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=VG= Inch

VG Clan Member
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Posts posted by =VG= Inch

  1. So, that explains why Beirut LRG isn't working anymore (literally with buggy changes)...

    Yesterday, i was playing it with couple of guys in there, the LRG one still works (somehow), but by the looks of it.. the layout IS NOT in actual LRG one (and it is the ALT one being reversed, playing in IDF side instead of RU, the assets are mixed from new Beirut layouts since this new update)

     

    How mindblowing.. and it also hasn't removed from the maplist rotation. Should we remove it for good?

     

    I'm going to miss the Beirut COOP128 for sure, old times... :(

     

    - Inch

     

    *PS: After knowing this, looks like i can't be online at some point, PERF BETA is now permanent and can't be turned off, seems now it's killing my PC performance (after more than 1hr playing, it overheats & freezes my screen 5 mins approx.). I definitely need to fix this issue first, then will come back later after it's done...

  2. On 5/17/2018 at 1:33 PM, Xenalite said:

    Summer's always empty. People would rather go outside and play the real Project Reality. Very good graphics, but shit gameplay.

    Dude,

     

    I love that game, so realistic and addicting, but usually in here, i called it 'dishwashing' :P (satisfying and relieving stresses out from head)

    But hey, that's what i do in real-life besides of studies :D

     

    - Inch

    • Upvote 1
  3. 56 minutes ago, =VG= Double_13 said:

    I know GDO is taking most of the Asian/Australian time zone players due to having better ping.

    Not so all of them i guess, me myself while got online, VG comes at first (Aussie servers like more 300 ping for me, even though its close)

    But i realized there's servers that has low ping ones, might be possible for few Asians, the Taiwan (Coop) and Japanese (Canned Catfood Gaming on both Deployment and Coop)

     

    But, never know what's going on out there lately, so trying to catch-up/update..

    There is still some players whether old/new seeding the server past few days as i saw, but they're also dead in some low pop situation (whether the boring maps, frequent crashing, violations etc.)

     

  4. 18 hours ago, =VG= Double_13 said:

    I might add the special assets at a later stage. 

    But your list is close. 

    3x shilkas (no gopher maybe add a gaskin)

    2x bmp2m 

    2x btr80a

    2x beast

    2x BMP3

    2x scorpion 

    5x t72

    7x spandrel 

    3 mortars

    3 INS mortars (they fire at INF)

    And i completely forgotten about Scorpions and MT-LB 6MB "Beast" :P

     

    7 Spandrels... must be quite challenging, but isn't that too much? :D Maybe more quad-guns as @=VG= BinkleDinkle said would do-

     

    And please add bomb cars and garry lol

  5. Infantry Automatic Rifle (IAR) and Light Machine Gun (LMG) seem has a different terms in meaning. HK M27 is an IAR, which adopting standard-long magazines (<30 rds) instead of more drum/box magazine (100-200 rds) in one person of a squad, sounded that the USMC seem wanted to replace it with M27 since M249 has been long in service for many years (there are some problems might be known on M249, such as gun jammed while firing, maintenance costs etc.). I'm pretty sure that these will still remain not in Marine Corps but in the Army instead...

     

    And yet they are assessing them by terms of its reliability, handling, accuracy etc. It is good as it looks (somehow better than M249), with standard Harris bipod for suppressing fire while proning, a longer heavy barrel for stability firing over mid-long range and some optic attachments for effective aiming. This gun suits up for necessary suppresion (using less rounds on specific targets) and CQC battles in the field, much better than M249 since it's heavier than M27.

     

    This doctrine, will be exist to some countries in future, they might be going to replace their AR platform with something lighter than LMG's

     

    Yeah, i think it's good weapon overall, i always like what HK did back there, they're all good stuff..

    RPK and Browning Automatic Rifle (BAR) are the examples for IAR.

     

    12 hours ago, CNJ Jonathan said:

    I will also read up on more these articles Jersans but what i realized from what i read (my opinion) I go with the M27 because it can seen as a designated Marksman rifle while being fired in semi auto. 

