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CAS Fire Mission with CAS 9-line
=VG= The_Polish_Guy commented on =VG= The_Polish_Guy's blog entry in Tactics & Techniques for Arma
Didn't know if I should put it in the post so I'll leave it here. A great video showing what a CAS missions looks like. Won't replace actually doing it yourself but it helps to understand it better. -
=VG= The_Polish_Guy started following CAS Fire Mission with CAS 9-line
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CAS Fire Mission with CAS 9-line
=VG= The_Polish_Guy posted a blog entry in Tactics & Techniques for Arma
CAS 9-line 9-line is a structured way of relaying the characteristics of the fire mission to the aircraft. When both the person calling in the airstrikes and the pilot know the procedure well, it makes sure the right targets are engaged at the right time and in the proper way. CAS 9-line 1. Initial Point / Battle Position [IP/BP] Point from which the attack should begin 2. Heading Offset Heading (in degrees) from IP to target Offset from the heading (±degrees) 3. Distance Distance from IP to target (in NM / Km in Arma) 4. Target elevation (in feet ASL / meters ASL in Arma) 5. Target description Target and its surroundings 6. Target location GRID or visual 7. Markings Method of marking the target (laser, IR sparkle, smoke etc.) 8. Location of friendlies Markings Distance and direction (degrees / cardinal direction) from target 9. Egress (degrees / cardinal direction) or: Remain overhead Back to IP/HP Pilot Discretion Left/Right Pull or a combination Remarks and Restrictions: Additional readbacks Final attack heading (degrees / cardinal direction) Laser / pointer target line Surface to air threats, type, location, countermeasures Airspace coordination areas Danger close Abort restrictions Desired number of ordnance Additional remarks (weather, terrain, hazards) Time on Target Lines From the Overhead If the JTAC wants to leave some part of the planning to the aircraft, they will use a From the Overhead call. It is most often used with lines 1-3 to allow the pilot to approach the target however they please. In that situation the JTAC would call: Lines 1 through 3 – From the Overhead. At the beginning of the 9-line. If the JTAC still wants to control some aspect of the attack they can restrict the final attack heading in remarks after calling 1-3 from the overhead. That way the pilot can line up the attack how they deem best, but are still restricted to one attack heading. Readback Next step of the procedure is the aircraft doublechecking if the information was understood properly. The aircraft will repeat lines 4-6 and any restrictions to the JTAC. Additionally the JTAC can request additional lines or remarks to be read back during their 9-line call. If the readback is correct the JTAC will respond with: Good readback. Talk-on When using BOT, the aircraft has to see the target to engage it. That’s why after a good readback the JTAC will ask the aircraft to acquire the target visually. If the aircraft has a targeting pod the JTAC will call this by saying: Push sensor to lines 4-6, describe what you see. Next the aircraft will describe what they see in a way allowing the JTAC to verify they are indeed looking at the same thing. If the JTAC is not sure, they will keep asking questions until they are. To avoid too many questions and speed up the process the aircraft should start by describing: direction from a terrain feature, distance from a terrain feature, the way the target is facing, etc.. Anything from color to the number of wheels or floors can be used by the JTAC to identify the target. If the pilot cannot acquire the target, it’s the JTAC task to guide him onto it by describing where to look for it. This can be achieved by describing its location in regard to a terrain feature. Some of the calls used at this point are: Contact – aircraft has spotted something (unknown if hostile) Capture – an enemy target confirmed by JTAC Tally – aircraft has spotted enemy targets (eyes on) No Joy – can’t spot the target Visual – aircraft sees friendly position Blind – aircraft cannot see friendly position After a positive verification of the target the JTAC will call: That is your target or That is your primary target. This is when a Type 2 control attack run starts. Roll-In This is the part of the procedure that sets up the aircraft for the final attack run. It will go something like this: (Pilot) Pushing [on the way to the IP] (JTAC) Continue [allowing the aircraft to continue lining up for the attack] (JTAC) Laser On (if lasing) [the moment laser is turned on if it’s being used] (Pilot) Tally laser (if lasing) [pilot sees laser, munition locks the laser] (Pilot) In [Pilot starts the final attack] (JTAC) Cleared Hot [JTAC clears aircraft to release munitions] And then the JTAC listens to explosions. These are the last moments to call of the attack. The attacking aircraft can only fire after being Cleared Hot. After a Cleared Hot call the pilot will probably call one of the following: Pickle – release of unguided bomb/s Paveway – release of laser-guided bomb/s Rifle – launch of air-to-ground missile/s Guns – employment of the onboard gun/s Rockets – launch of unguided rocket/s BDA There is not need to overcomplicate Battle Damage Assessment. If the mission was successful, you call Mission Successful if not, the opposite. If the mission wasn’t successful and you want the aircraft to reengage, you simply transmit the gameplan, 9-line and remarks again. If they haven’t changed, you transmit the gameplan with a message: (Same 9 line, Same remarks). If you want to change only part of your 9-line or gameplan, you can get creating with editing only certain lines. Remember to repeat the talk on if doing BOT and changing lines 4-6. Example of a CAS mission (simplified for Arma): Callsigns: HQ – Overlord F-18 – Hornet 5-2 JTAC – Voodoo 4-1 CAS request Overlord come in for Voodoo 4-1 This is Overlord This is Voodoo 4-1 I need CAS support in my AO, do you have anything for us? Roger that, sending 2 F-18s your way Voodoo 