Jump to content

=VG= m823us

VG Clan Member (Administrator)
  • Posts

    2,024
  • Joined

  • Last visited

Everything posted by =VG= m823us

  1. PR:BF2 v1.7.3.0 Changelog (2022/12/26) ----------------------- General: Updated default FPS lock to 200. Updated shaders to use logarithmic depth buffer. Fixed some mounted machine guns clipping with camera in first person. Fixed optics blur shader rarely not deactivating. COOP: Added module to randomize bot kits and spawn times (default disabled). STATICS: Updated all concrete bridges to be non destroyable. Fixed building forward outposts and emplacements inside statics. Menu: Optimized bleed effect textures. Vehicles: Added Mi-8 AMTSh CAS variants. Added Ka-29T CAS variants. Updated close support bridge collision to be easier to drive across. Updated helicopter flares to spawn closer to mounted countermeasure systems. Fixed Shturm not needing a driver to operate. Fixed IDF Humvee not sinking in water. Fixed being unable to exit Kamaz trucks if driver exit is blocked. Fixed not being able to zero PT91 Twardy cupola machine gun. Weapons: Updated all grenade launcher smoke to shoot normal smoke grenades. Updated mortar placement restrictions to allow mortars in separate places. Levels: General: Added Icebound - Seasonal (4x4km). Added Quan - Seasonal (2x2km) Adak: AAS32: Added Ka-29T CAS. Beirut: Updated Russian DoD to cover most of the water. AAS32: Added Ka-29T CAS. Kfar Halab: Decreased view distance to 500m from 650m. Added off-map airbases for Russia and MEC. AAS64: Replaced Mi-24 Hind with Mi-8 AMTSh CAS. AAS64: Replaced T90A with BMP-3M. AAS32: Added Russian Mi-8 AMTSh CAS vs MEC Mi-24 Hind. Muttrah City: AAS64: Delayed all MEC logis. AAS64: Updated all USMC Hueys to respawn. Operation Marlin: INS64: Replaced French Panther with NH90. Pavlovsk Bay: AAS32: Added Ka-29T CAS. Sbeneh Outskirts: Fixed trash piles being too big without collision. Ulyanovsk: Increased main base DoD. Vadso City: AAS32: Added Ka-29T CAS.
  2. Nothing could replace @=VG= Melon Muncher as an artist. But seriously, this is some neat stuff. It makes coding and programming easier due to stuff like this. Some entities even use AI to make some policy statements and system designs based on parameters that are provided.
  3. PR:BF2 v1.7.2.2 Changelog (2022/09/19) ----------------------- FACTIONS: Fixed WW2 German paratroopers unable to request officer kit. WEAPONS: Fixed crash related to placing mines in water. Fixed crash related to stationary Minimi. Fixed Alex sniper rifle reload sound being heard across map. Levels: Kunar Province : Reduced view distance to 1300, down from 1500m. Fixed LightmapAtlas.tai crash. INS64: Added scopes for USMC. AAS16/64/128: Reduced both team tickets by 100.
  4. PR:BF2 v1.7.1.1 Changelog (2022/04/08) ----------------------- Coop: Fixed UAV not working. Factions: Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon. Menu: Updated bleed effect to start off less harsh. Updated hit effect to show more red. Added hit effect for vehicle taking damage. Vehicles: Decreased rearm speed of supply-depots. Fixed Starstreak HVM proximity trigger issues. Weapons: Updated Colt 1911 textures. Updated TT33 textures. Decreased rate of fire of mortars (down to 20RPM from 30RPM). Fixed US WW2 stationary MG having invisible machine gunner. Fixed some grenades and mines having incorrect reload time. Levels: Ascheberg: Removed visible flag pole. AAS16: Removed heavy assets Korbach Offensive: Added helipads to main bases. AAS64: Removed BMP-2 from town. Removed 2 Russian rally points from town. Increased Russian tank delay to 10 minutes. Fixed missing bleed on last flag. AAS128: Increased brightness.
  5. Have you tried recently? I just did a search on your ID and you are not on the banlist.
  6. Which server are you trying to join @nasvai?
  7. I'll drop you a link with the paypal details if you want.
  8. Since I get asked this question a lot I figured I would post up an answer. People want to look at the VG PR Demo files and they can be found at the bottom of the website on the right hand side labeled "PR DEMO" Find the file you are looking for, it is sorted by SERVER TIME, Day/Month/Year format in 24 hour format Download the file and use a this website: https://yossizap.github.io/realitytracker/ Take your file and use the user interface to watch the video reply. You have all kinds of great menus' and tools to look at the replays, kills, kits, deaths, or just watch the tactics used by the players from a top down perspective.
