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Everything posted by =VG= SemlerPDX
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plymike LAN_WROTE ... The first ever gaming computer I bought was CyberPower, I hated the hell out of it and it was always needing to be fixed. Plus I just added up everything, some componets not as good as what I'm currently buying, and it ran me about $210.00 more expensive. So, what are you currently buying? The list has changed from the first post moreso than just that 8 core AMD? Also, remember, specs quoted by Newegg are no kind of specs at all. Research your parts separately, not at the storefront - for example, look at the best Gaming CPU's between $100 and $200 as rated/tested by Tom's Hardware: http://www.tomshardware.com/reviews/gaming-cpu-review-overclock,3106-3.html You'll see the FX-4100 doesn't qualify as a "gaming" cpu technically, and also some real data on the CPU's that should be considered for gaming PC builds. !hi
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Count me in. >Editors note to forum posters: if you post an image that is too large, press CTRL - to zoom out the web page so you can find the EDIT button. Then play with the image size with this bb code example: [img]http://imagelink[/img]
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Arma 2: Army of the Czech Republic DLC project announcement Prague, Czech Republic Monday June 4 2012 Bohemia Interactive, the award-winning independent Czech development studio, proudly announces Arma 2: Army of the Czech Republic (A2: ACR), a brand new installment of the most authentic, diverse and open tactical military shooter series, Arma! About Arma 2: Army of the Czech Republic A2: ACR features a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across varying theaters of war. Storyline: The civil war in Bystrica is at its end. But it?s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order. After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo. A2: ACR Key Features: -Czech Army - Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle -Authentic Weapons - Pick from a range of new weapons, including those developed with Cesk? Zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM -Diverse Missions - Deploy across 15 new missions in the singleplayer campaign, scenarios and procedural template gameplay modes -Verdant Environments - Explore the two new summer-season terrains: Bystrica and Bukovina Bohemia Interactive?s CEO, Marek Spanel, added that: "We're very happy for the opportunity to bring this fantastic DLC which focuses exclusively on our home army, the Army of the Czech Republic. We want to use this opportunity to pay tribute to all those brave Czech soldiers who are risking their lives in service around the world.? Pre-orders are available from June 4th at Store.bistudio.com A2: ACR is scheduled for release exclusively for PC on Q3 2012.
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Seriously, when I add up the price of all your parts, it comes to the same prices (and in some cases, the same parts) of the custom built gaming computers at CyberPower (the link that BLuD posted). The only difference is that for that same price, through CyberPower, you would be getting a way better graphics card, better RAM, and a warrenty on the build. Unless you were going to build a rather advanced, expensive setup, I would also recommend that you check out CyberPower's deals cuz you could get way more for your dollar when it comes to entry and mid level gaming systems. http://www.cyberpowerpc.com/
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BLuDKLoT =VG= LAN_WROTE ... Who would like to be on the show to talk about A3 and our community I would love to. Arma and VG are my passion!
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...great. Now I have to go change my pants. !smoke
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Just Alt-Tab and check your Task Manager when you have the game running. Click the Performance tab and check your Physical Memory Usage. That is your guage as to whether you need more RAM or not. I always prefer faster over more, and as you would need to purchase another copy of Windows (64-bit) and reinstall the whole thing (programs and games included), you may consider the eventual costs adding up. In the end, you will see a massive improvement with a good graphics car upgrade, because that 5570 that came with the Pavillion is only such in name alone and the actual GPU on it. By all other comparisons, it's complete crap - even a right and proper 5570 would trounce it. Such is the way with "boxed" PC's. A good graphics card can usually be found in the $150 price range (US dollars). It should have good reviews, good recommendations from other users (perhaps here on VG), and a good name brand. Be sure you don't need to upgrade that 500W power supply, or at least factor in that cost.
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Count me in - stick me with Outlanders, whatever you do, when you get a lineup going.
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Okay - here's my brother's Jack (actually Parsons Terrier) and the late, great Thomas the Cat: The dog loves to play with toys, and Tom loved to play with the dog: RIP Thomas
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ARMA ACE/ACRE mission 2/6 by Charry
=VG= SemlerPDX replied to chrisi123's topic in Scripting/Editing
Pvt. Pirate LAN_WROTE ... omg, i am bad a searching mods for arma :( SixUpdater FTW: Download SixUpdater Here !2cool -
Thank you to all our donators!! Please help us to meet our goal this month so that we may continue to provide awesome game servers and a great website for us all to enjoy! VIVA VETERANS-GAMING! !fans
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I remember finding these when I first started to play Arma. Going through them again now - much more appropriate if we all take the time when we have it, so that we are all on the same page.
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Thanks to all Veterans! May freedom reign forever! !hi
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Do you think the people who get banned would have not been banned were they to have read more than just the rules, but a how to play guide? Does PR still have the PR manual?
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Charlie Squad; Fire Team 2 Castor lead us along the coastal road North, parallel to Lupago and Fire Team 1. Minimal contacts - took a long, cautious approach to SE AA camp, but suffered zero casualties as a result. This tactic would have been perfect, and safe against ACE AI, so do not think we took "too" long. We found the enemy SAM's unguarded and relieved their operators from duty before placing demo charges. Not long after, we heard reports of the General's demise and the subsequent fall of the Stronghold itself. Made our way to Extract Zone, and watched the Osprey's coming in en masse. Great game, very quick, but no doubt a result of our practices these past few weekends. ACE here we come!!! !2cool (on a side note - it's great to be playing Arma again with so many old friends - Murderface, Gaz, Calv, Jager, and the lot. Good times!)
