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Posts posted by =VG= Kavelenko
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A more telling statistic would be the type of weapon used to TK and the distance.
Disregard CAS chopper kills, too many idiots standing next to armor.
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1 hour ago, =VG= TEDF said:
personally don't really see any point in working on them until 1.6 rolls out as all the work would have to be done over again to compensate the changes.
Agreed, little point in doing all of it again.
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Meh getting head shot is fun but if the bots were removed and we played PvP that would be awesome. You're right we did those maps back in 2017,
Don't know how easy it would be to turn off the bots though.-
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On 12/13/2019 at 5:51 PM, .SUGAR. said:
I runned all these maps and seems like they are available for actual gameplay, so that why I suggest to make with these maps a event like "good old days maps" or something like that.
I installed these and they worked fine on my lappy no problems. Maps like Gulf of Oman bring back fond memories in BFP4F, same map but the weapons were a whole lot better.
Why couldn't we run these maps in an event as PvP? That would be a lot of fun right there.
That Oman map is pretty much identical in layout to the one in this video, the recoil on that SKS was a sonofabitch lol.
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I had this problem too, I fixed it by unplugging the Commodore 64 and putting it in the bin. That worked for me.
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Decide on a budget and stick to it. You get what you're prepared to pay for generally.
I admire guys with the patience to shop for bits and pieces and put it all together but being a retired tradie means I don't look at cars as anything more than a box on wheels that gets me from A to B. So you can imagine how much I give a shit about buying a laptop that is turbo charged and water-cooled.
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Welcome to the VG community. I'm not sure how many people here play COD, quite a few of us play Project Reality which is a team-based milsim, you're more than welcome to join us there.
Download the game from : https://www.realitymod.com/downloadsLook for the Veterans Coop Server.
cheers,
Kav
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Hope to attend this event, great work @=VG= TEDF!
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Welcome to the =VG= community Alaura, always good to meet another experienced PR gamer, get to know the members and players and see how you go.
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I've just checked Lashkar Valley STD out on my local server and it crashes immediately, 3-3 times. So if someone can confirm that by checking it on the live server sometime, I think we have a map that should be removed from the rotation. I've tested Lashkar ALT and INF, both of them seem to be ok.
I also checked Vadso City STD and noticed that at the air port objective flag some bots are getting stuck between the buildings and trying to get around past some pipes, potential crash there perhaps?
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5 hours ago, =VG= Skitalez said:
Personally, I'm more concerned about the problem with south-crash
The fly south crash bug is fixed, where ya been?
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Hi Everyone,
I'd like to begin a thread about server crashes that are caused by factions, perhaps a collective approach to solving this problem would help us to come up with a suitable map rotation or at least a list of maps that should not be set based on the current map setting.
@=VG= Melon Muncher please feel free to chime in here and describe how this issue can happen.
My understanding is that if the next map contains a faction that is the same as the current map the server will sometimes crash. Not sure if that is accurate because I've never managed to replicate this problem in local or on a live server. Could we start this thread off with what others know about this problem? Is it real? How often does it happen? Can you reproduce a crash by having two particular maps follow each other?
cheers,
Kav
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16 hours ago, Xenalite said:
Could we try playing COOP with players + bots on both sides? Some arguments for it:
- Easier to seed maps with low pop - you get some bots to help you out.
- Get to play Opfor.
- Get to play more maps, which are very boring with bots on 1 side: Beirut, Saareemaa, Burning Sands etc
- Harder difficulty - you don't know if enemy is a bot or human.
- In general an interesting change to break up years of the same pattern. Veteran players know exactly what bots will do.
- Other side gets to use area attack / deployables / smoke.
I've tried this on another server, it can be a lot of fun but also distracting as hell if you know who is on the other side, then you spend all your time trying to nail their asses rather than capping flags rofl!
Depending on who is on the OPFOR side it can be a bit off putting for noobs, as Sem suggests do it on an event server.
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Do you have another version of BF2 on your computer?
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@0100011000101 could you test the map that is most likely to crash on the GDO server for me?
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We played Outpost on the SSG server, pretty cool map
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On 9/16/2019 at 2:57 AM, =VG= SemlerPDX said:
Fragging missions could be boiled down to a much more simple procedure, again leaving the details and nuanced bits for those who want to know more. It's really basic to right click on the map anywhere and add an Air Interdiction with one or three wingmen, I think it's the recon part that gets things complicated as well as the various types of missions. Fragging a CAP in Mig Alley requires far less recon and additional tasking vs. (for example) an OCA Strike Package, I hope that goes without saying. Someone might make a dirty 5 step guide to frag a CAP, for example, but might need at least 3 more steps for an OCA Strike due to the extra data on stationary targets, getting that info saved to the DTC, etc.
Fragging missions is not a simple process especially for new players, I'm ok with setting up for a bombing run but if I get engaged by a hostile I'm generally toast because I haven't trained for dog-fighting in BMS.
To be honest I'm quite happy bombing the crap out of stationary targets for now but whenever I take a break I tend to forget how to do it all, and I spend hours in the pit trying to work it all out again.
You've been writing quite a lot of SOPs already and they're still useful but with the new changes we might need to update the radio procedures. -
2 hours ago, Blu3wolf said:
So yes, USAF fighter pilots have formal training at two different flight schools before they are assigned to their squadron, and still require further training before they are considered Basic Mission Capable.
This is exactly what I'd like to see done on our VG server (for those who wish to do it).
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I'd love an official SOP for fragging a flight on the VG BMS server, I've forgotten what Sem showed me and it would be good to have that procedure properly documented so there's no complaints when someone else does it.
All the videos I've seen on fragging a flight seem to be overly complicated. We should all know how to correctly frag a flight, ramp start from an airfield and/or carrier and do a mission.
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Ok installed 4.34. I noticed that in the Ground Ops training mission my throttle is not responding in other training missions its ok, I guess they missed that bug.
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Great Ramp Start video Jeffu, that was real easy to follow. So do we need to install this new version to fly on the server or not?
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10 minutes ago, Jeffu said:
In 4.34 it needs to be kept stationary until the throttle detent is clicked
What? Is there a new update? I have 4.33.5 Build 16084 installed.
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On 9/13/2019 at 3:23 AM, =VG= SemlerPDX said:
I end up having to re-learn how to ride that bicycle
Me too, I need a stripped down version of the ramp start so I don't waste time checking shit you never need in a flight. I had a voice attack based ramp-start which I could call and it automatically did the procedure in about 3 minutes flat, but then they upgraded BMS and it wouldn't bloody work. I haven't been motivated enough to modify the old version.
Squad
in SQUAD
Posted
I bought Squad but was very disappointed with the fact that they do not support joy sticks yet, so forget about flying in squad unless you are a keyboard/mouse pilot.
You definitely need a PC that has enough grunt to play the game, which I do now but you'll also need to get familiar with the key bindings its a bit different to PR but not overly complicated like ARMA.
Once the =VG= community gets a Squad player base together that really wants to play Squad it might be worth organizing a dedicated server, but I don't see that happening very quickly. I could be wrong but I've been waiting a long time for Squad to take off and it hasn't.
Currently we have an ARMA server (2 in fact) that are not being used very much so adding another one for squad would be a waste of money with the interest levels as they are.
Like any game its not so much the mechanics of the game that hold the player base it depends on the server population.
I've been playing ARMA recently but again we don't have enough players to make it anything like the team work we enjoy in PR, not even close, so in my opinion Squad suffers from the same problem.
I've played on other servers but that is not much fun because I don't know anyone on those servers and its just not the same as playing with your VG mates.
So good luck with Squad and call me when you have a player base.