  9. Dragon Fly was a map where you had the parachute option for a starter point, much like Dover Winter at the start (the older version). As @R-CON LangMaster pointed out we can not run a public server with these changes, however we do have enough DEVS in the community still that are active, @=VG= Melon Muncher is the COOP DEV who helps keep PR alive for us to enjoy this game after all these years.
  10. Pull up, but most can not do it due to lack of speed. The map "Test Airfield" has a bunch of different assets to use offline and practice with.
  11. Locked as server is running new update
  12. PR:BF2 v1.7.1.1 Changelog (2022/04/08) ----------------------- Coop: Fixed UAV not working. Factions: Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon. Menu: Updated bleed effect to start off less harsh. Updated hit effect to show more red. Added hit effect for vehicle taking damage. Vehicles: Decreased rearm speed of supply-depots. Fixed Starstreak HVM proximity trigger issues. Weapons: Updated Colt 1911 textures. Updated TT33 textures. Decreased rate of fire of mortars (down to 20RPM from 30RPM). Fixed US WW2 stationary MG having invisible machine gunner. Fixed some grenades and mines having incorrect reload time. Levels: Ascheberg: Removed visible flag pole. AAS16: Removed heavy assets Korbach Offensive: Added helipads to main bases. AAS64: Removed BMP-2 from town. Removed 2 Russian rally points from town. Increased Russian tank delay to 10 minutes. Fixed missing bleed on last flag. AAS128: Increased brightness.
  13. Ghost train: If we could move the spawn back to two options it would be great and the logi's are struggling with the tank traps on that map/bridge again.
  14. I want the old Ghost Train map back.... @=VG= asquirrel456
  15. Per PR DEV team: Goose Green, Omaha, Ghost Train and Ramiel crash clients and must be avoided for now
  16. PR:BF2 v1.7.0.1 Changelog (2022/01/07) ----------------------- General: Fixed missing information icons for advanced graphics options. Coop: Fixed Rosomak crashing clients. Fixed AMX10RC crashing clients. Increased ticket bleed delay to 15 minutes (from 10). Vehicles: Added desert texture for ZBL-08. Updated BF109 to use MG131 13mm instead of MG17. Updated WW2 plane gun sounds to be heard from further away. Fixed Merkava using AMX10 smoke HUD. Fixed M3 AAV and Flak 38 Opel Blitz showing white square when using scroll wheel. Fixed M3 AAV minimap icon becoming white after exiting the vehicle from the gunner position. Fixed BF109 bomb being too strong. Fixed Ju-87B bomb being too weak. Fixed SdKfz 233 having thermals. Fixed CCIP on jets only working when having dynamic shadows enabled. Fixed jet cannon crosshair disappearing when CCIP finds no impact. Fixed Ju-87B having multiple magazines for MG. Fixed Ju-87B not rearming MG when only half empty. Fixed VBCI showing two heat bars. Fixed WW2 planes showing two heat bars. Fixed Puma IFV having no smoke. Fixed Mirage HUD always showing cannon as selected. Weapons: Fixed SPG-9 switching cameras when selecting FRAG. Fixed Flak 38 firing sound not matching ROF. Levels: General: Fixed Vehicle Warfare showing wrong ticket count when using in game map info. Bijar Canyons:COOP128: Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked. Decreased spawn time for choppers to exactly 5 minutes (from 7) and updated a few trucks and jeeps to spawn twice Field of Kassel:AAS32: Reduced tickets for both teams by 100. Removed two tanks per team. Removed one AAV per team. Removed spawnpoints from German airfield to prevent accidental spawns. You can still reach it through teleporter near command post. AAS64: Reduced tickets for both teams by 100. Updated USA rallypoint to be permanent spawnpoint. Updated 2 tanks per team to not respawn. Removed Panzer 3 spawning near town. Removed one AAV team. AAS128: Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked. Fixed route to only have two active flags at start. Removed depot flag. Icebound: Fixed helicopters not rearming. Khamisiyah: COOP32: Fixed Blufor not having ticket bleed after losing all flags. Kozelsk: COOP32: Fixed Redfor having ticket bleed if Blufor captures their first flag. Laskhar Valley: COOP64: Fixed Redfor having ticket bleed if Blufor captures their first flag. Masirah: COOP16: Fixed Blufor not having ticket bleed after losing all flags. Operation Marlin: COOP64: Fixed Redfor not having ticket bleed after losing all flags. Test Bootcamp: Added new loading music by Unicode. Shijia Valley: COOP32: Fixed neither side having ticket bleed after losing all flags
  17. Challenge accepted. May the odds be in our favor. Or someone using the reset command to restart the map
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy