All Activity
- Last week
-
=VG= Sphee started following [Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
-
[Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
I forgot to mention, this is subject to how many people stay on overnight. If a handful of people stay on even after midnight, I can leave it on till the next day if population remains. If the server only has 1 person on or none, I'll shut it down till the next day. This is to encourage people to join at once rather than progressively, by means of pinging on startup, people seem to react differently to "server starting up" pings rather than "help us we're suffering" pings. -
Undaunted started following [Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
-
[Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
Undaunted replied to =VG= Sphee's topic in PR Cooperative
Why will the server close? Why wont it stay up till the end day continuously like the second last event? Cool event btw. -
S.stanikic started following [Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
-
[Project Reality Event] Back To Roots - BF2 Maps - 20/06/2026
S.stanikic replied to =VG= Sphee's topic in PR Cooperative
AW YIIIS BOIIII!!! -
Hello! You know the drill, another event, another "why are the respawns so slow?" (we actually properly fixed it and I made sure in the previous test run) This one is gonna be a little different. I've decided to make several game changes. Some of which I'll list below, however this isn't an exhaustive list, as I've made numerous additions and changes to some layers, this is just an overall changelog to give you an idea of what to expect. Date: 20/06/2026-21/06/2026 - June 20th till June 21st - Starts @ 6 PM GMT+0 - Ends at 3 AM GMT+0 (Server will go up on 20th 6 PM GMT, till around 3 AM, it'll close, and it'll go up again the next day around 6 PM GMT) Hosted at: VETERANS-GAMING COOP | CUSTOM BF2 MAPS Download Link (CLICK HERE) Password: bf2event GAMEPLAY CHANGES: MAP SPECIFIC Littlebirds can drop ammo cases/light crates on some maps, alongside a mix of other vehicles dropping certain things they shouldn't. The implementation of vehicles dropping additional objects is janky visually, I'll explain the simple way to use them in detail during the event. To give you a better picture, in Daqing Oilfields Alt, I decided to delegate a light transport chopper to drop repair stations for the tank and APCs, in place of the missing logi truck. ACROSS ALL MAPS Large majority of weapons have received a noticeable reduction in recoil and deviation < This is very experimental, and I am able to tweak them in real time when necessary. You can request kits from Littlebirds, BRDMs, BRDM Supports, and VN-3s on any map they're present in. (Outcome of this poll) You can take any kit regardless of how many members are in your squad. RULES: MECH INF may claim an APC even if only 2 identical ones are available on the map, using a lighter APC if applicable. If a MECH INF squad has been made, and no APC squad is to be seen, you may create a second MECH INF squad to claim another APC for your mechanized squad, this is to encourage more usage of APCs. Standard VG Rules apply, do not teamkill, disrupt, or annoy other players, and do not waste assets or use them irresponsibly. An additional note for admins: I will not tolerate any usage of the !switch command, this command is ONLY used for myself to evaluate the bot team's performance on maps. You will be kicked if you use it, even jokingly. MAPS: Daqing Oilfields Dragon Valley Great Wall Gulf of Oman Highway Tampa Karkand Redux Kubra Dam Operation Clean Sweep Operation Road Rage Operation Smoke Screen Road to Jalalabad Sharqi Peninsula (NEW) Songhua Stalemate Wake Island 2007 Zatar Wetlands Please keep in mind that graphical discrepancies and balancing issues are expected, I've tried my best to minimize them without overworking myself to nitpicking on details. You'll still notice bits of weird things like maps without grids, no overview pictures, missing in-game asset lists, and such. Feedback is welcome as always. There will be a thread in the VG discord to let you drop feedback there conveniently and discuss it with me and others. As always, thank you so much @=VG= XOR for helping me immensely with making events better, and tolerating my constant whinging. Events like this wouldn't have had the boost in quality without people like him, Zeee, TEDF, Melon, and anyone else who's unconditionally helped me upon request.
