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  1. Yesterday
  2. Finally, Teamspeak 3 mentioned. We haven't done these in awhile.
  3. Hello! I've spent the last 2 or 3 weeks editing layers for the available BF2 maps ported to PR, and while I do actually test maps before I run them on events (as hard as it is to believe), I still can't accurately evaluate their performance with real players on, AI teammates can only really get you so far in local testing, so I've decided to do a public test run for this upcoming event to get a better idea of what issues I need to look out for. Keep in mind I've still got some things to iron out, and some infantry focused layers to make, which won't take much time. But this is why I've set it a little farther than usual. Respawn speed is fixed (yes I've said this for every event post, and it hasn't been true for any of them lmao) and there will be a script running for bots (thanks to X0R, absolute legend) so they actually respawn reasonably quickly now. Remember that this is a test run, which means I'll need people to actually note down or remember any issues they see in maps, weird bot behavior, difficulty concerns, so on and so forth, during rounds. Date: 24/05/2026 - May 24 Sunday Hosted At: VETERANS-GAMING | TEST Server AND VG Teamspeak 3 Server Download Link: N/A (Link updated when layers are done. You'll be pinged in discord, and I'll reply to this thread) Password: qumbula
  4. Last week
  5. Earlier
  6. Where can I get the stuff you're taking?^^
  7. Many new maps and vehicles have arrived after the update. Let's switch back to OPFOR mode this weekend, it's more fun. Thanks!
  8. What is a Squad Leader? Never heard of that kit before, is it new?
  9. Not following / responding to your commander? resign SL I'm so good at resolving other's problems
  10. Knowing VG, they're going to mutiny every commander who actually tries commanding and isn't just roleplaying euro truck simulator 2005. Sounds like a nice idea though, I'll consider it properly maybe for another event. The option is always available though in every event for a commander to encourage squads to do XYZ, and actually "command".
  11. Event with commander actually being able to command the squads under him. Yes I want more mil-sim in a mil-sim game. Also 20 one-man apaches and no manpads please
  12. Thanks for the feedback and ideas - The reason you steamrolled that one Retro map pack event was for multiple reasons: 1. Bot respawn speed wasn't figured out yet, I just dragged and dropped the maps onto the server, only making sure they don't crash beforehand on my local/dedicated server. I've properly went out of my way to make sure bots spawn faster now, using the same script the main COOP server uses. 2. Maps were very unbalanced, often leaning heavily in favor of the player side. Like on Gulf of Oman for example, BLUFOR got 7 APCs, and on the original Zatar, you also had a large amount of assets, with strange respawn times. like a 20 minute respawn osprey, for seemingly no reason. 3. Players were good, and there was a lot of experienced players on for that event, so they (ignoring issues with bot respawn speed and assets) likely would've bulldozed the maps anyway. The biggest culprit has and will always be the respawn times though, which I've said so many times were fixed for any upcoming event, only to then figure out it wasn't. I've properly cracked down on it like I stated earlier. It'll likely be similar or more difficult than the main server's parameters.
  13. One life CQC event, where medics have no epi's only med bag...limited supply crates...;. 3 medics per squad allowed ...small maps ...Less flags?...no asset whores allowed!! Seems like we steam rolled the maps unless we had 10-12 people
  14. You can always just ask and I'll force every faction we play to only get pistols and the bot team to only use MG3s, would make people really appreciate kit balancing.
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