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Posts posted by =VG= Kavelenko
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Hey 42oman, nice to meet you mate.
Sorry for the misunderstandings, some of the guys didn't realize you were a long time VG member, welcome back.-
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I've logged into the Squad Server today after downloading the latest updates and it works fine.
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Maybe, there have been a few updates
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Normally those profiles are unique so its probably yours anyway, did you set a password for it?
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ok so long as I get to play "Highway to the Danger Zone" when I fly Jets its cool. ROFL!
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Hi Rizla,
I don't think its a good idea to spam the chat with music in a TRANS chopper, we need to be able to communicate with the pilot so he can drop us where we need to go.
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A really detailed ramp start for the F-16 by Supanova. He does a great job of explaining the controls in the cockpit.
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Just adding a place to store tutorials for Ramp Starts.
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4 hours ago, =VG= Melon Muncher said:
t's still us playing the IDF
Crap! it is too.
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40% off Falcon 4.0.
US$5.97
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Excellent work Melon! Great to see the Beirut Russian version back that will be hugely popular, I never understood why that was reversed. Really looking forward to these maps in the up coming updates well done!
A map that I really hate is the Falklands Infantry Coop map, what a pain that thing is no wonder its not played very often. Not enough vehicles, why don't we have a STD, ALT, & LRG layer for this legendary Battle?
Surely we could have Carriers with CAS Harriers, Air to Air dogfighting between Harriers and Mirages on the large layer, how difficult would that be to do?
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I think this is a great idea Sem, and is a natural progression from what started as a private message thread between Stark and myself 12 weeks ago. We've been training together every week since then just learning how to ramp start, communicate with the tower correctly, navigate to a target, drop our bombs and return to base and land safely. Several players have joined our unofficial group since then which is fantastic!
This simulator is a huge challenge for new players and its very easy for them to get discouraged and give up so in my opinion we do need some sort of organised training "school" to get players up and running as quickly as possible without over stressing them. I remember Stark telling me one time he was actually "sweating" under the pressure rofl! Anyway we persevered and he's going well and hooked. This is a brilliant game but seriously complicated which is one of the draw cards for me.We know you and BLuD have been doing this for years so it would be great to see you guys take us to the next level.
Currently we train at 15:00:00 ZULU because it suited both Stark and myself (12:30am for me) on Sunday mornings, perhaps someone could start another training session time slot for others who find this time difficult to attend?
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Welcome back Connor, I remember you, there are a few more new maps since you last played the game, enjoy!
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On 6/17/2020 at 12:59 PM, Carkidd said:
The issue with Kashan I attribute to our tanks not being on the ball that round- we got bogged down outside the airfield and stuck in a cycle of tanks having to drive 20 minutes to rearm so we never had them concentrated for a push.
I wish there was some sort of way to rearm vehicles in the field- maybe a special crate, or give the combat engineer a special bag that can do it. Would give logi squads and combat engineers some more use. It would have to be slow or otherwise balanced in use of crates, but it would really help in those large maps.
Team work will solve that issue on the last flag. Laze targets for CAS, tanks stand off and infantry move in to cap, pretty simple really.
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Added the pre-release to my Origin account.
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23 hours ago, =VG= Melon Muncher said:
Here's some updates on things I've been working on. Beirut is coming plus some other things
Looks Awesome Melon!
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9 hours ago, =VG= m823us said:
Maps with issues:
Lashkar Valley (Co-op, Std): Bots still spawn after cap (F6 Flag)....Choppers are difficult to fly due to update on this map, may be due to wheels as some pointed out?
Bamyan coop 16: Ability to pull kits from enemy crate
op_barracuda coop 16: MG's players get stuck
vadso_city coop 64: Move Bot spawn closer to players at start, instead of having them clustered at dam and players uncontested for most of map
burning_sands coop 64: 1st flag is difficult due to Bot Vic spawn on flag, Maybe move them back one and we can change some assets on it to match. I also miss having spawn at H9 for players at start.
pavlovsk_bay coop 64: BTR Wheel error
operation_falcon coop 64: More boats for players, we can add assets in
Beirut STD: is a struggle for people. Not sure if it is assets, location of bots or people just not as skilled on the may layer yet.
Karbala STD: seems to be a CTD map and server needs reset.
Some we can fix via @=VG= Melon Muncher doing asset changes but some are on the DEV side. Some issues that were personal I put in and marked vs observed problems.
Add Operation Falcon Coop ALT to that list, there are no Logi's on that map therefore you cannot build FOBs, Melon knows about it and will fix it in time.
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Be great to see some Army Jeeps too.
Love this historical map.
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9 hours ago, Rabbit said:
It would also mean if you lose a tank you dont have to drive it all the way from main base but rather just from the beach provided you took the trenches.
There's a good idea that adds to the theme of D-Day, you could still leave it so the support ships show up once the trenches have been secured and also have the tanks spawn inside the ships as well as the logis.
I don't know if the tanks would fit though?
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47 minutes ago, Rabbit said:
If I were to make the tanks that originally spawn way back at the boats non respawnable but add tanks that spawn on the boats after you take the trenches be a good change or worse change.
I think this would be worse because once that OPFOR armor turns up to WN72 and you have no tanks to combat them, you're screwed unless you have a full server. What would be an improvement would be Logi's spawning once we capped the beach not the bunkers especially once the server settings go back to the large crate deployment for building FOBs. At the moment we can spawn them without a crate which is handy but it would kill the server if we reverted to our normal settings.
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Time Between Rounds Too Long
in PR Server Reports
Posted
Yep its a by product of the server not crashing. Choose what you want, less crashes and a wait or more crashes and no waiting?