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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. This Kickstarter campaign can be looked at as both an opportunity to seed the project and to accelerate the goals below to get us into more exciting things and a broader scope of game even faster.

    I think, and don't hold me to this because I'm not involved in squad whatsoever but the original plan was to add features after release, and to aim for a working infantry game first and move from there. These seem to be goals to accelerate and get them into the 1.0 release.
  2. try run in windowed
    On your desktop right click on the battlefield 2 icon and click properties.
    Under the shortcut tab in the "Target" it shows the shortcut path in "...." and is followed by +menu 1 +fullscreen 1.
    Change the +fullscreen 1 to +fullscreen 0.

    Also, install PR anyway. it runs separate to BF2.
  3. bots changed again, made a little easier.

    I think a lot of the issues players are having is a sort of placebo effect. That and not thinking about what the bots are thinking.

    Bots are idiots, but they do have their moments. They listen and they look. most don't even know bots are attracted to the sound of enemy weapons firing. nor that they will continue to stare at your last known position, like a window that you already popped up in before.
  4. It could have been an accident and you just didn't realise. Though I'm not sure how you wouldn't realise because you would have been booted from the server, rather than leaving of your own accord.

    There's not much either you, or us can do other than wait it out. if you're still banned tomorrow post your CD hash in this thread (to retrieve start PRlauncher, then support, then game keys) and I'll have a look for that, but there's nobody by the name of raven in our banlist.
  5. As Semler said, case by case.
    It's not against the rules nor is it always a bad thing, but as soon as someone asks you to stop you should.

    For me it's like helicopters. If a chopper comes to pick up another squad and leave I'd have no problems, same as if someone was playing music over mumble as they drive a logi around the map. So long as they don't stick around I'm happy.
    You get that pilot that hovers a few meters off the ground as he follows you and your squad. Annoying as all hell when you're trying to talk or listen to others, and that goes double when there is a chance of enemies attacking and that's just disruptive. Eventually someone's going to get sick enough to do something about it.
  6. First off thanks for going through this like you have.
    PR is first and foremost an infantry game. That doesn't mean that assets are any less respected, but the majority of players are infantry and they are the ones to influence the map. Sure CAS might be having fun racking in the kills, but if the infantry is going to keep dying like they are the server will rapidly empty.

    Maplists are a tall order to maintain. Getting it wrong can ruin the game, just as getting it right can ruin the map because it will become overplayed.
    Mumble breaking maps are a problem, PR requires teamwork. Something that makes maps without mumble server killing.

    My personal thoughts on each map.

