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Shahadah


Double_13

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UPDATED AT 6th of may

new version of shahadah is here.
V4 

https://www.dropbox.com/s/r2s2jktzqsg7rsn/D13_shahadahV4.zip?dl=0

unpack and extract to the following folder

C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels

 

We going to test it at 19:00 europe time (17:00 ZULU (check main page for zulu time)

the password is sauce

 

 

 

 

O boi O boi O boi. 

Shahadah mesh is nearly ready and the GPO's are been made now.

Heres some pictures

Due to the closing expiration date of the Milaan rockets the MEC forces have decided to fill the city with rocket launchers. xD

CMTeWzz.jpg

FqG0yVg.jpg

YscBObJ.jpg

Current Polish Asset list

  • 2x Honker 5 min respawn
  • 2x skorpoin 5 min respawn (its a jeep not the tank)
  • 2x dzik 5 min respawn
  • 2x Mk19 NO respawn
  • 2 Logi trucks 5 min respawn
  • 1x Spandrel  5 min respawn
  • 1x BWP1 7 min delay 10 min respawn (BMP1)
  • 1x zbik 5 min delay 7 min respawn
  • 1x rosomak 5 min delay 7 min respawn (lav)
  • 1x shilka 10 min delay 15 min respawn
  • 1x pt91 10 min delay 17 min respawn (tank)
  • 1x sokol 5 min respawn (small trans)
  • 1x COW 5 min delay 5 min respawn (MOOOOOOO)
  • 1x soko (cas) 10 min delay 10 min respawn

Enemy assets not excact numbers

  • 10 Heavy APC
  • 5 AT vehicles
  • 5 AA emplacements
  • 3 AA vehicles
  • 5 Tanks
  • 4 Cas helicopters
  • 20 Milaan emplacements
  • 20 machine gun nests (still been added) 

 

Note that the assets displayed might get changed.

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Yeee- can't wait for this one

Keep up the good work, man-! ;)

8 hours ago, =VG= Double_13 said:

Enemy assets not in exact numbers: (MEC's)

  • 10 Heavy APC
  • 5 AT vehicles
  • 5 AA emplacements
  • 3 AA vehicles
  • 5 Tanks
  • 4 Cas helicopters
  • 20 Milaan emplacements
  • 20 machine gun nests (still been added) 

5x BMP-3

5x BMP-2M (With Konkurs/AGL)

3x BRDM Spandrel ATGM

2x MT-LB Shturm ATGM

2x IGLA Emplacement

3x ZPU-4 Quad-Guns

1x MT-LB Gopher AA (or BRDM Gaskin AA as Alt)

2x ZSU-23-4 Shiilka

4x T-72M1

1x T-62

2x Mil Mi-35P Hind-F

2x Mil Mi-28 Havoc

 

Are these on their side, Double?

 

- Inch

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Why would I give them T62 that would be to easy.

I gave them more spandrels cus PL also has spandrel and I can’t wait people getting confused between the assets 

The issue I have with using APC is that bots tend to massively crew up in it. I have new custom assets that have these additional slots removed but for now I keep the vanilla assets.

I might add the special assets at a later stage. 

But your list is close. 

3x shilkas (no gopher maybe add a gaskin)

2x bmp2m 

2x btr80a

2x beast

2x BMP3

2x scorpion 

5x t72

7x spandrel 

3 mortars

3 INS mortars (they fire at INF)

The assets spawn close to the frontlines. This means the more flags you cap the less assets you fight. However to prevent the bots doing a massive asset rush as start the assets on the bot sides are delayed a bit. But the hardness of the assets increase. This added with the lack of high vantage points (hills are in DOD) will force the assets in the city where the Milan launchers are waiting. 

The spawn points are on 10+ per flag (all outside cap radius) but this means you can’t camp the spawns anymore and you need to spread around. As bots are meters away from cap.  

 I would like to say welcome to coop

 

if the map is too hard I will maybe nerv it but I doubt that. 

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30 minutes ago, =VG= Double_13 said:

Well I have to fix few buildings in the INF navmesh and I have to check if the meshes don’t crash the game so I hope by the end of the week. 

No hard testing will be needed once they are ready they will be ported to official PR to be applied in the next update. 

Oh I just thought we could setup the VG event server and play a few rounds there to see if all is working and mostly just for fun. That's possible right? We could download the maps just like with other events? Or am I missing something here? 

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18 hours ago, =VG= Double_13 said:

I might add the special assets at a later stage. 

But your list is close. 

3x shilkas (no gopher maybe add a gaskin)

2x bmp2m 

2x btr80a

2x beast

2x BMP3

2x scorpion 

5x t72

7x spandrel 

3 mortars

3 INS mortars (they fire at INF)

And i completely forgotten about Scorpions and MT-LB 6MB "Beast" :P

 

7 Spandrels... must be quite challenging, but isn't that too much? :D Maybe more quad-guns as @=VG= BinkleDinkle said would do-

 

And please add bomb cars and garry lol

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22 hours ago, =Wolf= Jersans said:

Oh I just thought we could setup the VG event server and play a few rounds there to see if all is working and mostly just for fun. That's possible right? We could download the maps just like with other events? Or am I missing something here? 

It will be official map so no download needed. No testing should be needed as nothing to be tested is in it but I can see about the event if the update takes to long.

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Here is a temp version of shahadah.

I except the final version to be done by the end of the week along with a second layer.

Note I kept the cap times really low and on 1 man so you can test it yourself (the polish bots seem to be reluctant to move)

The map can only be played by poland as this is a new COOP thing that will be applied to future and current maps as i will go over each of them.

Known bugs.

Cant build fobs.
Tow in first flag is inside the hill
Deployment factions been used (medics wont heal you)

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  • 3 weeks later...

With all the negative complains and bla bla bla I guess I shall lighten up the mood a bit. 

I just got word from outlawz that my amazing version of Shahadah will be added to the next official Pr update. Note that the map is for me still in development to make it even better, more maps will be changed to the format this map uses.

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