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*Originally, this was designed for Falcon BMS version 4.34 - since then, it has always been and will continue to be updated to work with the latest version of Falcon BMS. Pro tip: never include a game version in URL's or graphics Profile for VoiceAttack by =VG= SemlerPDX Description: These commands use VoiceAttack to translate the in-game on-screen radio menus from AWACS through Tanker into natural and intelligent voice command phrases that will fire keypress macros to help keep hands on the throttle and stick, and maintain immersion. As an additional option, these commands can be locked behind a push-to-talk mode bound to your UHF/VHF transmit buttons in-game, allowing any other VoiceAttack command unrestricted access if needed, while still restricting these BMS radio command macros. Finally, this single advanced control profile is extremely easy to edit or integrate into other profiles. At VETERANS-GAMING, we fly with friends or AI Pilots, or a mix of both on our 24/7 Public Korean Campaign in Falcon BMS. We may go out with an AI wingman only to have a friend take their place mid-flight. For this reason and others, I created this VoiceAttack profile based around restricting when the computer can execute keypress macros that match voice phrases, having to first check if that pilot was set to a human pilot and therefore disregard commands for that pilot. Thanks to user requests during the beta, there is now an optional mode to reverse the Human Pilots system, to assume all pilots are humans unless told otherwise, and also a system to choose a different keyboard layout than QWERTY. I have also added an optional Audio Feedback Mode to play a short radio cue sound when a command is successfully recognized. Included is a single profile that handles every callsign and radio command variation in Falcon BMS, with instructions on how to add any custom callsigns to the single profile. The focus of this profile is only on the in-game Radio Menus, and creating an immersive interaction layer through VoiceAttack that is easy to manage and update, or integrate into other Voice Control systems for Falcon BMS. My goal was an intuitive system, so there is no user manual - only a few infographics and quick reference pic of all the radio commands. I personally keep that final pic on my tablet for reference when flying, to find radio commands I seldom used in the past when they were more difficult to access while busy with HOTAS in the pit. Say goodbye to the keyboard, and enjoy the immersion! Cheers! Features: *Push-To-Talk mode disabled by default. Say, "Turn On Push To Talk Mode" to enable Download: (Click Here) Tips for this profile: (click here to view tips) *On first import, you should say, "Initialize Profile" - after first time, this is automatic. Any attempt to use commands before this will trigger auto-initialization. If you get errors from my profile, Launch VoiceAttack and open Options (wrench icon in lower right): -Under last tab on top, System/Advance, check box next to "Use Nested Tokens" as in image 1 below -Unless absolutely required, during testing it's recommended to uncheck "Allow command segment info for composite commands" Open the profile - if not already done, group commands by category and consolidate multi-part commands as in image 2 & 3 below Click on the Description tab at the top to help sort commands further (see image 4) Read a semicolon ";" as the word "or" and look at long commands as having many options like saying "2;Two;Too;To;Wingman" (read as "2 -or- Two -or- Too -or- To -or- Wingman") Commands Reference: *Replace the word "Human" with "Computer" when All-Humans Mode is ON Normally, this profile assumes all pilots are Computers, use All-Humans Mode to invert this Say, 'Open the Command Reference', anytime to view available voice commands
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AVCS CORE Profile Framework for VoiceAttack
=VG= SemlerPDX posted a blog entry in Profiles for VoiceAttack & other projects
Profile for VoiceAttack by =VG= SemlerPDX Description: AVCS CORE is the new framework for any VoiceAttack profile I release in future, and provides awesome tools to any VoiceAttack user. It can be used alone and by itself, or as a base to build a VoiceAttack profile around, including its functions in your own creations. The Quick Command Creator cannot possibly replace the very easy and very powerful voice commands we can create through VoiceAttack in the standard fashion, but allow users to quickly create simple keypress commands for a phrase, or even advanced multi-step macros that can use a limited selection of common VoiceAttack actions. The very fun Voice Authorization System lets us create passphrases that we can gate a QCC Command behind, for example, "Execute self destruct mode", 'command code required!', "Picard 4 7 Alpha Tango", 'confirmed'. I've even created a special home page and forum section here at the VG website, and a channel in the VG Discord, to provide Help & Support for the many users of my profiles - with voice controlled bug reporting to make it easy to let me know when I need to fix something. As I plan to release more and more VoiceAttack profiles for various games, I needed a framework to standardize my methods, and to help keep profiles used by other people up to date and in proper working order. I never quite expected such a large user base, and with that I've decided to offer much more direct support through in-profile