    And yet this is the same as his older brother, HK417 :), BUT he is a DMR instead of IAR (HK M27 as USMC said 'two-weapons in one', both as IAR for close-quarters/suppressing and possibly DMR for engaging specific targets at certain range with stable accuracy)

     

    And if they're having M27 to replace M4/M16's, would that be too expensive instead of M27 replacing the M249?

     

    HK XM8 and guns from Individual Carbine competition for M4 replacement (such as KAC SR-16, RobArms XCR, LWRC M6A4, Remington ACR, FN SCAR, Colt CM901 and suprisingly HK416 ITSELF-!) are the victims on this.. :(

     

    - Inch

     

     

    PS: Oh, btw. The Indonesian Marine Corps (Amphibious Recon team) also testing these as well (what a dream.. :P)

    marinir-uji-coba-senjata-laras-panjang-jenis-infantery-assoult-rifle-iar.jpeg

    • Upvote 3
  6. Yeee- can't wait for this one

    Keep up the good work, man-! ;)

    8 hours ago, =VG= Double_13 said:

    Enemy assets not in exact numbers: (MEC's)

    • 10 Heavy APC
    • 5 AT vehicles
    • 5 AA emplacements
    • 3 AA vehicles
    • 5 Tanks
    • 4 Cas helicopters
    • 20 Milaan emplacements
    • 20 machine gun nests (still been added) 

    5x BMP-3

    5x BMP-2M (With Konkurs/AGL)

    3x BRDM Spandrel ATGM

    2x MT-LB Shturm ATGM

    2x IGLA Emplacement

    3x ZPU-4 Quad-Guns

    1x MT-LB Gopher AA (or BRDM Gaskin AA as Alt)

    2x ZSU-23-4 Shiilka

    4x T-72M1

    1x T-62

    2x Mil Mi-35P Hind-F

    2x Mil Mi-28 Havoc

     

    Are these on their side, Double?

     

    - Inch

  7. Let's just say all countries in the equatorial lines are the treasure on this earth, like the Borneo for example (illegal logging and some wild huntings still exists, and also explains why Forest Guards exist as well)

     

    What kind of thing that those Forest Guards being issued here at my country are these below:

    SKPK.jpeg

    Seems legit gun? A 9x19mm standard NATO, and also likely replacing the early PM1 ( copy of Beretta M12, it was a failure for adoption in service ) for the Forest Guards. But, still... it was produced until now, and never adopted by the Armed Forces or even the Police...

     

    Originally it was like this:

    pm2.jpeg

    PM2-V22.jpeg

    Late-version of PM-2 with integrated silencer inspired from S. Korean Daewoo K5 SMG and also HK MP5's and collapsible stock

     

     

    All looks decent until this came out:

    IMG_20160613_094231.jpeg

    Inspired by HK MP5, this one is potentially can be the success to adopt for Armed Forces/Police. Has a battle iron sights as standard issue and Mepro's M21 RDS

     

    I'm always having a respect and appreciating to what the local company did there, it is good to see that things are moving and developing as it should be, so they can compete not just inside, but also in the worldwide sales as well (on exporting, seeing  interests out there in some countries)

     

    - Inch

    • Upvote 1
  8. It looks like a MP40, M3 Grease Gun and a PPSH sub-machine gun combined :)

     

    What's the fate on this gun? Is it still used by the Brazillian military or police? Hope they're not the same as like my country SMG's does ( PM2, a local produced SMG that intended to issue for Armed Forces/Police, but they only issued  this for Forest Guards instead :( )

     

    - Inch

    • Upvote 1
  9. 7 hours ago, dejan9122 said:

    AAV with heavy ground attack abilities must be fully manned (Type 95, Tunguska, Shilka, ZSU-57, M163 Vulcan) .

