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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. 23 minutes ago, =VG= TEDF said:

    The biggest issue in COOP atm is the amount of assets available on both sides. An issue easily solvable if the COOP community was given free hands to modify the maps based on the playerbase needs, but unfortunately most of those tools have been ripped from us over the course of latest updates. (yes I'm taking the piss on devs. Sue me). If the files weren't blocked by every imaginable "code" or whatever check system, we could easily increase spawn times of assets on human side, force the bots to spawn on the foward flags, change cap orders etc.

    One thing that has been discussed every now and then is to reduce the slots on the server to 30 or so and increase the bot count by the extra slots recieved. Unfortunately in my opinion it would only end up with less inf being on the field and more assets raping against the bots on human side. Again, something that could be fixed, but oh well.

     Why can't you change the asset spawn times and stuff?

    It always has been and still is entirely possible to do everything you mentioned. Don't know why you'd want to change cap orders though.

    We've played around with the bot and player numbers before and found that the current count worked best for both high pop and low pop times.

    You can only ever have a max of 48 bots on the enemy team without bots on the player side too.

  2. 2 hours ago, Melwin said:

    K so now I have learnt how to fly and drop supplies with a trans chopper

    Although I always die when I try to land {crash}

    So any tips on that?

    Learn to fly in the lynx first (British Trans), Easiest helicopter. Vadso STD is a good map to practice. Land at the airport, in the streets, on rooftops etc.

    Don't try to hover before landing, just come in fast and level using no engine and slide onto the LZ. The skids take zero damage so as long as they are the only thing touching the ground you can land as hard as you want.

    If you do need to throttle down (S) just tap the key, holding it will flip you sideways.

    Master one helicopter at a time, Start with lynx. It's similiar handling to the hueys so you'll get those pretty fast after mastering the lynx. Then move to wheeled helis (Blackhawk, chinook, Mi8 etc)

    Each heli has it's own quirks that makes you change the flying style, eg. The blackhawk doesn't roll very good and puts it's nose in the ground when you land fast.

    • Upvote 4
  3. Nice work Kav! Now all you need to do is make a video that shows them how to fly in the first place.

    I don't think anyone's trying to be negative, I think it's mostly just a commentary from their own flying experiences.

     

    1 hour ago, =VG= Double_13 said:

    So we gonna make standerd fly paths crate drop locations and other such. I could just as well give you guys all the spawnpoints and transition times for bots between flags so the maps become even easyer. I find that people should be free to fly however they wish. If they get shot down because of a stinger, to bad, maybe inform them better. 

    I think Kav is just trying to give some of the safer routes and drop locations for beginners, not telling people exactly where to fly.

    • Upvote 6
  4. DATE: 4/8/2017, 2000 ZULU or 8PM GMT

    DOWNLOAD

    Extract files to Projectreality/mods/PR/levels

    Password: test

    Alright guys, It's time for Melon to school you on why he's amazing

    What we have coming Friday the 4th of August is an opportunity to test some of the new or hopefully improved coop maps. Maps are not yet final and these images only provide a basic idea of the maps, they can be added, changed or removed at any time. (When the maps are available to download they will be final)

    Now, to clarify what this is, it is a test event! Provided everything goes well they will be included in a future PR update. This means I will have zero tolerance for any shit talking. I need good, honest feedback and bug reports related to coop.
     

    A few frequently comments I do not want to hear and why:

    Why do we have bot assets/one man tanks?
    These maps are designed for both local play and coop on all servers, not just ours.

    Forest maps suck, the bots shoot me through trees?
    You suck, I can't fix that

    Can you change the faction?
    No

    This map sucks!
    Not helpful, will kick you from wherever you tell me this.

    I just told you something/heard someone else tell you and feel the need to repeat it.
    Don't, I will not be forgiving

     

    As usual, the only time I can run the event is like 4am for me, so I will stress this again in case you forget, I will not tolerate much. Unless it's a critical issue or you think it's very decent feedback, save it for the forum and check if anyone else has mentioned it.

    bamyan (1) (2).jpgbamyan (2) (2).jpgulyanovsk (2).jpgsahel (2).jpg
    fallujah (2) (2).jpgfallujah (1) (2).jpggaza (2).jpgramiel (2).jpg
    silent eagle (2).jpgsbeneh (2).jpgsbeneh (1) (2).jpgmapOverview_gpm_coop_64.jpg

    mapOverview_gpm_coop_128.jpgmapOverview_gpm_coop_16sahel.jpgmapOverview_gpm_coop_16.jpg

    The poll is for Khamisyah, it will be either 2 a-10 or 2 f-15, I don't really care so it's up to you guys to vote

    There's a few maps, so there's a good chance we won't play them all. you will be able to check them out offline though and let me know your thoughts.

