Double_13 Posted April 29, 2018 at 03:25 PM Report Share Posted April 29, 2018 at 03:25 PM UPDATED AT 6th of may new version of shahadah is here. V4 https://www.dropbox.com/s/r2s2jktzqsg7rsn/D13_shahadahV4.zip?dl=0 unpack and extract to the following folder C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels We going to test it at 19:00 europe time (17:00 ZULU (check main page for zulu time) the password is sauce O boi O boi O boi. Shahadah mesh is nearly ready and the GPO's are been made now. Heres some pictures Due to the closing expiration date of the Milaan rockets the MEC forces have decided to fill the city with rocket launchers. xD Current Polish Asset list 2x Honker 5 min respawn 2x skorpoin 5 min respawn (its a jeep not the tank) 2x dzik 5 min respawn 2x Mk19 NO respawn 2 Logi trucks 5 min respawn 1x Spandrel 5 min respawn 1x BWP1 7 min delay 10 min respawn (BMP1) 1x zbik 5 min delay 7 min respawn 1x rosomak 5 min delay 7 min respawn (lav) 1x shilka 10 min delay 15 min respawn 1x pt91 10 min delay 17 min respawn (tank) 1x sokol 5 min respawn (small trans) 1x COW 5 min delay 5 min respawn (MOOOOOOO) 1x soko (cas) 10 min delay 10 min respawn Enemy assets not excact numbers 10 Heavy APC 5 AT vehicles 5 AA emplacements 3 AA vehicles 5 Tanks 4 Cas helicopters 20 Milaan emplacements 20 machine gun nests (still been added) Note that the assets displayed might get changed. Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted April 29, 2018 at 06:36 PM Report Share Posted April 29, 2018 at 06:36 PM Must be good one. thank you, good job double and good luck. Quote Link to comment Share on other sites More sharing options...
BinkleDinkle Posted April 29, 2018 at 08:50 PM Report Share Posted April 29, 2018 at 08:50 PM Not enough quads 1 Quote Link to comment Share on other sites More sharing options...
Double_13 Posted April 29, 2018 at 09:57 PM Author Report Share Posted April 29, 2018 at 09:57 PM 1 hour ago, =VG= BinkleDinkle said: Not enough quads Milan’s are more fun. Just look how effective 1 Milan in muttrah is imagine 20 launchers. I would love to put the ZPU-4 upside down so it can only shoot INF but effort only 3 choppers. xD Quote Link to comment Share on other sites More sharing options...
=VG= Inch Posted April 30, 2018 at 12:02 AM Report Share Posted April 30, 2018 at 12:02 AM Yeee- can't wait for this one Keep up the good work, man-! 8 hours ago, =VG= Double_13 said: Enemy assets not in exact numbers: (MEC's) 10 Heavy APC 5 AT vehicles 5 AA emplacements 3 AA vehicles 5 Tanks 4 Cas helicopters 20 Milaan emplacements 20 machine gun nests (still been added) 5x BMP-3 5x BMP-2M (With Konkurs/AGL) 3x BRDM Spandrel ATGM 2x MT-LB Shturm ATGM 2x IGLA Emplacement 3x ZPU-4 Quad-Guns 1x MT-LB Gopher AA (or BRDM Gaskin AA as Alt) 2x ZSU-23-4 Shiilka 4x T-72M1 1x T-62 2x Mil Mi-35P Hind-F 2x Mil Mi-28 Havoc Are these on their side, Double? - Inch Quote Link to comment Share on other sites More sharing options...
Double_13 Posted April 30, 2018 at 06:03 AM Author Report Share Posted April 30, 2018 at 06:03 AM Why would I give them T62 that would be to easy. I gave them more spandrels cus PL also has spandrel and I can’t wait people getting confused between the assets The issue I have with using APC is that bots tend to massively crew up in it. I have new custom assets that have these additional slots removed but for now I keep the vanilla assets. I might add the special assets at a later stage. But your list is close. 3x shilkas (no gopher maybe add a gaskin) 2x bmp2m 2x btr80a 2x beast 2x BMP3 2x scorpion 5x t72 7x spandrel 3 mortars 3 INS mortars (they fire at INF) The assets spawn close to the frontlines. This means the more flags you cap the less assets you fight. However to prevent the bots doing a massive asset rush as start the assets on the bot sides are delayed a bit. But the hardness of the assets increase. This added with the lack of high vantage points (hills are in DOD) will force the assets in the city where the Milan launchers are waiting. The spawn points are on 10+ per flag (all outside cap radius) but this means you can’t camp the spawns anymore and you need to spread around. As bots are meters away from cap. I would like to say welcome to coop if the map is too hard I will maybe nerv it but I doubt that. Quote Link to comment Share on other sites More sharing options...