options menus and help & support options that tailor themselves to whatever AVCS4 profile is active. By checking for just 8 bytes of an update number on the VG website when loading, AVCS CORE can provide a pop-up choice for users to view the latest changelog, apply the latest patch (or open the website to download a new major update version), or just postpone until later. I've even included an option to turn off minor patch update prompts, and to roll back to the last version if desired! The purpose of this profile is to function as the backbone of any AVCS4 game profiles I release, such as the current AVCS4 Falcon BMS Radios profile, and provide users with a host of profile and update controls. When AVCS CORE is first loaded by VoiceAttack, it will initialize itself and any other AVCS4 Profile that is switched to, bringing its full list of commands into the end game profile. This includes the Quick Command Creator and Voice Authorization System, with new commands or codes saved to the Active Profile's save file. Any other AVCS4 Profile that gets switched to will clear and re-load its own QCC Commands or VAS Passphrases (if any), working out of it's own save file as well. Included is the AVCS CORE profile package that includes the AVCS CORE Profile designed for VoiceAttack, as well as the optional AVCS CORE Framework blank Template Profile for VoiceAttack profile builders. To keep AVCS CORE startup fast for any AVCS4 Profiles, commands cannot be added directly to the CORE Profile, so the Template is available, and can include all of the functionality of AVCS CORE by including the CORE profile commands through its profile options. This profile will have its own save file and config files folder in the VoiceAttack Apps folder along side other AVCS Profiles data. Since AVCS CORE needs to load before any other AVCS4 Profile (including the AVCS4 Template Profile), it will be updated the least, and has been tested the most over a year and a half of development. I will continue to support all AVCS4 Profiles through AVCS CORE and its powerful profile control options. Say goodbye to the keyboard, and enjoy the immersion! Cheers! Features: *The optional Push-To-Talk mode is disabled by default. Say, "Turn On Push To Talk Mode" to enable Download: (Click Here) Tips for this profile: Please use the voice command "Open Help and Support Menu" to communicate any bug reports. These help menus can be expanded without new profile versions, so suggestions are welcome. Thank you for checking out AVCS CORE for VoiceAttack! (click here to view tips) *On first import, you should say, "Initialize Profile" - after first time, this is automatic. Any attempt to use commands before this will trigger auto-initialization. If you get errors from my profile, Launch VoiceAttack and open Options (wrench icon in lower right): -Under last tab on top, System/Advance, check box next to "Use Nested Tokens" as in image 1 below -Unless absolutely required, during testing it's recommended to uncheck "Allow command segment info for composite commands" Open the profile - if not already done, group commands by category and consolidate multi-part commands as in image 2 & 3 below Click on the Description tab at the top to help sort commands further (see image 4) Read a semicolon ";" as the word "or" and look at long commands as having many options like saying "2;Two;Too;To;Wingman" (read as "2 -or- Two -or- Too -or- To -or- Wingman") Commands Reference: Say, 'Open the Command Reference', anytime to view available voice commands:- 5 comments
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Now that we've got the VG Air Force group officially created as a part of this website, I thought it would be good to discuss the plans and ideas for the future of the VG Air Force. First of all, I would like VG Air Force to be a home for pilots on the VG BMS Server, and should be the home for more than one VGAF Virtual Fighter Squadron, that way a VG Air Force pilot might enjoy being part of some VGAF Harriers Squadron with some unique name and number, and also take part in the events of the VGAF F-16's Strike Squadron, or something. Would like to let this thing grow into the different aspects of BMS that we enjoy, and organically let our members take up leadership roles if desired for training others, or hosting VGAF events of any kind. We should try to mix up the scheduling as well, so as to not stack too many during other events (some of us play other games here at VG, as well), so care should be taken when deciding on times for regular repeating events. It would be wise to begin creating some forum post materials that can serve as easy reference for standards we may like to encourage, from manner of dealing with in-game comms to use of in-game radio commands and communicating with ATC/AWACS/ETC. -- we can also try to discuss common multiplayer concepts and standards that we all might want to get on the same page with. Obviously, pilots learn these things as we all fly together, but having a central location to point people to will help create actual reference guides in the future. Thought it might be fun for us to all start at the 2nd Lt. and move through the ranks of this group based on some agreed upon criteria, including time with the VGAF, time on the server, and proficiency in a number of tasks from mundane to challenging, as appropriate. Needs discussion, and ideas. So, let's have at it in this thread, and flesh out this new VG Air Force into something we all enjoy!