    KNOWN ISSUES:

    No spawn point on Sahel Std French mainbase.
    Sbeneh Alt crashing on spawn
    Blocked spawn on Silent Eagle

    • Upvote 8
  5. 30 minutes ago, =VG= Kavelenko said:

    Operation Red Tide is over and its thanks to TEDF, Double, PBAsydney, Melon who helped behind the scenes, etc

    No thanks to me, I didn't do anything.

    But a huge thanks to TED for taking the time to make these events though. Anyone who has done anything with the BF2 editor will know the stress and frustration it entails. hopefully you don't wake up too many times during the night after dreams of GPOs.

    It's amazing how many maps you pumped out and how much everyone enjoyed them. You'll never be 100% happy with the way they play though, trust me.

    Next time have the events on a day that isn't Sunday at 4am and I promise I'll be there.

    • Upvote 4
  6. 12 hours ago, =VG= Fastjack said:
    • Kit Restriction is messed up.
    • Deployable Assets spawn in finalstate.
    • Deathtimer really short.
    • TOW humvee messed up. Only when you go into max zoom the thermal turns off. I got the info its already versions ago messed up.
    • But the teamplay on our server is better as in Deployment :D

    Fixed except the tow humvee

    • Upvote 2
  7. REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT

    So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes.

    There will be no signups, just typical coop fashion join or create a squad on the day.

    The rules are the same as the last, if you don't remember, here's a recap:

    Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event

    Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun.
    The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps)

    In addition there will be changes to the coop gameplay:
    FOBs, foxholes and razorwire will need to be shovelled
    Squad leader spawn-point is removed
    Ticket count will matter
    2 minute wait between each kit request.
    Squadless kick is in effect
    +Map specific changes

    THE MAPS IN ORDER OF ROTATION!!!

     

    Ramiel_minimap.jpg

    RAMIEL

    US Army vs ARF

    US ASSETS
    500 Tickets
    2x Stryker APC 
    1x HMMWV 50 cal 
    2x UH-60 Blackhawks
    1x Logistics Truck

    ARF ASSETS
    ???

    US Forces are to proceed to extraction point, capturing checkpoints along the way.
    ARF will be on the defensive, unable to recapture any lost flags.
    Infantry cannot change the state of the flag, only land assets and only while manned. Care must be taken to keep the assets alive

     

    iron_ridge.jpg

    Iron Ridge

    Militia Rebels Vs USA

    MILITIA Assets
    150 tickets
    1x MI8 transport helicopter
    2x Ammunition Technicals

    USA Assets
    ???

    Militia forces will spawn inside the city, rallypoints will last 3 minutes before disappearing.
    After that the only way into the city is via MI8 helicopter leaving the farm in the SE corner of the map.
    US Forces will attack only as infantry, but after capping the first line of defence will gain heavier assets.
    Militia needs to bleed US tickets before losing all of their own.

     

    beirut.jpg

    BEIRUT

    ISRAELI DEFENCE FORCE Vs MIDDLE EAST COALITION

    IDF Assets
    300 tickets
    2x Merkava MBT
    2x UH-60L
    2x Logistics Truck
    2x HMMWV 50 cal

    MEC Assets
    ???

    IDF Forces will assault objective A from the carrier via helicopters and the docks via land assets.
    MEC engineers have destroyed the bridge at point A so logistics trucks will need to deploy CSBs (close support bridges) to cross
    Infantry is expected to defend the fragile logistic trucks as this arduous task is completed.
    All points marked B are available for capture after A, followed by C then round completion at point D.
    UH60 will only be able to drop ammunition boxes, so no FOBs can be built across the river until the bridge is repaired

     

    ingamemap - Copy.jpg

    MUTTRAH CITY

    FRENCH FORCES Vs PEOPLE'S LIBERATION ARMY

    CF Assets
    300 tickets
    3x Panther Transport
    1x NH-90 Transport
    6x RHIB

    PLA Assets
    ???