-
Teresaexids joined the community
-
tahabeh joined the community
-
shibiu joined the community
-
TDarkKnight changed their profile photo
-
Screwing about on the server with Vincent
=VG= 0100011000101 replied to Xenalite's topic in PR Cooperative
8 years...puh...Time really flies. - Earlier
-
Screwing about on the server with Vincent
=VG= GRNANDGLD replied to Xenalite's topic in PR Cooperative
I listen to this just for the laugh....always makes me smile..Miss you bud. We will never forget -
shedow67 joined the community
-
Eagle201 joined the community
-
Project Reality - Future Event - POLL
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
See @=VG= Sphee it wasn't just me and lonestar wanting to mess with players. It's actually a good idea. -
Project Reality - Future Event - POLL
=VG= GRNANDGLD replied to =VG= Sphee's topic in PR Cooperative
I agree that all 3 rolled into 1 would make for a good Saturday! Maybe limit OPFOR to 2-3 players as I think, (I love the idea That =VG=Polish would be sniping with a spotter on a no asset map), PVPe full on would be to much IMO. I like the idea..just think we should limit the players on the OPFOR to give it that.."keep your head down We got an active shooter" kinda feel. -
Since multiple choices allowed, i had to choose 123 for sure
-
Campaign for the newer generation of PR players like me to experience yes yes PvPve was supa fun I forgot when it was last played, maybe we can do this occassionally if time allows it? (Both for my answer)
-
Alright fine I'll let you choose multiple options
-
Project Reality - Future Event - POLL
=VG= 0100011000101 replied to =VG= Sphee's topic in PR Cooperative
i voted with 4 because for me its 1, 2 and 3...^^ campaigns are always awesome, but I think they’re the hardest to keep running... But regardless of that, I think it would be cool if we generally did PvPve more often, because it’s just a completely different kind of game, but still not just pure deployment. but I’ve also really liked the map events lately... so, in that sense: EVERYTHING!!! -
Hello! give input, don't shy away from giving extra input in a reply, with what you'd like to see in the events you vote for, I'm always open to suggestions and new ideas, but PR usually isn't, so do consider limitations of my mental capacity and the BF2 engine in your suggestion. I'd like to remind you I have no guarantees I'll follow through with the highest voted suggestion, this is just to figure out what people wanna see since they've gone through plenty of the same style of gameplay in these events, also to explore different areas of event making which I haven't done yet other than making normal COOP layers.
-
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
ADKING replied to =VG= Sphee's topic in PR Cooperative
qumbula dokhania 3ala tariq -
Blacksun_888 changed their profile photo
-
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Download link updated, expect the usual "wow why is their respawn so slow" or last flag that doesn't bleed, since I haven't been super thorough, mostly just checked the maps don't crash, with assets and flags being on the correct side -
Undaunted changed their profile photo
-
CAS Fire Mission with CAS 9-line
=VG= The_Polish_Guy commented on =VG= The_Polish_Guy's blog entry in Tactics & Techniques for Arma
Didn't know if I should put it in the post so I'll leave it here. A great video showing what a CAS missions looks like. Won't replace actually doing it yourself but it helps to understand it better. -
CAS Fire Mission with CAS 9-line
=VG= The_Polish_Guy posted a blog entry in Tactics & Techniques for Arma
CAS 9-line 9-line is a structured way of relaying the characteristics of the fire mission to the aircraft. When both the person calling in the airstrikes and the pilot know the procedure well, it makes sure the right targets are engaged at the right time and in the proper way. CAS 9-line 1. Initial Point / Battle Position [IP/BP] Point from which the attack should begin 2. Heading Offset Heading (in degrees) from IP to target Offset from the heading (±degrees) 3. Distance Distance from IP to target (in NM / Km in Arma) 4. Target elevation (in feet ASL / meters ASL in Arma) 5. Target description Target and its surroundings 6. Target location GRID or visual 7. Markings Method of marking the target (laser, IR sparkle, smoke etc.) 8. Location of friendlies Markings Distance and direction (degrees / cardinal direction) from target 9. Egress (degrees / cardinal direction) or: Remain overhead Back to IP/HP Pilot Discretion Left/Right Pull or a combination Remarks and Restrictions: Additional readbacks Final attack heading (degrees / cardinal direction) Laser / pointer target line Surface to air threats, type, location, countermeasures Airspace coordination areas Danger close Abort restrictions Desired number of ordnance Additional remarks (weather, terrain, hazards) Time on Target Lines From the Overhead If the JTAC wants to leave some part of the planning to the aircraft, they will use a From the Overhead call. It is most often used with lines 1-3 to allow the pilot to approach the target however they please. In that situation the JTAC would call: Lines 1 through 3 – From the Overhead. At the beginning of the 9-line. If the JTAC still wants to control some aspect of the attack they can restrict the final attack heading in remarks after calling 1-3 from the overhead. That way the pilot can line up the attack how they deem best, but are still restricted to one attack heading. Readback Next step of the procedure is the aircraft doublechecking if the information was understood properly. The aircraft will repeat lines 4-6 and any restrictions to the JTAC. Additionally