4-1 copies, tasking on frequency 5 5, push HP Olymp, GRID 074 break 545 Tasking on 5 5, push HP Olymp, GRID 074 break 545 Roger, Voodoo 4-1 out Check-In Voodoo 4-1 this is Hornet 5-2, radio check over Hornet 5-2, Voodoo 4-1, I hear you Lima Charlie Voodoo 5-2 this is Hornet 5-2, 2 times F 18, at 074 break 545, I have GBU12, AGM-65 and cannon, time on station is 5 mikes, available for tasking what do you have for us? Hornet 5-2 this is Voodoo 4-1, no known AA threats in the AO, no artillery activity, friendly UAV on GRID 065 break 533 2000 meters, no other aircraft in the AO, advise when ready for gameplan. Gameplan, 9-Line Hornet 5-2 ready Type 2 control, bombs on target, 1 times AGM, advise when ready for 9-line Hornet ready 1 through 3 from the overhead, 60, technical vehicle, GRID 066 break 544, IR sparkle, east 500, remain overhead, ready for remarks? Hornet ready Remarks, final attack heading west east, readback all lines, waiting for readback Voodoo 4-1, Hornet 5-2, 1 through 3 from the overhead, 60, technical vehicle, GRID 066 break 544, IR sparkle, east 500, remain overhead, final attack heading west east Hornet 5-2, good readback, push sensors lines 4 6, report what you see Talk-On, Engagement Voodoo 4-1, Hornet 5-2, contact one times technical vehicle marked with IR sparkle Hornet 5-2, Voodoo 4-1 confirm orientation of the vehicle Voodoo 4-1, the vehicle is facing north Hornet 5-2, this is your primary target Capture, Hornet 5-2 pushing IP Hornet continue, report In Hornet 5-2 is, In, hot, heading east Hornet, CLEARED HOT Rifle Hog 3-5 this is Voodoo 5-2, mission success, push HP Olymp, thanks for the help, Voodoo 5-2 out. - Yesterday
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Revox started following Back To Roots - TEST RUN - 24/05/2026
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Teamspeak is used to test more easily and gather feedback in realtime
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Back To Roots - TEST RUN - 24/05/2026
Weirdly Undaunted replied to =VG= Sphee's topic in PR Cooperative
So instead of using in game mumble everyone will use team speak? -
S.stanikic started following Back To Roots - TEST RUN - 24/05/2026
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Muh Iron Gator?
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Back To Roots - TEST RUN - 24/05/2026
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
It's used for talking. No need to thank me. -
Weirdly Undaunted started following Back To Roots - TEST RUN - 24/05/2026
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Back To Roots - TEST RUN - 24/05/2026
Weirdly Undaunted replied to =VG= Sphee's topic in PR Cooperative
How will the team speak server be used? I'm completely new to this -
Back To Roots - TEST RUN - 24/05/2026
=VG= Melon Muncher replied to =VG= Sphee's topic in PR Cooperative
Did you fix the respawn rate? -
zinite joined the community
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=VG= Inch started following Back To Roots - TEST RUN - 24/05/2026
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Finally, Teamspeak 3 mentioned. We haven't done these in awhile.
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Cherry started following Back To Roots - TEST RUN - 24/05/2026
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Fair, I'll bring a notepad :))
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Hello! I've spent the last 2 or 3 weeks editing layers for the available BF2 maps ported to PR, and while I do actually test maps before I run them on events (as hard as it is to believe), I still can't accurately evaluate their performance with real players on, AI teammates can only really get you so far in local testing, so I've decided to do a public test run for this upcoming event to get a better idea of what issues I need to look out for. Keep in mind I've still got some things to iron out, and some infantry focused layers to make, which won't take much time. But this is why I've set it a little farther than usual. Respawn speed is fixed (yes I've said this for every event post, and it hasn't been true for any of them lmao) and there will be a script running for bots (thanks to X0R, absolute legend) so they actually respawn reasonably quickly now. Remember that this is a test run, which means I'll need people to actually note down or remember any issues they see in maps, weird bot behavior, difficulty concerns, so on and so forth, during rounds. Date: 24/05/2026 - May 24 Sunday Hosted At: VETERANS-GAMING | TEST Server AND VG Teamspeak 3 Server Download Link: N/A (Link updated when layers are done. You'll be pinged in discord, and I'll reply to this thread) Password: qumbula
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İcebreaker easter egg.jpg
Weirdly Undaunted commented on |*|>>RESCUE<<|*|'s gallery image in Project Reality
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=VG= HaterOneActual changed their profile photo
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Where can I get the stuff you're taking?^^
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Many new maps and vehicles have arrived after the update. Let's switch back to OPFOR mode this weekend, it's more fun. Thanks!
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Project Reality - BF2 Event - POLL (ENDED)
=VG= m823us replied to =VG= Sphee's topic in PR Cooperative
What is a Squad Leader? Never heard of that kit before, is it new? -
Project Reality - BF2 Event - POLL (ENDED)
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
Not following / responding to your commander? resign SL I'm so good at resolving other's problems -
Project Reality - BF2 Event - POLL (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Knowing VG, they're going to mutiny every commander who actually tries commanding and isn't just roleplaying euro truck simulator 2005. Sounds like a nice idea though, I'll consider it properly maybe for another event. The option is always available though in every event for a commander to encourage squads to do XYZ, and actually "command".