    Standard AAS

     

    Khamisiyah_minimap.jpg

    Khamisiyah

    US Army Vs Syrian Rebels

    US Assets
    150 tickets
    4x MH6 transport helicopters (spawn delay)

    SR Assets
    ???

    US Forces will spawn at the airfield and prepare for assualt, there are eight bunkers to capture in any order. Both CQB and long range fighting

     

    grozny.jpg

    ASSUALT ON GROZNY

    CANADIAN FORCES Vs MILITIA REBELS

    CF Assets
    300 tickets
    2x LAVIII APCs
    3x armed G WAGON
    2x Support Truck
    1x Logistics Truck

    Mil Assets
    ???

    CF forces have to extract their commander and get him to the airport safely
    The commander must spawn on the rallypoint at flag A and must not leave until all flags leading to his location are captured.
    loss of flag A will result in a game loss If the commander is lost the game is counted as a loss.
    CF forces spawning at the main are to capture flags leading to the commander, resources may bypass the flags and assist the commander and flag A from round start but commander will not be able to leave until all flags to his position are captured.
    Once secure the commander must remain with the main force on the front lines and be present at every flag capture
    G wagons are non-respawning

     

    Op_barracuda_minimap.jpg

    OPERATION BARRACUDA

    FRANCE Vs CHINA

    FR ASSETS
    300 Tickets
    2x Panther transport Helicopters (5 minute delay)
    1x NH90 transport Helicopter (5 minute delay)
    1x Tigre attack Helicopter (10 minute delay)
    4x assualt boats (5 minute delay)

    CH ASSETS
    ???

    Standard AAS

     

    bamyan.jpg

    BAMYAN

    British Forces Vs Taliban

    BAF Assets
    400 tickets
    3x Warrior APC
    1x Logistics Truck
    1x Panther

    Taliban Assets
    ???

    UK Forces are to proceed to extraction point, capturing checkpoints along the way.
    Taliban will be on the defensive.
    Infantry cannot change the state of the flag, only land assets and only while manned. Extreme care must be taken to keep the assets alive
    APCs are confined to the area withing 30m of the road on the route, no camping in the hills
    Trans has been removed and replaced by 1 logi and 1 Panther

     

    xiangshan.jpg

    XIANGSHAN

    US Army Vs North Vietnamese Army

    US Assets
    400 tickets
    3x UH-1D transport helicopters
    1x UH-1C Attack Helicopter
    2x M113 ACAV

    Nva Assets
    ???

    US Forces are to proceed to the town of Xiangshan (A) and capture
    Once captured US are to secure the surrounding rice fields (B)
    After capturing all the surrounds move on and secure the main NVA town (C)
    All assets are spawn delay to allow prep time

     

    Lashkar_valley_minimap.jpg

    LASHKAR VALLEY
    Great Britain Vs Taliban

    GB ASSETS
    300 Tickets
    1x CH-47 Chinook (non-respawning)

    TALIBAN ASSETS
    ???

    Blufor forces begin on the defensive, with all flags captured. Tabilban will assualt each flag in order, flags cannot be retaken.
    The only supplies come from the chinook or permanant supplies located at the FOB and final defensive.
    FOBs must be constructed or lose any chance of forward spawn points.
    Once the GB base is lost the chinook loses it's resupply and repair point.

     

    ingamemap.jpg

    DRAGON FLY

    NL FORCES Vs RUSSIAN FORCES

    NL Assets
    300 tickets
    2x Fennek
    1x Logistics

    RU Assets
    ???

    Standard AAS

     

    karbala.jpg

    KARBALA

    INSURGENTS Vs MIDDLE EAST COALITION

    INS Assets
    300 tickets
    Ammunition Technicals
    MG Technicals
    AT Technical

    MEC Assets
    ???

    INS forces are required to hold the city.
    Points marked with A are the outer perimeter. Points marked with B are the inner. C point is the final standpoint.
    Once an outer perimeter flag is capped MEC will attack the following inner perimeter flag. Example; North west flag A is captured, MEC will attack north west flag B
    Ins forces will spawn randomly throughout the city, only rallypoints are able to be deployed, FOBs are disabled.

     

    DOWNLOAD : LINK  ALT: Link
    Install Instructions:
    1) Download the file
    2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
    3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.
    OVERWRITE ALL OF THE OLD EVENT MAPS!
    4) Run PR
    5) Create a local coop game and check that the event maps are in your maplist
    6)If they are you're good to go for the event

    • Upvote 11
  8. Here we go, commander Melon reporting for Karbala!!!

