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=VG= m823us

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Everything posted by =VG= m823us

  1. Back in my day, we had a Ghost Train and did vietnam blocks for fun since the server was so populated and had Wanda that was fun. Don't Jabal get me started on how fun it was to play in Streets....
  2. For people that can't figure out which maps are currently in PR. https://mapgallery.realitymod.com/#!/
  3. [2025-04-12 03:35:31] GameStatus: 3 EXCEPTION: AttributeError'> Object instance has no attribute 'getIsRemoteControlled' Trace: realityevents.py on line 443 realityscoring.py on line 617 realityscoring.py on line 602 Reports from players: Commander kills not being counted Grenade kills not being counted (Not sure if any explosive such as grenadier vs thrown grenade)
  4. PR:BF2 v1.8.1.2 Changelog (2025/04/08) VEHICLES: Updated Z9 Haitun and Panther physics. WEAPONS: Fixed deployable weapons not attributing kills to the user. LEVELS: Assault on Grozny Added Skirmish Large. Donbas Added CNC, Skirmish and Gun Game layers. Lowered artillery guns to 2 from 4 on all AAS layers. Fallujah West Added Skirmish Large. Krivaja Valley Added Skirmish Large. Omaha Beach Added Skirmish Large. Road to Damascus AAS32: Removed SU-25 from MEC. AAS128: Removed one F-16 from Dutch. Replaced one MIG-29 with SU-22 for MEC. INS32: Added T-62 for Syrian Rebels. Added Shilka for Syrian Rebels. INS128: Removed Namer for IDF. Stalingrad Added grid to minimap.
  5. Please use the form for your unban request that can be found here: https://veterans-gaming.com/unban-requests/project-reality/?do=form&d=7
  6. PR:BF2 v1.8.1.1 Changelog (2025/04/05) GENERAL: Fixed various localization issues. COOP: Fixed an AI crash caused by a duplicated AI template. VEHICLES: Fixed a crash related to Fuchs 1A8. SETTINGS: Fixed maplist containing non-existing Donbass layers. LEVELS: Assault on Grozny Added Skirmish Large. Donbas Added CNC, Skirmish and Gun Game layers. Lowered artillery guns to 2 from 4 on all AAS layers. Fallujah West Added Skirmish Large. Krivaja Valley Added Skirmish Large. Omaha Beach Added Skirmish Large. Stalingrad Added grid to minimap.
  7. PR:BF2 v1.8.1.0 Changelog (2025/04/01) GENERAL: Added US Space Force Faction. Added Chinese Space Force Faction. Maxwell now spins. Added preliminary client support for Linux, refer to our guide for setup. GAMEMODES: Skirmish: Increased tickets to 300 Decreased respawn time to 10-20 seconds On a passworded server, these values can be adjusted according to your needs in PROJECT REALITY SKIRMISH SETTINGS in realityconfig_private.py. MENU: Added new icons for player-placed map markers. Added new Commander menu icons. Deployable weapons are now marked on the map. Added new AP special ability icons to AP kits. COOP: Improved stability. Added ammocache minimap icons. Fixed localization issues. Fixed some COOP kits missing binoculars. Removed smoke grenade from COOP WW2 Soviet Specialist kit. KITS: Added MPL50 shovel to ARF, Chechen, Militia, Militia90, Insurgents, MEC, FSA, Hamas, RU, RU90, Taliban, NVA kits. Updated all Vietnam US Army kits to use the M3 knife. Updated Vietnam NVA Engineer, Sniper, Sniper, Specialist kits to use machetes. Fixed some mobile phones being unable to place map markers when used as by Squad Leaders. Fixed RDG-1 using RDG-2 icon. EFFECTS: Added snow effect for shovel on snow maps. Added snow effect for grenades on snow maps. Fixed deployable collapse and shovelling effects in snow maps showing dirt instead of snow. SOUNDS: Added new sounds for SVT-40. Fixed broken SPG-9 firing sound. Fixed WW2 german loss theme having low quality. OBJECTS: Fixed WW2 supply crates having more HP than modern ones. VEHICLES: Fixed Fuchs gunner sight swivel camera clips. Fixed bots clipping through using the M67, M48A1 .50 cal gunner. Added Russian and German LCVP. Fixed Mi-17 gunners mg cameras clipping through cockpit when looking down. Fixed NVA Mi-17 model missing some fixes previously applied to the MEC version. WEAPONS: Improved Fire Animations of Beryl Rifles. Added MPL50 shovel. Fixed Flak 18, PAK 36, PAK 40 using old reload bar. LEVELS: GENERAL: Added Andromeda (1x1km) AAS, Skirmish - US Space Force vs Chinese Space Force. Added Donbas (2x2km) AAS - PL vs RU, GER vs RU, NL vs RU, US vs RU. Removed Medelivka seasonal map. Assault on Grozny: Fixed players getting stuck in terrain near Presidential Palace flag. Gaza: Fixed misplaced ladder south of the double T buildings. Grostok: Fixed 3 misplaced caches. Stalingrad (Winter): Improved overall fps. Updated map lighting.
