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=VG= BLuDKLoT started following Battlefield 6 release times
- Yesterday
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Soumya_Yuu started following [ArmA Event] Red on White
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Autorifleman please
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kedi started following [ArmA Event] Red on White
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Marksman pls
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=VG= XOR started following [ArmA Event] Red on White
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I shall be the supreme leader, thanks
- Last week
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=VG= The_Polish_Guy started following [ArmA Event] Red on White
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Arma 3 Event Player count: 8 sign-ups [3 reserve] Red on White SATURDAY 18th OCTOBER 2025 - 1700hrs GMT (PRT) training session 1 hour earlier as per tradition (I'll think of some targeted training to do) Server name: VETERANS-GAMING | Red on White| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: --- MAP: Fjord BACKGROUND: The north of Europe has always had a lot of resources. Now that the ice is melting there's even more. Many actors might want to destabilize the region to access those resources. One of the northern regions of Norway has been experiencing a problem with guerilla fighters financed by a foreign power. The US trying to stabilize the situation and get more influence in the region sent the US Army Corps of Engineers to build a port that could be used in case of a crisis. The Norwegians maintain that their own SOF presence can protect the US forces but behind closed doors even they know it's not possible. OBJECTIVE: JSOC authorized an assault team from The Unit to be deployed into the AO to protect the engineers and stage SF raids against guerilla outposts and supply routes. The mission won't be easy. The team is officially not there so no QRF, no CAS and no ISR. And worst of all, it's cold as fuck. MODS: required_mods.htmlrequired+optional.html [Bravo] Team Leader: =VG= X0R 2IC: CLS: Autorifleman: Soumya_Yuu Marksman: kedi Operator: Operator: Operator: [Echo] - reserve Operator: Operator: Operator: The number of slots is limited and there won't be more than that. I have my reasons. The mission is made in the way that I won't have any fun zeusing so I'll play along with you, but I'm not taking TL (I might know how to cheese it). Worst case scenario I'll take 2IC.
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=VG= SemlerPDX started following =VG= DEEPINYOO
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jasonsmith joined the community
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thomasclark joined the community
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Fhinicks joined the community
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[ArmA Event] Operation Insufficient Response [resurected]
=VG= keed replied to =VG= The_Polish_Guy's topic in Arma III
@=VG= chickenjason123 and me for F-15E flight lead callsign "Dodger" pls. I can also do mission commander from the backseat since it's not that many birds. - Earlier
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revox got armad — зроблено у Clipchamp.mp4 gents don't shoot anything — зроблено у Clipchamp.mp4 Forgot to send the clips I made :^) Thanks for the event
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I know exactly what System is talking about because I've unfortunately seen this happening a lot lately, I think the issue is that the message of "Don't flag skip across 3 kilometers from the attackable flags to kill AA that isn't, or won't be a threat yet" isn't demonstrated clearly and sternly enough for it to be a thing that people avoid doing, I've seen some people that've wired themselves to that kind of behavior on most notably Muttrah, and it becomes their regular route. An example of a Muttrah round dumbed down would go something like: > Map starts, asset hogs spawn in > CAS flies to the fortress, kills the fortress emplacements, camps the ramp, kills all vehicles coming out with the excuse of "we're killing the emplacements, because the server allows you to flag skip to do it!" > APC and infantry take 10-15 minutes to cap docks and north, then start approaching/capping west city. > CAS (if you're lucky) goes around the attackable/defendable flags for a bit to clear them out. > CAS come back to the fortress after around 10-20 minutes of emplacements dying, to rinse and repeat, leaving no vehicles and equally no fun for other players. > They start going back and forth from the attackable flags to the fortress, and just by SOME luck, killing all the vehicles and barely any emplacements if counted. I will admit to being like this at some point a while ago, before obtaining a handful of extra braincells to not suck the fun from other players, now I just don't even join so people can have maximum fun! Personally I'll make sure to keep a keen eye on this issue and try to stop it from being practiced, because even though I do warn people for this exact move at the start of a Muttrah round, it's still somewhat common especially when there's no admins on.
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missabbyxz started following Only you can prevent baserape
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That's people's issue for playing Kashan in the first place
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Same baserape problem all time at Kashan Desert CAS squad passing bunkers area and attack enemy vehicle hill route and mainbase we need more realistic roleplay and operation and organization in game.
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AdkingC18 started following =VG= Melon Muncher
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AdkingC18 joined the community
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[ArmA Event] Operation Insufficient Response [resurected]
kedi replied to =VG= The_Polish_Guy's topic in Arma III
F-15C pls -
wemgro joined the community
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I hope my eyes were not closed kek
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Roach96 changed their profile photo
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Roach96 joined the community
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Bravo SL pls
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Bravo Medic bitte
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[ArmA Event] Operation Insufficient Response [resurected]
Soumya_Yuu replied to =VG= The_Polish_Guy's topic in Arma III
AH-64D please! EDIT: Never mind, cannot play this one at the moment. Will look forward to future events! -
[ArmA Event] Operation Insufficient Response [resurected]
=VG= XOR replied to =VG= The_Polish_Guy's topic in Arma III
Myself and Connor, Apache please -
[ArmA Event] Operation Insufficient Response [resurected]
Pew_Pew replied to =VG= The_Polish_Guy's topic in Arma III
F-15C please. Call sign will be Viper 1 -
Leon.K joined the community
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Arde joined the community
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Delta Autorifleman, please. Cheers!