I find the reason its so easy at the moment is due to the tiny flag radius coop has to endure, take Ramiel for example if you expand the radius to be larger than one of those L shapes and include a few more buildings then it presents more of a challenge when you need to space out you guys to cover more angles rather than looking one way, Objective echo on Ramiel std the flag is smaller than the actual building its representing now if it were to cover the full building as well as the square across the road then you have more angles to cover. The best example I can think of is south city on Muttrah you can have epically long battles over that flag or they can last 5 minutes depending on whether you can cover all angles or your squad is all looking at the spot the last bot was standing, The fact that it covers more than one building is what makes that flag. Kokan for example takes this and runs with it all flags cover a full compound = multiple angles of attack combined with bots spawning all around the flag but never in the cap, presents a large challenge in coop but still entirely possible if its just you and a mate and bots on your team hard to explain but it works. Lack of AI spawn points is also a game breaker if there is 4-5 spawns for a flag (about average) thats only 4-5 places you need to watch, Look at the compounds on Lashkar mortars can rack up insane kill just by firing in 2 spots. again using Kokan as an example but others have more I tried to average 10-15 spawn points on a flag while keeping no spawn point visible from the cap and most other places, this allows more random attack routes and keeps everyone on there toes, rather than setting up a HMG to watch one direction. Of course there is no possible way to stop people from finding tactics of cutting off enemy reinforcements because if people want to camp they will find a way but doing these things severly limits the abuse of it all. Just because one can respawn on their squad leader, doesn't mean they have to play this like vanilla, infact i've just realised how much i dislike the squad leader respawn, it encourages lax gameplay And robot this can be set to allow only AI to spawn on squad leaders makes it harder for humans rather than just removing it all together.