    I just find this very weird for these AAs to be 2 manned when others dont require so. All AA have same ground-pound capabilities and i find this rule very apsurd

    It depends on how much players online, i do believe some assets like AN/TWQ-1 Avenger, Gopher or even the M163 Hovets (VADS) sometimes still being solo-ed by the others, in least of 25 players online

     

    If you were in-game, full server in VG Coop (40 players max), might be better to use them wisely by having 2 man operating one Heavy AA vehicle (it's also depends on situation, whenever these are needed or not). Medium AA's in here, known to be an exception for soloing (depends on the server AND situations, again-)

     

    But, not all of them can do the ground fights or capability to do so (especially against infantry). Missile-carrier based AAV (like Gopher, Fennek SWP etc.) or ATGM (Spandrel, Shturm etc.) can't engage enemy infantries here (you're only getting RPG-ed instead if you fight them, a risky move indeed)

     

    The missile (SAM) as you know in here, made from High Explosive warheads (a lot of them and used against every aircraft threats). FYI, you still can engage enemies on the ground, but you need the skill to do it, it's not that simple as Rocket Techies did.

    "With perfect aim, you can kill bunch infantry with these, but not recommended to use it frequently, only a waste and better as a last resort if the enemy closing-in"

     

     

    - Inch

     

    "Revise the rules, maybe?"

    • Upvote 2
  10. Thats also noticed me for a bit..

     

    Where's the Beirut when you need one? Did someone actually put out all the layouts from the map rotation?

    As i figure it out, the one that should be on the blacklist is the ALT one (STD is working fine, few days ago. The LRG? Should be the same)

     

    Can we put back one of those layouts in rotation again? Some people still wanted to play it

     

    - Inch

    • Upvote 1
  11. It's likely been great pleasure to be contributing at the community, i never actually regretted myself to do so.

    Having serious and fun times over PR Coop server, so many times and countless numbers of teamworks and epic gameplay, that i can't mention one by one...

     

    No doubts, best community to offer coop experience that the others, the best place to call as a family in gaming community. It's been like almost a year since 2016 (or 2 years), this community changes my view in terms of gaming. From Play4Free, to Battlefield 2 and last one, Project Reality, which i founded it interesting to play than the others. And also, the Coop Server is likely my first place to go, after some practicing the basics of the game (readed the manual, locally play and test it). I'll never forget the moment that i step-in to the server, and meet some guys in-game, new friends and some knowledges about the game.

     

    In the end,

     

    Happy Birthday, Veterans-Gaming. Thank you for being exist in the gaming community-

    Peace out,

     

    - Inch

    • Like 1
    • Upvote 9
  12. Bump.

    Any idea how's Bamyan lately? Is it still on the blacklist after v.1.5.2.0 (for off-map flying with A-10, crashes the server)?

     

    That reminds me of, Silent Eagle ALT have possible crash when CO deploying UAV (Double said it, before i tried for it).

     

    - Inch

    • Upvote 1
  13. RAM always crucial for this game, but sometimes when your PC got hotter? Needs a better cooling system for that. Some processes like browser (Chrome as      @=VG= Kavelenko said), can hamper your memory works as well.

    OR cheaper way is what i did here- (in PC Gear)

     

    I would advise you not to try this at home :P, i've been playing it on Low Quality until now, usually crashes when it comes to maps like Kashan or some other random 4km maps like Shijia (1km/2km to 4km after couple of rounds sometimes crashes the game, randomly can occur when entering vehicle, spawns, in mid game etc.)

     

    - Inch

    • Upvote 3
  14. screen010.jpg

    screen011.jpg

    screen012.jpg

    screen013.jpg

    screen014.jpg

    screen016.jpg

    screen017.jpg

    screen018.jpg

     

    Hope the "flood" here doesn't bother you (land textures here are missing for some reason), it looks like it's just my game bugged when testing it (Local)

    I like how you put that Karbala sign there, just noticed it when came out to first T-Section after US spawn, nearby the UFO (?) mosque. (The Karbala wae on 2nd image lol). Theres also some new statics i haven't seen before and kinda interesting though (4th image) and some weird static building combinations (8th/Last image). But, in the end, it is awesome, it is just the way like Gaza does, but in Main Streets.

     

    Anyways, Rabbit. Keep up the good work! Been reading much PR Community Mods lately, and loved some of their works-

     

    - Inch

    • Upvote 1
  15. 2 hours ago, =VG= TEDF said:

    Kashan : 

    STD : 

    1. Reduced total number of tanks from 12 to 4. All tanks have increased respawn times. All one man tanks have been removed.

    2. Reduced respawn time on bot aircrafts

    I would say this the one that i was waiting for, to be honest...