  8. PR:BF2 v1.8.0.7 Changelog (2025/02/04) General: Updated IED Stone Markers to be removable by shovel and repair kit. Fixed commander commo rose not playing the 'Spotted' command voice. MENU: Updated the IDF and Hamas minimap, scoreboard icons. Updated the observe icon to look more like an eye. COOP: Updated Bomb Car and Trucks to not allow bots to enter the Co Driver seat. KITS: Added IED Warning Stone to Insurgent Engineer pickup kit. Fixed no shovel progress on Insurgent Unarmed kit. SOUNDS: Added ARF, Hamas and Taliban Win/Loose themes by Multi. Updated FSA, Insurgents to use Hamas themes. Updated Abrams 1p firing sound. Updated SPG-9 firing and reloading sounds, added ammo switching sound. Fixed a few vehicles emitting turret rotation sounds throughout the whole map. VEHICLES: Fixed Spandrel commander zoom not working correctly. Fixed Chinese truck co-driver hands separating from body. Fixed SdKfz 251C halftrack wheels being invisible. Fixed Spandrel, Zbik having gunner soldier model visible. WEAPONS: Updated Kord textures to be more crisper. Fixed SPG-9 being able to fire early while reload sound is still playing. Fixed RPG-7 deviation square not aligning fully when standing. LEVELS: GENERAL: Added correct textures for dead soldier statics on each map. Assault on Grozny: Fixed client crash due to missing texture. Tad Sae Fixed AAS32 using Chinese fixed supply crate for VNNVA base.
  9. PR:BF2 v1.8.0.6 Changelog (2025/01/27) MENU: Fixed shovel progress not being displayed. SHADERS: Fixed black outlines on wheat. Updated hashed alpha to be part of Advanced Shaders SOLDIERS: Fixed MEC woodland soldier having his face on his arms. SOUNDS: Fixed hearing G-Wagen interior across map. VEHICLES: Fixed Stormer Starstreak missiles not guiding. WEAPONS: Updated Napalm to burn longer. Improved Negev ironsight textures. LEVELS: Assault on Grozny: Removed 1 chechen rally on AAS128. Medelivka: Added artillery on all layers. Added 2 support jeeps per side for INF, ALT and STD. Reduced tickets from 750 to 650. Updated heavy vehicles to spawn with 5 minute delay. Fixed emplacement foundations being too bright. Reduced vegetation LOD distance to improve performance.
  10. Thank you, it's on my to-do list today after my board meeting tonight.
  11. PR:BF2 v1.8.0.5 Changelog (2024/01/13) General: Updated wounded state to reduce the volume a bit less. Fixed Militia 90 radio not placing markers on the map. Fixed ambient sounds not getting reduced in volume while dead. Fixed commander destroy command radius being too big. Fixed heartbeat sound while wounded stopping from explosions nearby. Fixed players getting crushed when deploying hideouts. MENU: Improved IDF menu and minimap flag icon. Improved quality of commander map icons. Updated destroyed FOB's to show the same as blocked ones. Updated repair icon to be placed next to the ammo count on the right to avoid overlapping the progress bar. Fixed Demolish marker icon color in menu not matching the marker set on the map. Fixed MEC knife having 'Charge' show in commo-rose. Fixed Russian HUD using NATO names for ammunition. Fixed healing icon overlapping with the compass arrow to the right. Fixed wrong NATO alphabet names. Alpha->Alfa and Gamma->Golf. COOP: Fixed UH1N passenger seat position getting stuck. Fixed missing BMP-2 wheels on turret-driver controllable variant. Fixed missing binocular on Insurgent AT kit. Fixed rearm rate of RDG-1 2 smoke grenades being wrong. Fixed various WW2 faction kits not using SP smoke. KITS: Removed SVT40 from early WW2 Soviet Point-man. Updated Chechen kit load-out to be more authentic. Updated Chechen kit models. Updated Hamas and Insurgent Civilian+Medic to only have 6 field dressings instead of 12. Updated Russia 90 to have normal AK74 variants along with AK74S. Fixed French kits using M18 signal grenades instead of FUM-56. Fixed Syrian Marksman hat floating above the head. Fixed non-NATO armies using M18 smoke grenades. SHADERS: Added hashed alpha testing for overgrowth, undergrowth, and leaves. Optimized vertex shaders for dynamic objects. SOLDIERS: Updated Chechen soldier models. Updated IDF soldier hand texture quality. SOUNDS: Added Qom Bomb Car music. Added missing door sounds for various UAZ jeeps. Added new NVA victory and loose music. Improved DP-27 impact sounds on metal surfaces. Improved Syringe sounds. Removed various duplicate sound files. Updated A-1H Skyraider 20mm firing sounds. Updated Argentinian Armed Forces victory music. Updated Canadian Armed Forces victory music. Updated Mud Walking sounds to remove metal noises. Updated PTRS-41 deploy sound to better