    ~Albasrah 16
    Quick, easy, infantry. Not much of a challenge.
    ~Albasrah 64
    All round moderate map, number of flags cappable at once mean it won't work without teamwork.
    ~Asad_khal 16
    Fast paced, teamwork oriented infantry. Breaks mumble.
    ~Assault_on_mestia 64
    Difficult, forest map. Infantry focused.
    ~Beirut 64
    Asset heavy, lack of troop truck means teamwork is a must for infantry.
    ~Bijar_canyons 16
    Fast paced, very simple.
    ~Bijar_canyons 64
    Fairly easy urban map.
    ~Black_gold 16
    Difficult, dust storm makes the fighting hard and intense.
    ~Burning_sands 16
    Linear, strong infantry fighting without much cover.
    ~Burning_sands 64
    Very easy, MEC will get steamrolled when against a capable armour crew. Boring fighting for inf.
    ~Charlies_point 64
    Moderatly difficult, RPGs and bot swarms make the first flag difficult, but smooth sailing from then on.
    ~Dovre 64
    Hard, very hard. AI shooting through trees and large cap zones make this one of the hardest PR maps for both inf and Armour.
    ~Dragon_fly 16
    Close knit urban combat, a good change of pace but you need to have people that know what they are doing.
    ~Fallujah_west 64
    Good infantry map, hard with low pop count due to number of cappable flags.
    ~Fools_road 16
    Hard. Bots shooting through trees and battling uphill.
    ~Fools_road 64
    Hardish. Relatively easygoing for infantry until the fort, at which point it takes a turn for the scary.
    ~Gaza 16
    Good fighting, needs a few people to cap out.
    ~Gaza 64
    Good map when the server has people, not so much when it doesn't.
    ~Hill_488 64
    Bots in the trees, flame tank, round doesn't end.
    ~Iron_ridge 64
    Hard. If infantry can't cap the frst flag it quickly turns into one of the most annoying maps. Hind.
    ~Jabal 16
    Lots of bots, not much space. You'll quickly get swarmed by bots.
    ~Jabal 64
    Great starter map, only it breaks mumble.
    ~Karbala 16
    Hard. CQB makes for intense fighting.
    ~Karbala 64
    Good ol' Karbala. Armour, CAS and infantry.
    ~Kashan_desert 16
    Infantry only, not much to say.
    ~Kashan_desert 32
    Good with less players, more than 10 and it's over before it starts.
    ~Kashan_desert 64
    Still a good coop map, good combined arms. Needs at lest one good squad.
    ~Khamisiyah 16
    Good infantry map with higher pop count. MEC is merciless.
    ~Khamisiyah 32
    USMC layer, lotsa jets, lotsa armour and good infantry. Needs more than ten to make it anywhere.
    ~Khamisiyah 64
    Broken, but it's the US army layer.
    ~Kokan 16
    Infantry, compounds, fields.
    ~Kokan 32
    Canadian layer, CAS is replaced by the more versatile LAVIII's.
    ~Kokan 64
    Not a map for armour whores. Kiowas and Blackhawks.
    ~Kozelsk 16
    Hard, defensive, infantry fighting.
    ~Kozelsk 64
    Bots, trees and a T90 makes this an interesting map when it's in capable hands.
    ~Lashkar_valley 16
    Mountain fighting, caves and valley's of death.
    ~Lashkar_valley 32
    Infantry focused. Single huey and Logi. Lots of trees.
    ~Lashkar_valley 64
    Great map when you have capable armour and infantry, extremely difficult if one is slacking.
    ~Muttrah_city_2 32
    Light armour and infantry. Fairly underplayed.
    ~Muttrah_city_2 64
    Default start map. Everyone knows what it consists of.
    ~Op_barracuda 32
    Vietnam. Hueys, slow ass boats and full auto rifles. Great map when there are players.
    ~Op_barracuda 64
    Same as alternate layer only modern. Boats don't spawn.
    ~Operation_archer 16
    Hard. Needs capable players or this map is insane.
    ~Operation_archer 64
    Opens up once the village is cleared. Camping on the hills.
    ~Operation_ghost_train 16
    Scary. Not for the weak of heart or those wanting to stay alive.
    ~Operation_marlin 16
    Easy. VAB's roll through the MEC when in good hands. Very linear.
    ~Operation_marlin 32
    Tank breaks the game. Pretty boring.
    ~Operation_marlin 64
    Great map, breaks mumble. Intense infantry and armour fighting.
    ~Pavlovsk_bay 16
    Moderately easy. AAVP7A1 is overkill when it's working with the team.
    ~Pavlovsk_bay 32
    Difficult. Getting the last few flags is a pain without proper support.
    ~Pavlovsk_bay 64
    Difficult. Good transport pilots are a must, Harriers are good support if the pilots know what they are doing. APC's take a long time to reach the shore and are lost easily.
    ~Qwai1 16
    Intense infantry fighting.
    ~Qwai1 32
    US army are the underdogs here. Strikers are nothing against enemy armour. Infantry support is a must.
    ~Qwai1 64
    Humvees and Chinese jeeps. Either hard and intense or easy and boring depending on the n umber of players.
    ~Ramiel 16
    Hard. Linear map channels the bots straight towards you and make pushing forward difficult.
    ~Ramiel 32
    Hard. Teamwork is a must. Infantry focused.
    ~Ramiel 64
    Fairly easy. Apache is lost easily unless the pilot knows what he is doing. Infantry are kings here.
    ~Shijiavalley 16
    Infantry. Haven't played it enough to make judgment.
    ~Silent_eagle 16
    Hard. Paradrop, CQB and low light makes this a frightening experience. Number of cappable flags makes it even worse.
    ~Tad_sae 16
    V. Hard. Night time, bots in the trees and no thermal APC support.
    ~Tad_sae 32
    V. Hard. Night time, bots in the trees. Vietnam at least has APC's.
    ~Vadso_city 64
    Hard. Infantry focused. Bushes everywhere and bots in the building make the warrior vulnerable.
    ~Wanda_shan 16
    What are you doing levels of hard. The only map I haven't played.
    ~Xiangshan 64
    Worse than Dovre, Bushes and AT everywhere. No one man armour and super large capzones make this a server killing map.
    ~Yamalia 16
    Moderate. HMG's roll the enemy down, but a shortage of supplies means getting ammo to the front is difficult.
  7. Hey, welcome to the forums.

    See : http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?33788.last and http://www.realitymod.com/forum/f380-project-reality-news/121919-project-reality-bf2-v1-0-released.html
    There's a new version of PR (1.0), we have a server running on that. Hope to see you ingame.
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