Johnny__Rico Posted June 8, 2021 at 05:02 PM Report Share Posted June 8, 2021 at 05:02 PM Hey man, just wanted to say a big thank you for your work! I only played Adak twice, but I really enjoyed strolling around in that eastern city. That part might look a bit monotonous or repetitive, but it has a great feel to it. Whole map feels like a nuclear test site, with an artificial town built next to it. Great work. 2 1 Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted June 8, 2021 at 10:35 PM Author Report Share Posted June 8, 2021 at 10:35 PM Thank you, though i am just a guy that makes maps being able to be played on coop or possibly fix them in some way, since i am not the map owner, i just made the whole coop layer for it and coop compatibility and let me tell you it is fucking pain, sadly there are many limitations that really limit me from making more stuff for coop, i have fixed changed or totally reworked plenty of stuff, but only tiny bit of it gets into the core game, rarely devs add your work into core game if it is coop related. Here is a drifting subaru in pr if someone wanted to laugh a little. 1 Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted June 9, 2021 at 03:13 PM Report Share Posted June 9, 2021 at 03:13 PM 16 hours ago, LangMaster said: sadly there are many limitations that really limit me from making more stuff for coop, i have fixed changed or totally reworked plenty of stuff, Which limitations ? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted June 9, 2021 at 03:14 PM Author Report Share Posted June 9, 2021 at 03:14 PM Just now, =VG= Fastjack said: Which limitations ? Well i can make what ever amount of coop maps i want, though get them inside the core game is not my job anymore. Quote Link to comment Share on other sites More sharing options...
Vanillapop Posted June 9, 2021 at 03:16 PM Report Share Posted June 9, 2021 at 03:16 PM Um can we have that Subaru for the next capture the VIP event? 1 Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted June 9, 2021 at 03:21 PM Report Share Posted June 9, 2021 at 03:21 PM 1 minute ago, =VG= Vanillapop said: Um can we have that Subaru for the next capture the VIP event? Depends on where the model came from. Also, you need permissions from the original author. DL'ing stuff from Moddb and copy/pasting it into PR could cause trouble if you share that to the open. For a private mod it would be ok. Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 06:34 PM Author Report Share Posted July 12, 2021 at 06:34 PM Let it begin Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 07:54 PM Report Share Posted July 12, 2021 at 07:54 PM Is this stryker body made as one piece? So no different materials for side armor and front / rear armor? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 07:56 PM Author Report Share Posted July 12, 2021 at 07:56 PM I mean isn't it all metal anyways? Or are you talking about the mirrors for the drive view which are obviously a different material. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 08:07 PM Report Share Posted July 12, 2021 at 08:07 PM Nein, listen : before you start modelling and spending many time in your project, gather some information how refractor handles vehicles and damage. You have 2 different type of damagesources. Direct Hit Damage and Explosion damage. To calculate explosion damage (splashdamage/Radialdamage) for vehicles, refractor engine use the default material of the vehicle and not front-,rear or sidearmor materials. When calculating Direct Impact damage, Refractor use the Front-, side-, or rear armor material against the damaging material. If your model has everywhere the same material, it wouldn't matter if your TOW missile hits front or rear or sidearmor. Always same damage. 1 Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 08:09 PM Author Report Share Posted July 12, 2021 at 08:09 PM Well then ima just cut it in 4 pieces like a cake later on. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 08:14 PM Report Share Posted July 12, 2021 at 08:14 PM Than your cake has only 3 armor materials against direct impact damage. But good that we talked about it. Its up to you. Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 08:20 PM Author Report Share Posted July 12, 2021 at 08:20 PM I mean it's great that you mentioned it, since nobody said a single word when i asked for tips on pr forums, also what is the recommended triangle count. Also you can seperate stuff easily later on for the material stuff. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 08:58 PM Report Share Posted July 12, 2021 at 08:58 PM 9 minutes ago, LangMaster said: I mean it's great that you mentioned it, since nobody said a single word when i asked for tips on pr forums, Exactly that's the reason why i'm posting here. But first another important thing: You shouldn't call them lazy next time I dont know you really but i appreciate your Adak work but you should listen a bit much more to advices. Its not that someone want to belittle you, its only about preparing you a bit better before you get a dissapointing result because of model design and lack of background knowledge. Its your personal freetime so why i should watching you how you waste your time. I'm not really a genius for 3D modelling so you should really read some tutorials from Rhino. He knows how to model stuff, knowing the dimensions of statics and tris count and optimation etc. If something isn't clear, shot him a pm or make a forumpost. About your modell. Why stryker? Why not something that is really missing like a Dingo for the german faction? That's the only one faction that doesnt have an armed jeep. Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 09:05 PM Author Report Share Posted July 12, 2021 at 09:05 PM 1 minute ago, =VG= Fastjack said: Exactly that's the reason why i'm posting here. But first another important thing: You shouldn't call them lazy next time I dont know you really but i appreciate your Adak work but you should listen a bit much more to advices. Its not that someone want to belittle you, its only about preparing you a bit better before you get a dissapointing result because of model design and lack of background knowledge. Its your personal freetime so why i should watching you how you waste your time. I'm not really a genius for 3D modelling so you should really read some tutorials from Rhino. He knows how to model stuff, knowing the dimensions of statics and tris count and optimation etc. If something isn't clear, shot him a pm or make a forumpost. About your modell. Why stryker? Why not something that is really missing like a Dingo for the german faction? That's the only one faction that doesnt have an armed jeep. Hey i've listened to so many advices from melon that it's not even funny anymore. But hey i might get two of my layers into the game which is neat. But i mean these fixes that i posted has been already on the server by melon once but only done server side and after the update obviously they will be gone again which they are, and the worst thing is that these fixes literally is just a one line in a notepad you don't even need a pr editor for that and that one line makes the whole map unplayable. ONE LINE. And about the stryker? i don't know man, there is something so neat about the stryker with the 105mm cannon on top it. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 09:15 PM Report Share Posted July 12, 2021 at 09:15 PM You talking about carrentan No human spawnpoints? or something different? And about serverside fixes. Who told you that? Or is it because you cant see the changes in the CHANGELOG? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 09:32 PM Author Report Share Posted July 12, 2021 at 09:32 PM 15 minutes ago, =VG= Fastjack said: You talking about carrentan No human spawnpoints? or something different? And about serverside fixes. Who told you that? Or is it because you cant see the changes in the CHANGELOG? Carentan no spawn points, Bamyan alt bleeding tickets. Melon is able to do server side fixes that hold only for one update, he can change tickets etc. He also did it for me. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 09:42 PM Report Share Posted July 12, 2021 at 09:42 PM Alt layer is fixed. Its only 64 that doesn't work. So, which layer you reported? And when i read correctly has Outlawz changed the bug in the ALt layer. Could it be that they forgot STD layer or wasn't aware of the STD problem? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 09:54 PM Author Report Share Posted July 12, 2021 at 09:54 PM You have responded to my post already on pr forums, i made a post about me fixing all the layers, carentan 32 alt which got fixed after ages, bamyan alt 32 and the rest. Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 12, 2021 at 09:58 PM Report Share Posted July 12, 2021 at 09:58 PM Mööööp, Quote Carentan 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition. Missing info about not be able to spawn on STD 64 So the Devs wasn't aware about this? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 10:31 PM Author Report Share Posted July 12, 2021 at 10:31 PM I don't think we both know what are we talking about right now, what are we talking about ? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 12, 2021 at 10:35 PM Author Report Share Posted July 12, 2021 at 10:35 PM The only thing i am saying that i have made fixes for maps, if you want them take them if you don't want them then it's your own minus. It took me 10 seconds anyways. I haven't said a single thing about not being able to spawn on 64 std what are you on about ? Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted July 13, 2021 at 06:12 AM Author Report Share Posted July 13, 2021 at 06:12 AM 8 hours ago, =VG= Fastjack said: Mööööp, Missing info about not be able to spawn on STD 64 So the Devs wasn't aware about this? Alright to get this shit together, Melon is capable of doing server side fixes for maps that is what i meant, i asked him to do a slight change to my adak layer to change the tickets from 890 to 1000 for bots, since the map was working perfectly fine and i really did not wanted to wait another update. He way back in the day also did all the fixes and more way back in time that i mention in the post on pr forums, he fixed bunch of those maps there was a post somewhere flying around but i cannot find it, he did those fixes way back before i even mentioned them, the reason why i brought these fixes back is that i just cannot get my head around it why it was only a server side fix and not core game fix. So i gathered some of the broken maps or those that just needs some little attention and need a small change and made a post about it with the changed files. The only maps that i was talking about being uplayble and literally require one line to be changed is carentan alt (alright for the carentan 4 spawns for main 4 lines alright) and bamyan alt both 32 layer. Carentant alt was fixed luckly, only thing that was needed was to disable the aionly line for spawnpoints inside friendly main. Though bamyan alt needs the enemy main to be changed from this ObjectTemplate.areaValueTeam1 99999 to this ObjectTemplate.areaValueTeam2 99999 so there is literally making one number in a notepad the whole map unplayble, obviously it loads and the map ends in couple of seconds but if you call that playable then sure. I know we are here shooting freaking bots, but the are people out there the server is constantly 20+ people, might aswell just do it, because nobody else will. What if we just get a private server for PR where we will keep all fixed maps and modded maps on website and people will be able to download them and play on the private server. Quote Link to comment Share on other sites More sharing options...
=VG= keed Posted July 13, 2021 at 09:53 AM Report Share Posted July 13, 2021 at 09:53 AM 3 hours ago, LangMaster said: What if we just get a private server for PR where we will keep all fixed maps and modded maps on website and people will be able to download them and play on the private server. Fragmentation of a already small community. PR did release official mappacks, but those where scrapped due to servers not running them due to players not downloading them, due to servers not running them, due to players not downloading them, due to servers not running them, due to players[...] 1 Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted July 13, 2021 at 01:37 PM Report Share Posted July 13, 2021 at 01:37 PM Seriously, i will smoke the same shit you smoking. 14 hours ago, LangMaster said: I haven't said a single thing about not being able to spawn on 64 std what are you on about ? One hour earlier: 15 hours ago, LangMaster said: Carentan no spawn points, 1 Quote Link to comment Share on other sites More sharing options...
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