the JTAC can request additional lines or remarks to be read back during their 9-line call. If the readback is correct the JTAC will respond with: Good readback. Talk-on When using BOT, the aircraft has to see the target to engage it. That’s why after a good readback the JTAC will ask the aircraft to acquire the target visually. If the aircraft has a targeting pod the JTAC will call this by saying: Push sensor to lines 4-6, describe what you see. Next the aircraft will describe what they see in a way allowing the JTAC to verify they are indeed looking at the same thing. If the JTAC is not sure, they will keep asking questions until they are. To avoid too many questions and speed up the process the aircraft should start by describing: direction from a terrain feature, distance from a terrain feature, the way the target is facing, etc.. Anything from color to the number of wheels or floors can be used by the JTAC to identify the target. If the pilot cannot acquire the target, it’s the JTAC task to guide him onto it by describing where to look for it. This can be achieved by describing its location in regard to a terrain feature. Some of the calls used at this point are: Contact – aircraft has spotted something (unknown if hostile) Capture – an enemy target confirmed by JTAC Tally – aircraft has spotted enemy targets (eyes on) No Joy – can’t spot the target Visual – aircraft sees friendly position Blind – aircraft cannot see friendly position After a positive verification of the target the JTAC will call: That is your target or That is your primary target. This is when a Type 2 control attack run starts. Roll-In This is the part of the procedure that sets up the aircraft for the final attack run. It will go something like this: (Pilot) Pushing [on the way to the IP] (JTAC) Continue [allowing the aircraft to continue lining up for the attack] (JTAC) Laser On (if lasing) [the moment laser is turned on if it’s being used] (Pilot) Tally laser (if lasing) [pilot sees laser, munition locks the laser] (Pilot) In [Pilot starts the final attack] (JTAC) Cleared Hot [JTAC clears aircraft to release munitions] And then the JTAC listens to explosions. These are the last moments to call of the attack. The attacking aircraft can only fire after being Cleared Hot. After a Cleared Hot call the pilot will probably call one of the following: Pickle – release of unguided bomb/s Paveway – release of laser-guided bomb/s Rifle – launch of air-to-ground missile/s Guns – employment of the onboard gun/s Rockets – launch of unguided rocket/s BDA There is not need to overcomplicate Battle Damage Assessment. If the mission was successful, you call Mission Successful if not, the opposite. If the mission wasn’t successful and you want the aircraft to reengage, you simply transmit the gameplan, 9-line and remarks again. If they haven’t changed, you transmit the gameplan with a message: (Same 9 line, Same remarks). If you want to change only part of your 9-line or gameplan, you can get creating with editing only certain lines. Remember to repeat the talk on if doing BOT and changing lines 4-6. Example of a CAS mission (simplified for Arma): Callsigns: HQ – Overlord F-18 – Hornet 5-2 JTAC – Voodoo 4-1 CAS request Overlord come in for Voodoo 4-1 This is Overlord This is Voodoo 4-1 I need CAS support in my AO, do you have anything for us? Roger that, sending 2 F-18s your way Voodoo 4-1 copies, tasking on frequency 5 5, push HP Olymp, GRID 074 break 545 Tasking on 5 5, push HP Olymp, GRID 074 break 545 Roger, Voodoo 4-1 out Check-In Voodoo 4-1 this is Hornet 5-2, radio check over Hornet 5-2, Voodoo 4-1, I hear you Lima Charlie Voodoo 5-2 this is Hornet 5-2, 2 times F 18, at 074 break 545, I have GBU12, AGM-65 and cannon, time on station is 5 mikes, available for tasking what do you have for us? Hornet 5-2 this is Voodoo 4-1, no known AA threats in the AO, no artillery activity, friendly UAV on GRID 065 break 533 2000 meters, no other aircraft in the AO, advise when ready for gameplan. Gameplan, 9-Line Hornet 5-2 ready Type 2 control, bombs on target, 1 times AGM, advise when ready for 9-line Hornet ready 1 through 3 from the overhead, 60, technical vehicle, GRID 066 break 544, IR sparkle, east 500, remain overhead, ready for remarks? Hornet ready Remarks, final attack heading west east, readback all lines, waiting for readback Voodoo 4-1, Hornet 5-2, 1 through 3 from the overhead, 60, technical vehicle, GRID 066 break 544, IR sparkle, east 500, remain overhead, final attack heading west east Hornet 5-2, good readback, push sensors lines 4 6, report what you see Talk-On, Engagement Voodoo 4-1, Hornet 5-2, contact one times technical vehicle marked with IR sparkle Hornet 5-2, Voodoo 4-1 confirm orientation of the vehicle Voodoo 4-1, the vehicle is facing north Hornet 5-2, this is your primary target Capture, Hornet 5-2 pushing IP Hornet continue, report In Hornet 5-2 is, In, hot, heading east Hornet, CLEARED HOT Rifle Hog 3-5 this is Voodoo 5-2, mission success, push HP Olymp, thanks for the help, Voodoo 5-2 out. -
Teamspeak is used to test more easily and gather feedback in realtime
-
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
Undaunted replied to =VG= Sphee's topic in PR Cooperative
So instead of using in game mumble everyone will use team speak? -
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
S.stanikic replied to =VG= Sphee's topic in PR Cooperative
Muh Iron Gator? -
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
It's used for talking. No need to thank me. -
Back To Roots - TEST RUN - 24/05/2026 (ENDED)
Undaunted replied to =VG= Sphee's topic in PR Cooperative
How will the team speak server be used? I'm completely new to this