sync with animation. Updated Panzerfaust firing sounds. Updated SVT-40 firing sounds. Updated WW2 Soviet victory music. Updated WW2 heavy crate dropping sound to use forklift sound. Updated heartbeat sound while wounded. Fixed FM Fap rifles not playing firing indoor sounds. Fixed PPD-40 firing sound not synchronized with fire rate. Fixed RPG-7 PG-7VL on Chechen 90 AT kits missing firing sound. Fixed missing firing sound with Chinese J10 SP Amraam launcher. Fixed missing firing sound with MEC Havoc SP Wire missile. Fixed missing firing sound with USA Apache SP Wire missile. Fixed missing vehicle alarm noises for UH-60 Passenger 6 and 8 seats. Fixed silent WW2 supply drop noises for Wehrmacht (Germans) and Soviets. VEHICLES: Added BMP-1 for Russia. Added Shilka for Russia. Added T-72A for Russia. Added J11A for China. Added UAZ-3151 with SPG-9. Added new desert and woodland digital camouflage textures for Chinese ground vehicles Type 95, ZBD-86, ZSL-92, ZBL-05, WZ-550, and ZTZ-99. Added woodland camouflage for Polish Humvees. Improved BMP-3 texture quality. Improved BRDM-2 texture quality. Improved BTR-80 and BTR-82 AM texture quality. Improved J10 texture quality. Improved LAV-25 texture quality. Improved M1 Abrams texture quality. Improved M2A2 Bradley texture quality. Improved SU30MKK texture quality. Improved SdKfz 231 and 233 turning radius. Improved T-90 woodland texture quality. Improved Tunguska texture quality. Updated Argentine CH-47C Chinook and British HC1 Chinook to be closer to the real-life counterparts. Updated NH90 to have no external fuel tanks. Updated T-90 desert to tricolor camouflage. Fixed Chinook being able to take off earlier than the rotor sound indicates. Fixed Chinook right gunner camera clipping through wall by slightly reducing the range. Fixed English inscriptions on Soviet M3 halftrack. Fixed MEC BTR-80A turret having wrong color. Fixed SPG-9 technical gun breaking after flipping over. Fixed UH1N right gunner getting stuck on exit. Fixed ZIS-5 wreck collision not allowing soldiers to climb on it. Fixed exit locations of AMX10RC. Fixed kit request not working on Chinese ZBL-08 APC's. Fixed missing reverse camera on Tigr. Fixed transport W-3 Sokol using CAS HUD. Fixed Bushmaster Jeeps moving back on it's own after exiting when in motion. WEAPONS: Improved texture quality of FAL. Improved texture quality of wooden M14. Fixed Alex Bor sniper not using woodland camouflage. Fixed Blowpipe reload animation playing while scoped in. Fixed Flak 88 not using gray camouflage on Soviet Maps. Fixed Russian Smoke grenades using grenade deviation. Fixed Starstreak missiles not detonating. Fixed inconsistent 7.62x25mm projectile setting resulting in more damage in some cases. Fixed weapon selection on ZIS-3 and SPG-9. Fixed FAMAS and M1 Garand Rifle Grenades reappearing after firing. STATICS: Improved LOD of some winter trees. Improved collision of some pine tree leaves to no longer block soldiers or bullets. Improved collision of some walls to be easier to jump over. Fixed the gap in the stairs of b_haus02x and added a ramp on the balcony to easier to walk in. LEVELS: General: Added seasonal winter 4km map Medelivka AAS16: USA vs Russia AAS32: UK vs Russia AAS64: Germany vs Russia AAS128: Wehrmacht vs Red Army Adak: AAS64: Fixed light coming from the ground. Assault on Grozny: Improved authenticity of signs on the map. Increased brightness. Fixed wrong Russian flags. Added new AAS128 layer. AAS64: Removed flag route in north-east forest. Replaced a Chechen transport truck with a logi. AAS32: Added Chechen rallypoint in the center of the city with 3 pickup kits. Replaced Chechen UAZ with SPG techie. AAS16: Removed flag route in north-east forest. INS64: Reduced Russian tickets by 100. Added one civilian car for Chechens. Added one SPG techie for Chechens. Replaced one Chechen transport truck with a logi. COOP64: Replaced T62 with T72. Battle of Kerch: AAS64: Added 2 minute delay to Soviet Trucks. Updated BT-7 delay to 20 minutes from 15 minutes. Updated BA-6 delay to 15 minutes from 10 minutes. Black Gold: AAS64: Switched J10 jet to J11A. CNC64: Switched J10 jet to J11A. COOP64: Switched J10 jet to J11A. Grostok: Added historical camouflage for BMP-1. Improved authenticity of signs on the map. INS64: Fixed floating caches. Reduced Russian tickets to 650 from 750. Updated SPG-9 to respawn. AAS128: Replaced T-90 with T-72B. Pavlovsk: AAS32: Fixed tank getting crushed by Tunguska spawn. Road to Damascus: Fixed missing ambient sounds. Saaremaa: AAS16: Fixed USMC not using scopes. AAS16: Added 1 APC per side. Yamalia: Fixed bad bush LODs.