    There's likely too much of Tanks (and also APC), for an armor-fighting map (too easy than the ALT or even the LRG sometimes). Infantry at least have some space for the playing, with some Trans Truck/Logi Truck/G-Wagen Jeep plays the role.

     

    No changes for CAS and Trans, seems ok..

    Avenger AAV here, not so much being used lately (since there's only one), but can still counter those enemy Aircrafts which is now has longer respawn. Looks fair by reducing Blufor armors (Tanks)

     

    Let's just say this, the larger the layout for Kashan, the easier you won the round (ofc it does depends on number of players in-game though)

     

    - Inch

  16. This game were never having a dedicated armored Fire-Support Vehicle exist in-game, alongside Jeeps, APC, IFV, AAV, ATGM Vehicle, Tanks etc.

    They're just considering least APC/IFV/AAV/ATGM as the Fire-Support Vehicle anytime back at field.

     

    APC: Prior targets to ground forces, light/medium armors

    IFV: Prior targets to ground forces, all types of armors including Tank (Taking it out with ATGM)

    AAV: Prior targets to air forces, all types of aircraft. But, in some case, some of them can help engage ground targets (Inf, Light/Med Armors etc.)

    ATGM Vehicle: Prior targets to ground forces, all types of vehicles (Especially Tanks). Restrictions are cannot engage Infs, but still can kill slow moving Aircrafts (Attack Choppers, Trans Choppers etc.)

     

    But, here's one thing that i know. There's only one FSV exist in-game (But, it is called Medium Tank instead), which named AMX-10RC (French Forces), it is obviously a FSV, since it has wheel-based chassis vehicle with a Tank Gun mounted in turret (At least 105mm) capable to destroy modern armors these days.

    amx010.jpg This FSV thing here is getting a modernization program (AMX-10RCR/Renove)

     

    Some examples:

    - PLA in IRL, has old FSV named PTL-02 (based on WZ551/ZSL-92 chassis, equipped with 100mm Hi-Pressure Tank Gun) and newer ones named PTL-09 (or ZTL-09, which is based on ZBL-09 wheeled APC chassis equipped with 105mm Tank Gun)

    ptl-02-image06.jpgdabab5770396d55c02cc851de4370d76.jpg

    Left picture: PTL-02 and Right picture: PTL-09/ZTL-09

     

    - US Army in IRL, has the M1128 Stryker Mobile Gun System/MGS (a FSV variant of M1126 Stryker ICV with 105mm Tank Gun M68A1E4)

    m1128-stryker-mgs-us-army-styker-armored-vehicle-armed-force.jpg

     

    And many more example of them, like Austrian Pandur II FSV's, Italian Centauro FSV series, Japanese MCV's (Maneuver Combat Vehicles) etc.

     

     

    Honestly with all this, it's a bit confusing that PR were never seen updating the classiifications (At least for the armors), HUD, GUI for it, simple matter here. Not all people know about these things in-game or even IRL (Sorry about getting off-topic here), so they're just go with the flow without even knowing them well. Are these so-called wheeled-vehicles with Tank Guns had to/should be classified as Medium Tanks, instead of FSV's?

     

    With armor upgrades, yes. Without that, maybe just a FSV, since it's very mobile along Tanks. It's a modern day Tank Destroyers (some old doctrines stick in my head)

     

    - Inch

  17. Let's just say it's an equivalent to Humvees (especially the CROWS), but they're seem not vulnerable to 7.62mm's (50 Cal./40mm or more calibers only). What makes it overpowered, is that 14.5mm HMG as it's main armament beside the COAX MG (both BRDM-2 and VN-3).

    I would agree up for rules about Scout Vehicle such as these, instead of putting them as APC/IFV groups. These has to be equivalent to Jeeps as usual, but they had to be in Mech Inf to use it.

     

    I mean like what would happen if PR has more Armored Cars than usual? Like French Forces having Panhard VBL, German Forces having ATF Dingo/MOWAG Eagle IV/V, Russian Forces having GAZ Tigr, MEC Forces having Otokar Akrep/Cobra/GAZ-3937 Vodnik from BF2 etc.

     

    - Inch

    • Upvote 2
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