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prbf2 coop insurgency gamemode Gaza Insurgency
=VG= Fastjack posted a blog entry in Project Reality Coop Insurgency Gamemode
Another Coop Insurgency playtest with the new Gaza_2. ..... and currently working on the killing an civilian Intel. In humans vs. bots mode, i have to change only 1 codeline in the python and it works. In Coop, human/bots vs. bots i have to make a complete specifiec class behaviour setup for the Opfor and Blufor bots, so the Blufor bots only will use the arresting weapons (ziptie, shotgun, etc.) against civies.- 4 comments
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http://i.imgur.com/EeMKDX3.png The Community of VETERANS-GAMING VETERANS-GAMING was founded by retired Marine Staff Sergeant BLuDKLoT and though we are not a veterans-only community, we do have many veterans from around the world here, and the rest of us are military enthusiasts. We are an international group with members from over 40 countries on 5 continents, and as a whole we speak English as our common language. We are more of a fraternity or community of friends than an average gaming clan, we don't want people joining if they aren't sure what VG does, which consists of merely hanging out and playing games. VG is a home with open doors for casual and mature teamwork oriented gamers. We award Clan Membership tags to anyone who proves themselves to be responsible and have team play spirit and to those that have hung out long enough to be considered part of the wallpaper. We primarily host and play co-operative and player vs. environment game modes against AI "bots" rather than humans, but many of us also play competitive PvP games as well. If people are cool with that, we're proud to have them! We have no problem with players remaining as merely players, and we are slow to recruit players into VG. Some groups push to get as many tag wearing members who are interested in a common theme as they can. VG is more about quality over quantity. People who become VG are fairly well vetted over time, and more worthy of trust and responsibility than the average online gamer who gets their tags after a week and a handshake. We've been around for a decade now, and we'll be around for more years to come. VG Brotherhood Like a group of brothers, active VG Clan Members are familiar with each other or at least the names they see often in TS3, on the website and in games - we are many. Though not every VG member knows every other member and even if certain "brothers" play different games, or don't know each other as well, or even do not get along as well as others, each one can count on the other when it is important because we all have that common COOP Gaming spirit and value that Golden Rule: "treat others as you'd have them treat you" - which can easily be translated for VG into "Don't be a dick!" - a common sense term applicable to many rules which we must spell out for those lacking in common sense. We value our players just as much as our own VG Clan Members; if you are here, you're part of the community, and welcome to get on board and participate as community members in all Public VG activities. The Round Table of VG Our forum reputation and ranking system can help show who is most active and helpful around here, but we have no true ranks; VG Clan is a Round Table - though there are those who have stepped up to even higher responsibility whom we trust to make certain command decisions not suitable for a Clan Vote, and security dictates that we have only a small portion of our group with root accesses to certain areas - in the end, we are all equals here, even among our public players, with a common goal to have a cool place to hang out and call home while gaming. Although there are times when command decisions must be made for the benefit of the entire group, we don't pull rank on each other or even public players and all rules apply to us Clan Members just as much as everyone else. VG Clan Members must maintain the standard spirit of our own rules ("Don't be a Dick!") when playing on any server anywhere - we represent our community online, and are ambassadors of friendly team-play who value fair play and camaraderie overall. VG Community Participation and Support VG Clan Members and active community members check the website often, and try to participate in discussions on the forums as appropriate to maintain an active presence among our peers, but we will not force people to be active in events, the website, TS3, or any game server. We all get busy with life at times, and our individual absences will not be held against us if we become inactive. Our level of appreciation, support, activity, and commitment to VETERANS-GAMING is up to us. Some members are able to show their support by donating to help cover our community bills (currently $4.10/day US) and others help out by taking an active administrative role on our website or one of the game servers we run, and yet others just show their support by playing on our servers when they can and helping to spread the love of VG Gaming. We value all levels of support, and appreciate anything our members are able to do at VG even if it's just being part of the wallpaper! We have a great website here and a VG Facebook and Twitter for those who use those sites. We welcome posts, military gaming links, screenshots and videos, and even just general discussions - if we want to help grow the community, the active posting and social networking is a helpful tool we can use if we wish. VG Server Administration When we administrate a server, we do so by giving players the benefit of the doubt while also sticking to our convictions regarding the well being of the server, and we adhere to the spirit of our server rules as much as, or sometimes more than, the letter of our server rules. Every public player is a potential friend, admin, or even clan member in the future, and should be treated kindly and welcomed including such times as they must be spoken to regarding a rule violation. At that time, we must use our best judgement with a primary goal to correct their behavior which sometimes must include punishment for their actions - there are clearly times when immediate and swift harsh actions are required, but as VG Clan Members and ambassadors to the public, we must also gauge when it is possible to encourage and teach better attitudes for public gaming to the players and each other in hopes to further support and define the VG style of gaming: Organized yet casual fun with respect for others and the rules of the game. Be Cool, Have Fun, and Game On! Long Live VG! "This is the oath of a Knight of King Arthur's Round Table and should be for all of us to take to heart. I will develop my life for the greater good. I will place character above riches, and concern for others above personal wealth, I will never boast, but cherish humility instead, I will speak the truth at all times, and forever keep my word, I will defend those who cannot defend themselves, I will honor and respect women, and refute sexism in all its guises, I will uphold justice by being fair to all, I will be faithful in love and loyal in friendship, I will abhor scandals and gossip-neither partake nor delight in them, I will be generous to the poor and to those who need help, I will forgive when asked, that my own mistakes will be forgiven, I will live my life with courtesy and honor from this day forward." -- King Arthur, from the book Le Morte d'Arthur: King Arthur and the Legends of the Round Table
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