    So the aim is simple, defend the flags and bleed the enemy tickets.

    For those confused how this map works or misunderstand I'm going to explain in more detail. There are 9 flags in total, the main HQ which will bleed all our tickets if the enemy captures it, and 8 surrounding flags. The 8 surrounding flags are grouped into 4 quadrants, and inner and an outer flag, NW, NE, SE and SW.
    The flags marked A are the primary flags, the bots will attack these four flags first until capturing one. After capturing they will move on the next flag in the quadrant and continue to attack the rest of the flags marked A.
    Example; The bots capture the NW outer flag, they will then begin attacking the NW inner flag and once captured move onto the HQ.

    ingamemap.jpg
    COMMANDER TIME!!!!

    Basic info about the map, we have two 50 cal techies, three ammo techies and an SPG techie.
    The 50 cals spawn at the mosque with the repair station
    SPG spawns at the HQ
    Ammo techies are scattered.
    We also have a bunch of pickup kits, (snipers, AA, IED and MG) on the roof of the HQ

    SPG and 50 cals are to be used only by QRF, whichever squad wants to run them let me know (needs to be 8 man squad).

    At the start of the map there are two spawns, one on the HQ (left spawn point) and the other will spawn you randomly in the city. The HQ spawn will disappear after 5 minutes.

    At round start I only want the QRF squad to spawn at the HQ.
    The rest of the infantry is to spawn on the random spawn and move to the nearest outer flag (marked A), do not regroup with your squad at this point just defend that nearest flag.
    I will assign the 50 cal techies to run transport, slowly regrouping squads together but still leaving flags defended.
    Hopefully I can get a squad on each flag, but may have to assign a techie team from the QRF to defend one of the less assaulted flags
    IF we lose one of the outer flags I will begin defending heavily on the next inner flag.
    Remember to keep all squad leaders updated and let me know if you're being overrun.
    I will be running one of the ammo techies and dropping commander rallies between squad coordination.

     

    As for the event I have some news,

    I do have to work the day, so there's a very good chance I'm going to be running off early hopefully late enough to see karbala through but who knows.

    I still need a commander and warrior operators for Bamyan please. I don't care if you think you're shit, any commander is better than no commander. PLAYERS CAN NOW CHOOSE MORE THAN 2 SLOTS NOW TOO!!!!!

    Prior to the event I was going to run infantry maps again, but instead I'm going to run Khamisiyah from the last event. if you don't have it you can download just khamisiyah HERE

    • Upvote 8
  9. Alright, a few major things!

    THE DATE HAS CHANGED, the event will now be held on FRIDAY THE 10th

    this is due to PRT falling on the same day and losing quite a few player to it.

    THE DOWNLOAD IS UP!!! check the first post

    On karbala there are only insurgent pickup kits, no US weapons. (time constraints)

    On Bamyan, the convoy has had some major gameplay changes to make apc play more fun and hopefully keep them in a supporting role instead of hidden away.
    APCs will respawn after 10 minutes, so there will always be apcs available. There is a vehicle depot at the start point, so apcs can repair and rearm but no logistics. Once an apc is tracked it's pretty much a lost asset.
    Combat engineers can no longer repair the warriors

    Heres a few screens from the test session, karbala and building the bridge on beirut

    screen004.jpgscreen006.jpg

    • Upvote 5
  10. Let'sget some excitement happening again.

    Signups are open, I hope we get some commanders for all maps, COs will get a full brief to make some useful battleplans.
    Remember it's 2 slots per person atm more later if they're not filled. Make sure if you signup you will be attending or give enough time prior so we can change.

    ATM I have, made a new navmesh for bamyan and iron ridge so bots are working well. Made some nice night settings for karbala, complete with streetlights. I've also destroyed the bridge on beirut.
    only things left to do is some minor work, making pickup kits for karbala, militia helicopter and pilot kit and the helicopters for beirut. Then it's some quick private testing and we're golden.

     

    Melon

     

    • Upvote 2
  11. EVENT DATE : FRIDAY the 10th of FEBRUARY 9pm PRT/GMT

    I know what  you're thinking, Melon, why are you are you doing this so soon. Because I'm going on holidays in a week and I want to run this event when I get back, otherwise it's going to be 5+ weeks wait.