Jersans Posted April 30, 2018 at 07:57 AM Report Share Posted April 30, 2018 at 07:57 AM Looks cool but when is it ready for testing? It will hopefully coincide with me getting my PC back. Apparently sending it for repairs takes forever as well. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted April 30, 2018 at 09:08 AM Author Report Share Posted April 30, 2018 at 09:08 AM Well I have to fix few buildings in the INF navmesh and I have to check if the meshes don’t crash the game so I hope by the end of the week. No hard testing will be needed once they are ready they will be ported to official PR to be applied in the next update. Quote Link to comment Share on other sites More sharing options...
Jersans Posted April 30, 2018 at 09:40 AM Report Share Posted April 30, 2018 at 09:40 AM 30 minutes ago, =VG= Double_13 said: Well I have to fix few buildings in the INF navmesh and I have to check if the meshes don’t crash the game so I hope by the end of the week. No hard testing will be needed once they are ready they will be ported to official PR to be applied in the next update. Oh I just thought we could setup the VG event server and play a few rounds there to see if all is working and mostly just for fun. That's possible right? We could download the maps just like with other events? Or am I missing something here? Quote Link to comment Share on other sites More sharing options...
WCCBadploy Posted April 30, 2018 at 10:22 AM Report Share Posted April 30, 2018 at 10:22 AM Good job there, Matey. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
=VG= Inch Posted May 1, 2018 at 12:43 AM Report Share Posted May 1, 2018 at 12:43 AM 18 hours ago, =VG= Double_13 said: I might add the special assets at a later stage. But your list is close. 3x shilkas (no gopher maybe add a gaskin) 2x bmp2m 2x btr80a 2x beast 2x BMP3 2x scorpion 5x t72 7x spandrel 3 mortars 3 INS mortars (they fire at INF) And i completely forgotten about Scorpions and MT-LB 6MB "Beast" 7 Spandrels... must be quite challenging, but isn't that too much? Maybe more quad-guns as @=VG= BinkleDinkle said would do- And please add bomb cars and garry lol Quote Link to comment Share on other sites More sharing options...
Double_13 Posted May 1, 2018 at 08:06 AM Author Report Share Posted May 1, 2018 at 08:06 AM 22 hours ago, =Wolf= Jersans said: Oh I just thought we could setup the VG event server and play a few rounds there to see if all is working and mostly just for fun. That's possible right? We could download the maps just like with other events? Or am I missing something here? It will be official map so no download needed. No testing should be needed as nothing to be tested is in it but I can see about the event if the update takes to long. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted May 2, 2018 at 05:59 PM Author Report Share Posted May 2, 2018 at 05:59 PM Not finished yet (notice the flag order is wrong xD) but its a start bots are not ded on the mesh so that is good news. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted May 2, 2018 at 07:00 PM Report Share Posted May 2, 2018 at 07:00 PM Yes, you all may feel free to use one of the other PR Servers here for DEV testing. Contact myself or Melon with the files, and we can get it set up. 1 Quote Link to comment Share on other sites More sharing options...
Double_13 Posted May 2, 2018 at 08:26 PM Author Report Share Posted May 2, 2018 at 08:26 PM Here is a temp version of shahadah. I except the final version to be done by the end of the week along with a second layer. Note I kept the cap times really low and on 1 man so you can test it yourself (the polish bots seem to be reluctant to move) The map can only be played by poland as this is a new COOP thing that will be applied to future and current maps as i will go over each of them. Known bugs. Cant build fobs. Tow in first flag is inside the hill Deployment factions been used (medics wont heal you) Quote Link to comment Share on other sites More sharing options...
BinkleDinkle Posted May 5, 2018 at 03:17 PM Report Share Posted May 5, 2018 at 03:17 PM Commander seat in the pt91 causing CTD. Also the bridges can be blown up, so not sure if its worth adding the plates to help the bots cross / people not smart enough to test the river depth. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted May 5, 2018 at 05:37 PM Author Report Share Posted May 5, 2018 at 05:37 PM Meh vehicles can cross almost everywhere in new version. I shall look in the commander asset CTD Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted May 6, 2018 at 12:44 PM Report Share Posted May 6, 2018 at 12:44 PM On 5/2/2018 at 0:26 PM, =VG= Double_13 said: Known bugs. Tow in first flag is inside the hill and i was wondering from where the missiles came yesterday ! Quote Link to comment Share on other sites More sharing options...
Double_13 Posted May 27, 2018 at 09:40 PM Author Report Share Posted May 27, 2018 at 09:40 PM With all the negative complains and bla bla bla I guess I shall lighten up the mood a bit. I just got word from outlawz that my amazing version of Shahadah will be added to the next official Pr update. Note that the map is for me still in development to make it even better, more maps will be changed to the format this map uses. Quote Link to comment Share on other sites More sharing options...
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