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=VG= Kavelenko

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Everything posted by =VG= Kavelenko

  1. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Squadron 2148th - 2 x MiG-29M Fulcrum (Naval)
  2. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    2 x MiG-29M Fulcrum (Naval) from the 2148th Squadron on board the Kuznetsov.
  3. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    AEW/ABCC - Command Control Communications Intelligence Objective: Provide Intelligence Reports over the combat zone. Air Base: Osan - Squadron: 2086th 1 x E-3 Sentry AWAC - T/O 06:56, TOT 07:32, PKG 2101, Chalice 1 (AI Controlled)
  4. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Air Base: Kangnung - Squadron: 2127th 4 x AV-8B+ Harrier RAF - T/O 07:29, TOT 07:47, PKG 2126 - Jump 6
  5. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Air Base: Kangnung - Squadron: 2097th 4 x F-16D-52+ RSAF - T/O 07:20, TOT 07:35, PKG 2092 - Falcon 4
  6. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Air Base: Sokcho - Squadron: 2099th 4 x F-16D-52+ RSAF - T/O 07:20, TOT 07:35, PKG 2092 - Jackal 3
  7. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Air Base: Kangnung - Squadron: 2097th 4 x F-16D-52+ RSAF - T/O 07:20, TOT 07:35, PKG 2092 - Falcon 4
  8. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    DEAD - Destruction of Enemy Air Defence Objective: Destroy enemy SA-2 missiles, and support vehicles Air Base: Seosan - Squadron: 2111st F-16CM 52 - T/O: 07:29. TOT 08:03, PKG 2108 - Hawkeye 5
  9. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    SEAD - Suppression of Enemy Air Defence Objective: Destroy enemy SA-2 Radar controlled vehicles, Fan Songs and Spoon Rests Air Base: Seosan - Squadron: 2109th F-16CM 52 - T/O: 07:20. TOT 07:53, PKG 2108 - Mudhen 6
  10. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Carrier: USS Wasp LDH-1 ARG - Squadron: 2082nd 4 x AV-8B+ Harrier RAF - T/O: 07:20. TOT 07:32, PKG 2090 - Jump 7
  11. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Carrier: USS Carl Vinson CVN-70 CSG - Squadron: 2083rd 4 x F/A-18C Hornet RAAF - T/O 07:20, TOT 07:33, PKG 1980 - Diamond 4
  12. Details about this upcoming event are here: Event Date/Time: Sat 26th March 2022, 20:00:00 ZULU Duration: 2-3 hours approx. Minimum Requirements: Know how to fly F-16s in Falcon BMS 4.35.3. If you are interested in flying in this event, feel free to sign up by adding your name and call sign to this thread below. The Event is currently set to happen at 20:00:00 ZULU/GMT, if the time does not suit your time zone, add your preferred time. Not saying we can accommodate everyone's wishes but if I know we MAY be able to adjust the T/O time either side. Not sure what your country time zone would be? Check this world clock. https://www.timeanddate.com/ Pilot Roster =VG= Kavelenko =VG= Stark =VG= SemlerPDX Buttons AADITYA_31 Logic Daniel_75 Malpaso Logic Majkel Log in procedure To join the event click on the Comms tab, and make sure your settings are as follows, then click connect. Select the Tactical Engagements Tab, go to Saved Tab, and Select the VG Event Mission. You may be prompted for a password which you can get in the Team Speak Briefing prior to committing to your flight. Please show up early in our Team Speak channel and meet with your fellow pilots in the pilot lounge to discuss the operation. Above all have fun! =VG= Kavelenko - Call Sign: KAV.
  13. From the album: Falcon 4.0 BMS 4.35.3 - Event 1