    So, here it is. after a successful first event and hoping for an even more successful second round of Melon's bot shooting you in the head the second you look out a window extravaganza!!!

    The rules are the same as the last, if you don't remember, here's a recap:

    Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event

    In addition there will be changes to the coop gameplay:
    FOBs, foxholes and razorwire will need to be shovelled
    Squad leader spawn-point is removed
    Ticket count will matter
    2 minute wait between each kit request.
    Squadless kick is in effect
    +Map specific changes

    Signups are open, please choose no more than two positions until the final three days when more may be acquired. Infantry squads will not need to signup for the event, nor will squad members, but leaders may organise their own squad for the event.

    Entry is simple, download the files (link). Check the forums on the day for server password. Join the server. Have fun.

    iron_ridge.jpg

    Iron Ridge

    Militia Rebels Vs USA

    MILITIA Assets
    150 tickets
    1x MI8 transport helicopter
    2x Ammunition Technicals

    USA Assets
    ???

    Militia forces will spawn inside the city, rallypoints will last 3 minutes before disappearing.
    After that the only way into the city is via MI8 helicopter leaving the farm in the SE corner of the map.
    US Forces will attack only as infantry, but after capping the first line of defence will gain heavier assets.
    Militia needs to bleed US tickets before losing all of their own.

    Commander : TEDF
    Pilot : SYDNEY

    beirut.jpg

    BEIRUT

    ISRAELI DEFENCE FORCE Vs MIDDLE EAST COALITION

    IDF Assets
    300 tickets
    2x Merkava MBT
    2x UH-60L
    2x Logistics Truck
    2x HMMWV 50 cal

    MEC Assets
    ???

    IDF Forces will assault objective A from the carrier via helicopters and the docks via land assets.
    MEC engineers have destroyed the bridge at point A so logistics trucks will need to deploy CSBs (close support bridges) to cross
    Infantry is expected to defend the fragile logistic trucks as this arduous task is completed.
    All points marked B are available for capture after A, followed by C then round completion at point D.
    UH60 will only be able to drop ammunition boxes, so no FOBs can be built across the river until the bridge is repaired

    Commander : TEDF
    Pilot #1 : 22.12
    Pilot #2 :  SLEDGEHAMMER
    TANK #1 Driver/Commander : KEED
    TANK #1 Gunner : SYDNEY
    TANK #2 Driver/Commander : DOUBLE13
    TANK #2 Gunner : SPARTANISH

     

    karbala.jpg

    KARBALA

    INSURGENTS Vs MIDDLE EAST COALITION

    INS Assets
    300 tickets
    Ammunition Technicals
    MG Technicals
    AT Technical

    MEC Assets
    ???

    INS forces are required to hold the city.
    Points marked with A are the outer perimeter. Points marked with B are the inner. C point is the final standpoint.
    Once an outer perimeter flag is capped MEC will attack the following inner perimeter flag. Example; North west flag A is captured, MEC will attack north west flag B
    Ins forces will spawn randomly throughout the city, only rallypoints are able to be deployed, FOBs are disabled.
    Commander : MELON

    bamyan.jpg

    BAMYAN

    British Forces Vs Taliban

    BAF Assets
    400 tickets
    3x Warrior APC
    1x Lynx Transport Helicopter

    Taliban Assets
    ???

    UK Forces are to proceed to extraction point, capturing checkpoints along the way.
    Taliban will be on the defensive.
    Infantry cannot change the state of the flag, only land assets and only while manned. Extreme care must be taken to keep the assets alive
    Loss of a Warrior will cost UK forces 30 tickets.
    APCs are confined to the area withing 30m of the road on the route, no camping in the hills

    Commander : BLAZERRRRR!!!!
    Pilot #1 : KEED
    Warrior #1 Driver/Commander : SPARTANISH
    Warrior #1 Gunner : SLEDGEHAMMER
    Warrior #2 Driver/Commander :
    Warrior #2 Gunner : JERSANS
    Warrior #3 Driver/Commander : TEDF
    Warrior #3 Gunner : Sydney

     

     

    DOWNLOAD: LINK

    Install Instructions:
    1) Download the file
    2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
    3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.
    4) Run PR
    5) Create a local coop game and check that the event maps, (Bamyan Event, Beirut Event, Iron Ridge Event and Karbala Event) are in your maplist
    6)If they are you're good to go for the event

    • Upvote 14
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