
=VG= Melon Muncher
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Posts posted by =VG= Melon Muncher
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It's a trial, one that has so far gained mixed reviews, and on the occasions I have asked what people think, most didn't even realise they were changed.
You can still axe the bots, you just need some more teamwork at the moment. -
Were they teamkilling, or was it just a stupid name? If they were was it all of them?
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It could have been an accident and you just didn't realise. Though I'm not sure how you wouldn't realise because you would have been booted from the server, rather than leaving of your own accord.
There's not much either you, or us can do other than wait it out. if you're still banned tomorrow post your CD hash in this thread (to retrieve start PRlauncher, then support, then game keys) and I'll have a look for that, but there's nobody by the name of raven in our banlist. -
Is that your only username?
There's no one by that name in the banlist, either you got tempbanned, or you were banned for getting too many punished teamkills. -
Server needs a restart.
Also, I can't access the PR server through TCadmin anymore. -
As Semler said, case by case.
It's not against the rules nor is it always a bad thing, but as soon as someone asks you to stop you should.
For me it's like helicopters. If a chopper comes to pick up another squad and leave I'd have no problems, same as if someone was playing music over mumble as they drive a logi around the map. So long as they don't stick around I'm happy.
You get that pilot that hovers a few meters off the ground as he follows you and your squad. Annoying as all hell when you're trying to talk or listen to others, and that goes double when there is a chance of enemies attacking and that's just disruptive. Eventually someone's going to get sick enough to do something about it. -
First off thanks for going through this like you have.
PR is first and foremost an infantry game. That doesn't mean that assets are any less respected, but the majority of players are infantry and they are the ones to influence the map. Sure CAS might be having fun racking in the kills, but if the infantry is going to keep dying like they are the server will rapidly empty.
Maplists are a tall order to maintain. Getting it wrong can ruin the game, just as getting it right can ruin the map because it will become overplayed.
Mumble breaking maps are a problem, PR requires teamwork. Something that makes maps without mumble server killing.
My personal thoughts on each map.
~Albasrah 16
Quick, easy, infantry. Not much of a challenge.
~Albasrah 64
All round moderate map, number of flags cappable at once mean it won't work without teamwork.
~Asad_khal 16
Fast paced, teamwork oriented infantry. Breaks mumble.
~Assault_on_mestia 64
Difficult, forest map. Infantry focused.
~Beirut 64
Asset heavy, lack of troop truck means teamwork is a must for infantry.
~Bijar_canyons 16
Fast paced, very simple.
~Bijar_canyons 64
Fairly easy urban map.
~Black_gold 16
Difficult, dust storm makes the fighting hard and intense.
~Burning_sands 16
Linear, strong infantry fighting without much cover.
~Burning_sands 64
Very easy, MEC will get steamrolled when against a capable armour crew. Boring fighting for inf.
~Charlies_point 64
Moderatly difficult, RPGs and bot swarms make the first flag difficult, but smooth sailing from then on.
~Dovre 64
Hard, very hard. AI shooting through trees and large cap zones make this one of the hardest PR maps for both inf and Armour.
~Dragon_fly 16
Close knit urban combat, a good change of pace but you need to have people that know what they are doing.
~Fallujah_west 64
Good infantry map, hard with low pop count due to number of cappable flags.
~Fools_road 16
Hard. Bots shooting through trees and battling uphill.
~Fools_road 64
Hardish. Relatively easygoing for infantry until the fort, at which point it takes a turn for the scary.
~Gaza 16
Good fighting, needs a few people to cap out.
~Gaza 64
Good map when the server has people, not so much when it doesn't.
~Hill_488 64
Bots in the trees, flame tank, round doesn't end.
~Iron_ridge 64
Hard. If infantry can't cap the frst flag it quickly turns into one of the most annoying maps. Hind.
~Jabal 16
Lots of bots, not much space. You'll quickly get swarmed by bots.
~Jabal 64
Great starter map, only it breaks mumble.
~Karbala 16
Hard. CQB makes for intense fighting.
~Karbala 64
Good ol' Karbala. Armour, CAS and infantry.
~Kashan_desert 16
Infantry only, not much to say.
~Kashan_desert 32
Good with less players, more than 10 and it's over before it starts.
~Kashan_desert 64
Still a good coop map, good combined arms. Needs at lest one good squad.
~Khamisiyah 16
Good infantry map with higher pop count. MEC is merciless.
~Khamisiyah 32
USMC layer, lotsa jets, lotsa armour and good infantry. Needs more than ten to make it anywhere.
~Khamisiyah 64
Broken, but it's the US army layer.
~Kokan 16
Infantry, compounds, fields.
~Kokan 32
Canadian layer, CAS is replaced by the more versatile LAVIII's.
~Kokan 64
Not a map for armour whores. Kiowas and Blackhawks.
~Kozelsk 16
Hard, defensive, infantry fighting.
~Kozelsk 64
Bots, trees and a T90 makes this an interesting map when it's in capable hands.
~Lashkar_valley 16
Mountain fighting, caves and valley's of death.
~Lashkar_valley 32
Infantry focused. Single huey and Logi. Lots of trees.
~Lashkar_valley 64
Great map when you have capable armour and infantry, extremely difficult if one is slacking.