    Displacement: 43,000 t (42,000 long tons) light 53,000 t (52,000 long tons) standard 58,600 t (57,700 long tons) full Length: 305 m (1,000 ft 8 in) o/a 270 m (885 ft 10 in) w/l Beam: 72 m (236 ft 3 in) o/a 35 m (114 ft 10 in) w/l
  14. until
    VETERANS-GAMING FALCON 4.0 BMS EVENT TIME: 26th March 2022, 20:00:00 ZULU. Event details to be updated. Please register your interest by clicking on the RSVP button. Mission Objective Locate and destroy the Kuznetsov Carrier Task Force. Intel reports suggest that the Carrier is somewhere off the coast of North Korea, escorting 2-3 Oil tankers to the Port of Wonsan. Seoul Air base has been attacked by North Korean and Russian bombers, multiple North Korean Tank battalions have been spotted massing for an attack close to the South Korean border. The USS Carl Vinson Carrier Fleet and the USS Wasp are off the coast of the South Korean Air base near Kangnung. Your mission is to fly a coordinated multi-role operation to complete the following objectives: Suppress and destroy the SA-2 AA Battalions protecting Wonsan Port Locate and destroy the Kuznetsov Carrier fleet before it docks at Wonsan Port, destroy the 3 oil tankers if possible. Locate and destroy North Korean Tank Battalions approaching the South Korean Border. Squadrons: SEAD - Suppression of Enemy Air Defence Objective: Destroy enemy SA-2 Radar controlled vehicles, Fan Songs and Spoon Rests Air Base: Seosan - Squadron: 2109th 4 x F-16CM 52 - T/O: 07:20. TOT 07:53, PKG 2108 - Mudhen 6 Air Base: Kunsan - Squadron: 2160th 3 x F-16CM 40 - T/O: 07:20. TOT 07:44, PKG 2161 - Beast 7 (Escort) DEAD - Destruction of Enemy Air Defence Objective: Destroy enemy SA-2 missiles, and support vehicles Air Base: Seosan - Squadron: 2111st 4 x F-16CM 52 - T/O: 07:29. TOT 08:03, PKG 2108 - Hawkeye 5 Air Base: Kunsan - Squadron: 2160th 3 x F-16CM 40 - T/O: 07:25. TOT 07:55, PKG 2163 - Gamble 2 (Escort) TASMO - Tactical Air Support Maritime Operations Objective: Locate and destroy the Kuznetsov Carrier Task Force before it reaches Wonsan Port. Carrier: USS Carl Vinson CVN-70 CSG - Squadron: 2083rd 4 x F/A-18C Hornet RAAF - T/O 07:20, TOT 07:33, PKG 1980 - Diamond 4 Carrier: USS Wasp LDH-1 ARG - Squadron: 2082nd 4 x AV-8B+ Harrier RAF - T/O: 07:20. TOT 07:32, PKG 2090 - Jump 7 Air Base: Sokcho - Squadron: 2099th 4 x F-16D-52+ RSAF - T/O 07:20, TOT 07:35, PKG 2092 - Jackal 3 Air Base: Kangnung - Squadron: 2097th 4 x F-16D-52+ RSAF - T/O 07:20, TOT 07:35, PKG 2092 - Falcon 4 Air Base: Kangnung - Squadron: 2127th 4 x AV-8B+ Harrier RAF - T/O 07:29, TOT 07:47, PKG 2126 - Jump 6 PRE-PLAN CAS - Locate and Destroy North Korean Tank Battalions Objective: Destroy Enemy Tank Battalions heading towards the South Korean Border. Air Base: Sokcho - Squadron: 2104th 4 x F-16CM 52 - T/O 08:30, TOT 08:38, PKG 2103, Viper 4 Air Base: Kangnung - Squadron: 2106th 4 x F-16CM 52 - T/O 08:30, TOT 08:47, PKG 2103, Jaguar 3 AEW/ABCC - Command Control Communications Intelligence Objective: Provide Intelligence Reports over the combat zone. Air Base: Osan - Squadron: 2086th 1 x E-3 Sentry AWAC - T/O 06:56, TOT 07:32, PKG 2101, Chalice 1 (AI Controlled) Briefing We'll most likely use our Team Speak Channels for pre-flight & post-flight so we can coordinate who will be doing what. Feel free to stream this event on Twitch or other platforms. There are currently a total of 43 Jets available in this Operation but we can add more flights if necessary.
  15. They're T-Flight pedals, I only use them for brakes in BMS.
  16. Mission 1, Ground Ops - Ramp Starting the F-16. Falcon 4.0 BMS 4.35.3. Ramp Starting the AV-8B+ Harrier in Falcon BMS 4.35.3.
  17. Warthog HOTAS, with TM Rudder pedals, TrackIR5, TM Air Force headset. 8 years old, and still in prime condition.
  18. I have a few suggestions, some have already been mentioned. We've had to dig FOBs & razor wire before and all that happens is no one uses them generally To me BOTs with LATS & HATS should only target vehicles BOTs with AA should only target Jets & Helis Review the reason why we dont play maps like Mestia, Tad Sae, Charlies Point, good maps but way too OP at the moment and its not only the vegetation, Mestia needs more transport vehicles for example. Lower the range of the BOTs using shot-guns Other than these points, the game is harder yes, but better than walkovers like we had before. Cheers guys & great work!!
  19. Understand that you're busy but I was thinking we could develop one for VG pilots who wish to use an "Official" VG patch in their log books, someone could also develop variations on that patch for AV-8Bs, F-16's, FA-18, squadrons etc. They could even extend to tail art and squadron logos on skins at some point down the track.
  20. Can we develop a squadron patch for Veterans-Gaming?
  21. Adjusted the underbelly which is supposed to be Satin White or Humbrol 130,

