !say command and tell folks to CHECK FIRE! and to use their maps, take a sec to learn the uniform difference between OPFOR and BLUFOR on the current map, or ask someone.
  25. Life.

    Cool man! See you around!
  26. Operation Orthodox - Arma Event

    That's something it can't do*. That's only visible in the actual event pane view. *(out of the box, as it is - ...I would need more experience with IPS plugin and component customization in CSS etc. - we'll have to deal with it as is for the foreseeable future)
  27. Operation Orthodox - Arma Event

    That would be sick, Is it alright if you can let them know for me? If we can get 5 players from IFA3 and the rest VG that would be sex. What you never seen a flying priest before? lmfao Give it a shot. I didn't even know it existed until the weekly squad event started. I would be awesome if the RSVP showed on the front page where the event calendar sits. Giving the event name and underneath it promts you if you want to attend or not. Mong Habibis? Tag - (MONG)
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