~Muttrah_city_2 32
Light armour and infantry. Fairly underplayed.
~Muttrah_city_2 64
Default start map. Everyone knows what it consists of.
~Op_barracuda 32
Vietnam. Hueys, slow ass boats and full auto rifles. Great map when there are players.
~Op_barracuda 64
Same as alternate layer only modern. Boats don't spawn.
~Operation_archer 16
Hard. Needs capable players or this map is insane.
~Operation_archer 64
Opens up once the village is cleared. Camping on the hills.
~Operation_ghost_train 16
Scary. Not for the weak of heart or those wanting to stay alive.
~Operation_marlin 16
Easy. VAB's roll through the MEC when in good hands. Very linear.
~Operation_marlin 32
Tank breaks the game. Pretty boring.
~Operation_marlin 64
Great map, breaks mumble. Intense infantry and armour fighting.
~Pavlovsk_bay 16
Moderately easy. AAVP7A1 is overkill when it's working with the team.
~Pavlovsk_bay 32
Difficult. Getting the last few flags is a pain without proper support.
~Pavlovsk_bay 64
Difficult. Good transport pilots are a must, Harriers are good support if the pilots know what they are doing. APC's take a long time to reach the shore and are lost easily.
~Qwai1 16
Intense infantry fighting.
~Qwai1 32
US army are the underdogs here. Strikers are nothing against enemy armour. Infantry support is a must.
~Qwai1 64
Humvees and Chinese jeeps. Either hard and intense or easy and boring depending on the n umber of players.
~Ramiel 16
Hard. Linear map channels the bots straight towards you and make pushing forward difficult.
~Ramiel 32
Hard. Teamwork is a must. Infantry focused.
~Ramiel 64
Fairly easy. Apache is lost easily unless the pilot knows what he is doing. Infantry are kings here.
~Shijiavalley 16
Infantry. Haven't played it enough to make judgment.
~Silent_eagle 16
Hard. Paradrop, CQB and low light makes this a frightening experience. Number of cappable flags makes it even worse.
~Tad_sae 16
V. Hard. Night time, bots in the trees and no thermal APC support.
~Tad_sae 32
V. Hard. Night time, bots in the trees. Vietnam at least has APC's.
~Vadso_city 64
Hard. Infantry focused. Bushes everywhere and bots in the building make the warrior vulnerable.
~Wanda_shan 16
What are you doing levels of hard. The only map I haven't played.
~Xiangshan 64
Worse than Dovre, Bushes and AT everywhere. No one man armour and super large capzones make this a server killing map.
~Yamalia 16
Moderate. HMG's roll the enemy down, but a shortage of supplies means getting ammo to the front is difficult. -
It should be fixed now, hopefully.
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Extract the .iso with winzip/7zip or something similar, run the .exe after that.
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Hey, welcome to the forums.
See : http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?33788.last and http://www.realitymod.com/forum/f380-project-reality-news/121919-project-reality-bf2-v1-0-released.html
There's a new version of PR (1.0), we have a server running on that. Hope to see you ingame. -
Manual http://www.realitymod.com/manual/pr_manual.pdf
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1.0 map gallery
http://www.realitymod.com/forum/f196-pr-highlights/121877-pr-bf2-v1-0-map-gallery.html#post1924783 -
Feature list:
http://www.realitymod.com/forum/f196-pr-highlights/121837-pr-bf2-v1-0-feature-list.html#post1923907 -
Yeah so it does exist.
2nd of August, mark it down.
http://www.realitymod.com/forum/f380-project-reality-news/121780-project-reality-bf2-v1-0-preload-trailer.html#post1922975 -
What we really need to set up is the light admin.
You can define what they can and can't do, so they could kick, runnext and whatever, but to ban they need a full admin.
At least for a trial period.
Anyway, server needs paying or something, status is unknown. -
1.0 Beta released, no coop because reasons, valid reasons.
http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html -
Hey, thanks.
Al Basrah has always been problematic, I'll put it further towards the end of the maplist to deal with this.
Melon -
Sever need payment, can't do anything otherwise.
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Back to normal now,
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Yeah, it's all fixed now, sorry about that
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Setting this up now, maps are going to be changed around so it might take a while
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So yeah, thought about this to spruce up the server a bit more, and give the regulars a change of pace. )Opfor event, in case you missed the thread name)
I'll fix up all the maps so that they aren't just base-rape extravaganzas and should have a bit more playability.
I was thinking run it for two weeks or so, rather than just a weekend event. -
New devcast http://www.realitymod.com/forum/f380-project-reality-news/119310-project-reality-devcast-3-a.html#post1883856
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Another changelog http://www.realitymod.com/forum/f196-pr-highlights/119288-prbf2-v1-0-0-0-v1-0-8-0-encoded-changelog.html Incase anyone is bored.
[poll] So here's my take on bot server difficulty change
in General Forum
Posted
I think a lot of the issues players are having is a sort of placebo effect. That and not thinking about what the bots are thinking.
Bots are idiots, but they do have their moments. They listen and they look. most don't even know bots are attracted to the sound of enemy weapons firing. nor that they will continue to stare at your last known position, like a window that you already popped up in before.