    image.png.36250018683e8b7dfaf2d56ce3fbaf9b.png

    2022-02-04_095038.jpg.2ae2b2c0a42fb4c8dbdbbc3fbc702b59.jpg

     

  22. Currently working on another AV-8B II+ Harrier skin in Falcon 4.0 BMS. This version is closer to the Sea Harrier FRS1 colour scheme used early in the Falklands War.

    Colours: Extra Dark Sea Grey (Humbrol 123) over Satin White (Humbrol 130).

    2022-02-01_064427.jpg.3881f186032ff57026d578a22cca47f5.jpg

    Reference : http://www.digitalforge.com.au/challenge/sea_harrier_colours.html

    Quote

    Sea Harrier FRS1 Colour Schemes

    'Prior to the Falklands, RN Fleet Air Arm Sea Harriers carried a two-tone scheme of Humbrol 123 (Extra Dark Sea Grey) over Humbrol 130 (Satin White). During the campaign, these aircraft had the white portions over-painted to make an overall Humbrol 123 (Extra Dark Sea Grey) scheme. In operations, this scheme was deemed too dark at high level and replacement aircraft were given an Medium Sea Grey paint job. After the Falklands campaign, all Sea Harriers were repainted in an even lighter scheme of overall Humbrol 164 (Dark Sea Gray).'

    'Operationally this overall scheme was deemed too dark and replacement aircraft were painted with a lighter scheme of overall Medium Sea Grey. All aircraft were gradually repainted in the lighter scheme during and after the campaign'.

     

    1. =VG= Kavelenko

      =VG= Kavelenko

      A six part series of the Falklands War, quite interesting overall summary of the war. Not much footage of the Harriers unfortunately but without them the ground troops would have struggled and lost more soldiers.
       

       

  23. Yeah that's fair enough @X0R putting out new ideas to improve PR is always good, and I'm supporting you all the way! Keep it up. Burning Sands STD is a classic example of a neutral first flag, Blufor Tanks & Apache have a delayed spawn but if Depot is not captured quick enough by an in-experienced team, its all over at the first flag. Where as, a good team will be neutralizing South City by the time the Apache spawns. Its really not a map issue but a lack of skill on the part of the Blufor team. Very difficult to design a map that caters for both scenarios.
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