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=VG= .Blizzard.

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Everything posted by =VG= .Blizzard.

  1. Testing Saturday! Saturday, 10th of April VETERANS-GAMING | INSURGENCY ACE | TS3.VETERANS-GAMING.COM -------------------------------------------------- ---------------------------------------------------- Sign-Up: NOT REQUIRED! Slots: 27 Password: simi ---------------------------------------------------- Time: anytime, just be on TS when I am (around 2-3pm GMT) Map: Bystrica! Roles: shhh secrit! ---------------------------------------------------- mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2115753805 RULES: none!
  2. I want to welcome @Whiskey-Mike to the new =VG= DEV squad! Thank you for joining!
  3. Ahhh HELP! I need some help setting up SAF kits for a new map. AAS map soon.
  4. YES! I strongly agree! I wouldn`t want to scare people with too much stuff when I do missions. Arma is a very complex game. I know people like milsim like gameplay but overall it is just a game, not real life and on top of that adding mods will change the complexity even more. In my opinion I think that having a pdf. explaining all the bits and pieces of this game is a smart move. Script side --- Idk what I want, so whatever you guys want... well I will post updates on the Roadmap topic if something else comes in my mind. Mods: --- Lambs/ Vcomai / ASR AI3 one of these (but ofc the smallest in size) ( I already use VCOM script but it kind of sucks) --- Project Opfor or something that has enemies we can add without the need to script kits for the enemy( it works nice with RHS) - otherwise delete RHS replace with CUP (CUP is kind of meh). These mods only help improve the ai and add actual units that can be used with the capture area system (EOS- Enemy occupation system)... it kind of helps the insurgency opfor as well :)))... this helps me when I put class names into the spawner file. Right now I am forced to use a script that adds vanilla stuff to the bots...they kind of look odd and besides this small issue I can`t make them join the INDEPENDENT side that easily, this is also the reason why OPFOR version has Russians on the BLUFOR side instead of EAST. Anyway I`ve found a quick fix but it isn`t so pleasant.
  5. Hmm if there is a script version maybe I can implement it.
  6. Color of the thing above your head means you are friendly or hostile. If you shoot too many civilians you will become hostile to your team. Same thing happens when you shoot friends. It is how the game works. Uniforms don`t matter at all!
  7. What needs to be added: Vehicle Shop - (gain money by killing, in time and when destroying a cache); Not needed (but it`s nice to have it stored somewhere) Strict arsenal for both OPFOR and BLUFOR - only items strictly tied to side and no unreal 2035 items (rifles can stay, but no uniforms that are out of this world, nor vests and some backpacks); A script that will save the gear no matter what you do (die, respawn) and is not tied to an addaction (and saves everything you had when you closed the arsenal or picked a kit from the loadout box). - - - Please comment if you want something else to be added. What needs to be fixed: Caches sometimes don`t spawn; Mission save like on the Liberation server where areas save when server restarts; Fix respawn truck when blown and it respawns the ability to respawn on it is gone (Blow it and see what I mean); Fix sometimes dead bodies or bodies from disconnected players stay on the map; Fix OPFOR version - make BLUFOR units - east and OPFOR units - independent (GUER); - - - Please comment if you have seen something else that needs a fix. I would also require some help with these, it is very hard to fix this and by myself I can`t do all. If you want to help please let me know and I`ll add you into the admin team... if you aren`t already in.
  8. That is only because you either shot too many civilians or damaged something that is friendly. Uniforms don`t make a difference in this game so you can be that ET thing from the movie and still be an enemy.
  9. Here is the big problem! The Rusian version is NOT OPFOR, it is still BLUFOR!! USE AN PRC 152. It is very hard for me to change from BLUFOR to OPFOR. It will take me some time to adjust it, so please for now use BLUFOR stuff! I will try to fix the current issues, but as a workaround it is easier to set it as BLUFOR.
  10. Yes but then I would need to enforce it which will force all of you to use TFAR. Right now I just want to have tfar on the server just to be there when events happen. You can all join TS and play without it. It is not needed and it will never be unless you are more than 10 guys online. Just disable your teamspeak plugin
  11. I want to welcome @=VG= asquirrel456 to the new =VG= DEV squad! Thank you for joining!
  12. All day, all week. Whenever you want! Even 24/7. But for a start the 1st of April will have the server running Ruski style.
  13. Welcome! `Tis RUSKI time?!? Grab your Vodka, ushanka and your favorite AK and let`s party like true Slavs! Young Kolya next to campfire iz vestern spy!
  14. Welcome! `Tis RUSKI time?!? Grab your Vodka, ushanka and your favorite AK and let`s party like true Slavs!
  15. I want to welcome @Skiddles to the new =VG= DEV squad! Thank you for joining!
  16. Please If you don`t mind I would like to lock this as there shouldn`t be a public discussion about this as it always will be a mess and the public doesn`t always have the mind set on the balance between fun and need. I am not implying that it isn`t good, but the management of the mods should be done only by the ARMA lll management team (Leaders of Arma lll club and moderators), they have the final saying in the process of mission making/ managing. And to make sure that everyone understands, there is no need for any other mod on the server for now, since we already have 30 GB+ and not much space left.
  17. Alpha Lead BRAAAAAH! Callsign: Assassin !
  18. I want to welcome @=VG= STARK to the new =VG= DEV squad! Thank you for joining!
  19. I won`t be able to make it so soon. You can help with the loadout sheet. That will eat a lot of time to script. Expect OPFOR in April :((( .
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