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Some dude named Trent had a Kimber .45 this last summer. I didn't like the look of it (it barely resembled the Colt 1911). Had a rubberized hand grip and all that. You've seen my replica 1911, right? Silver plated with Mother of Pearl custom hand grips - a Llama .22LR :
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He's already done that several times....get online before the event today, a good hour or more before, and the ACRE group will all be online - massive tech help on all issues. Most problems arise from either installing ACRE while TS3 is running, and/or not running TS3 or Arma as Administrator. Again, sounds like he got it working...
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He had dsound.dll error - forgot what fix is for that, so I'm no help here. Looks like it's been sorted
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We need to re-order the squads based on current RSVP numbers. Also, if someone who is not signed up, perhaps someone such as BLuDKLoT or whoever, would like to be a streaming cameraman, I can make it possible. Basically, we make an independant slot, make independants neutral to all sides, give him 117 and 148, and full use of GCam (gigan's flying camera module). He will be able to record video, and transmissions over certain main command radio channels. Invincibility and neutrality will allow him to teleport on map click within range of radios, but also ensure that cameraman is ignored by battles. I don't relish the though of leading Charlie again with 2 fireteams I've never worked with/are extremely new to ACE and ACRE. Any chance Jager or any other LAMBS trained players would help us to round this out???
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I asked that same question about the 1911 .45, and all the shooters up where I go camping told me I'd be best off with an original Colt 1911 - as in old, original, from the era (in good condition).
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I love it. One thing, though, I was disgusted by the underwater takedown at what looked like 50m with a UMP I believe. There was a bit of a wait, too, before the impact, as if. I don't care if it was a .50 monster sniper rifle, no bullet is going to travel more than spitting distance in water. Perhaps it was a mistake, and these underwater physics and ballistics are just a pre-alpha demonstration not meant to be taken literally. I hope...
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Dude! What does mine say? Sweet! What does mine say? DUDE! SWEET! !lol You rock, Eclipse!!
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Ooh! Let me implement a real artillery script (what am i thinking, I'm so busy with this Shooting Contest) - Remember the one from CLAfghan, tho? BEST NON-MOD ARTY EVER! Count me in - with no respawn, we need a pilot who can stand to be bored until needed, not crash or get shot down by disobeying a hard deck, and can handle the squirrely Harrier. I can be that guy if no one else is qualified. Otherwise, any role is fine. !cheers
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Squad Lead 1 report: Our 2nd fireteam was undermanned, and had no experienced leader, and little communication. I folded myself into it, and led Teremmer and Sam closer than I would normally, acting as a FTL and SL. We were on vehicle detail, securing the trucks as we moved through town. At Chernogorsk, we spotted 3 enemies on a patrol inside the factory, but range and lack of cover denied us an opportunity to eliminate them. I had FT1 regroup and sweep the factory on the North side of the railroad tracks, while I led FT2 to clear through on the South side of the tracks. We had zero contact, although we could hear the firefights of Fire Teams 3 and 4 to our South. By the time we were pushing out East of the Factory, FT3 and 4 were hooking around to the East as well, where reports of a Vodnik came over the radio from SL2 and FT1. I was a little put off at the contant requests to communicate in game positions via Global Map Markers - every time I would communicate my position, or request a positional update, I was not met with 6 digits of coordinates, but a long wait, followed by "Can you see the mark?" "No, I can't" "Okay, I'll place it again in global channel". A real mood breaker - remember players, these systems don't exist in ACE - and we will only be training in ACRE as a standalone for so long before combining the two. Get used to map grids now. This is akin to learning how to shoot a rifle, but handing the weapon to "Daddy" each time you need to reload it. I died when moving up to the initial front lines of the second town, Electro. I caught a bullet straight in the head, one of many coming from under a small cement wall towards a Fire Team that was not watching their angles while moving up. I saw way too many guns pointed in the same direction when these groups were moving. Use your STHud to tell formation, and direction of domination of your team. Choose a direction others aren't watching! All in all, a good event. During the week here, I want to help those who had ACRE problems to get them sorted before next Saturday. Thank you to all who participated! !2cool
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Sign me up as well. I can be a FTL again, as I am trained/experienced but would just as well enjoy being the Corpsman and rolling with you, Calv, as I would also like to learn the SQ Lead role in order to play as it when you desire not to. (Also makes it so you can be surprised, as being Mission Maker AND Squad Leader can be a bit predictable at times). Savage: add keys for @STMovement as well, pretty sure is clientside, just need to allow like sound mods. (makes rifle barrels not get snagged on walls in tight quarters) Daylight savings in US and lack of in GMT is messing me up. I believe, according to your time calculator link, I am GMT-7. QUESTION: Clav - do you have scripting knowledge? Or are you an Editor wiz? Or a little of both? I am looking for someone who is good at or can learn scripting, as I get overwhelmed too often, and need to teach someone so they can get to my level and help make some killer scripts, and would like to help you/LAMBS players with making these campaigns/missions. Too many ideas, not enough time or personelle on one project.... Anyone want to learn some intermediate/advance scripting, please contact me (but don't post here - keep this ON TOPIC!)