• Announcements

    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!
=VG= Melon Muncher

Melon's Final Revent pw; event

37 posts in this topic

Managed to free up the time so I should be able to join this one.

It appears nobody's taking armed vehicles so far so I will be a squad leader for them, hopefully doing something good for the team.

When the map without an armor asset loads up I will join TRANS or other logistical squads.

1

Share this post


Link to post
Share on other sites

Is it today or tomorrow? In Server INFO is the 12th of march here is 11th of march

0

Share this post


Link to post
Share on other sites

Hey Guys,

I uploaded Melon's Revent : from Alpha Group's perspective. If you got em post em!

Muttrah City

Khamisiyah

Operation Barracuda

 

8

Share this post


Link to post
Share on other sites

I had some massive PC issues (keyboard and mouse failure mostly) and had to give up :(

But was it fun? I'm still pissed off it didn't work out for me but at least tell me you had an awesome time. 

0

Share this post


Link to post
Share on other sites

How did it go, Guys?

Apologies. I was around to get stuck in at the time of commencement...

Then the phone rings...

The Oculus Rift Dev Kit we had been waiting, for over a month to arrive, had been delivered at work, EARLY!!!

We only have it for a week of testing for computer specs...

Let's just say I did not get home until 2am.

I can't wait to see PR and other classic games ported to VR Technology!!

3

Share this post


Link to post
Share on other sites
8 hours ago, WCCBadploy said:

I can't wait to see PR and other classic games ported to VR Technology!!

Can't wait till programming wiz's like you and your students can make any old classic game work in that dual-screen VR tech!!  One reason I won't drop $600+ now is that only 2 games I own would work halfway decent in VR (DCS and Elite:Dangerous) but both trade their awesome resolution for a blurry "difficult to look at" set of in-game UI's and menus.  Unfortunately, I've already heard that they haven't made enough on this first generation of VR to consider designing or improving the system for a second generation of VR devices... but here's hoping!!

Hope you and your students have fun with that, Badploy!! :D

1

Share this post


Link to post
Share on other sites

Too true. I will let you all know how we get on.

1

Share this post


Link to post
Share on other sites

Jersans and WCCBadploy asked how the Revent went. After a few problems minor problems we started with Ramiel. I thought I had my recorder on but it turned out I was wrong so no footage of that map. It was the most successful of the six maps we played.

1. Ramiel - A good win (and I hope someone got footage) and the team capped all flags to Exfil.

2. Iron Ridge - not sure whether the team won or lost but it didnt last that long as I recall.

3. Beirut - the map crashed before we managed to end it but at least Blazer and Melon did a great job of completing the bridge building! Very entertaining as the video showed.

4. Muttrah City -  a complete disaster because no squad could cap the first flag and we ran out of tickets due to bleed.

5. Khamisiyah - I think we won this one on attrition, managed to kill off the bots to win, I'll need to check footage to confirm that.

6. Operation Barracuda - One again we failed to stop the ticket bleed but by then everyone was getting tired and the server was down to 15 players.

Overall it was still a lot of fun but was not attended well in the end. I think it would be better to limit the number of maps to 4 next time. 4.5 hours was a bit too long to keep focus.

But thanks to Melon for all the hard work put into get these events happening!

cheers,

Kav

3

Share this post


Link to post
Share on other sites

Great report there Matey. Good Work to all who turned up to participate. I must commend Melon for a job well done and long may he continue to be a shining beacon of cartography for this great game.

1

Share this post


Link to post
Share on other sites
6 hours ago, Kavelenko said:

Jersans and WCCBadploy asked how the Revent went. After a few problems minor problems we started with Ramiel. I thought I had my recorder on but it turned out I was wrong so no footage of that map. It was the most successful of the six maps we played.

1. Ramiel - A good win (and I hope someone got footage) and the team capped all flags to Exfil.

2. Iron Ridge - not sure whether the team won or lost but it didnt last that long as I recall.

3. Beirut - the map crashed before we managed to end it but at least Blazer and Melon did a great job of completing the bridge building! Very entertaining as the video showed.

4. Muttrah City -  a complete disaster because no squad could cap the first flag and we ran out of tickets due to bleed.

5. Khamisiyah - I think we won this one on attrition, managed to kill off the bots to win, I'll need to check footage to confirm that.

6. Operation Barracuda - One again we failed to stop the ticket bleed but by then everyone was getting tired and the server was down to 15 players.

Overall it was still a lot of fun but was not attended well in the end. I think it would be better to limit the number of maps to 4 next time. 4.5 hours was a bit too long to keep focus.

But thanks to Melon for all the hard work put into get these events happening!

cheers,

Kav

True for first three. 

4. Muttrah crashed as well after  but it is true that initial assault was a disaster for 1-2 squads due to enemy's armor and CAS presence in Docks. Hater sq though had established one FOB north from the Docks and there was some progress untill the crash happened. Not sure if intended but it was quite a challenge to tell apart friendly from foes (almost the same camo and weapons).

5-6. Both Khami and Barracuda were played with roughly 20 players at best so event was almost done by then, probably because of both crashes (mostly Muttrah one).

-Khami was almost a success but we failed to secure last 1-2 flags and we lost to the bots.

-While at Khami lack of manpower was problematic, at Barra it pretty much finished the event. Even with full 4 SQs and CAS support it wouldn't be a walk through the park. With 16 players who were still playing it proved to be impossible.

Neverless, event was fun while it lasted. It seems like ticket problem was successfully solved and only major issue were those server crashes.

1

Share this post


Link to post
Share on other sites

Sorry guys. I've got a busy two weeks ahead of me and I doubt ill have time to edit the footage I captured.

Will post ASAP. 

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now