  12. PR:BF2 v1.8.0.4 Changelog (2024/08/01) GENERAL: Fixed crashes related to Spanish localization. Fixed UAV flying too low. Fixed crash related to WW2 Soviet AT kits. MENU: Updated infantry map icons to be smaller. Updated font on squad leader map icons.
  13. PR:BF2 v1.8.0.3 Changelog (2024/07/28) GENERAL: Updated in game sounds to be deafened without affecting positional audio while dead. Updated requirements to neutralize a capped flag Neutralizing a capped flag requires minimum of 5 players Capping a neutral flag requires minimum of 2 players Reverted UAV camera controls to old system as new one caused issues with thermals. Updated UAV to have 100 second longer max loiter. SHADERS: Updated vegetation to use alpha-preserved mipmaps. MENU: Added high-res blueberry, SL, and Commander icons (including SL vehicle numbers). Added new WW2 halftrack icon. Added new WW2 bomber plane icon. Fixed wrong menu icons shown for passengers of vehicles. Fixed Polish Honker and Skorpion jeeps not having contrast shadow. Fixed Join by IP. Fixed Vietnam binoculars showing laser HUD. Updated WW2 fighter plane icon. Updated IFV icons for more contrast to APCs. Updated light, medium, and scout attack- and trans heli icons for more contrast between them. Updated Chinook icon to not look like 2 helis 1 blueberry. Updated stationary AAA and AT icons. Updated all technical icons for more contrast against other vehicles. Updated SPG technical to be more easily distinguished to other technicals. Updated rifleman and marksman icons to be more distinguishable to each other. Updated BRDM-2 and VN-3 icons to be more distinguishable to jeeps. KITS: Removed Rifleman AT Alt kit from German early WW2 faction. Fixed Soviet Ushanka hats floating on Stalingrad. Fixed Chechen and Militia 90 having no TNT on engineer. SOUNDS: Updated sounds of PTRS-41. VEHICLES: Added new BRDM command post for Chechen and Militia 90. Fixed Trucks slightly moving without a driver. Fixed feet of Russian 1990 soldiers clipping into transport truck floor. Fixed issue of not being able to request kits from WW2 vehicle depot. Fixed various land vehicles critical and water damage rate not being consistent. Reduced the speed of Sampan boat. WEAPONS: Fixed grenades and smokes disappearing briefly when thrown. Fixed unable to set sights using the Menusar UGL. Fixed time travelling DP27 on Stalingrad. Updated RPG43 model. LEVELS: Adak: General: Fixed vehicles taking damage while driving. Battle of Kerch: General: Added new loading soundtrack. General: Updated flag names to be more historically accurate. AAS64: Added 2 minute delay to Soviet logistics trucks. AAS64: Increased spawn delay on Soviet BA6 to 10 minutes. AAS64: Increased spawn delay on Soviet BT-7 to 15 minutes. AAS32: Removed invisible teleport to trenches. AAS32: Fixed Soviet artillery only spawning when Trenches flag is captured. Soviets should now have 10min artillery from the start of round. Grostok: General: Improved fps. General: Fixed deployables having desert texture. INS64: Removed misplaced caches in field. INS64: Removed one BMP-2 for Russia. Krivaja Valley: General: Fixed deployables having desert texture. Pavlovsk Bay: General: Fixed wrong texture on naval base sign. Road to Damascus: General: Fixed minimap having wrong grid scale. Stalingrad: AAS32: Added linear bleed instead of exponential. AAS32: Increased German tickets by 60. Stalingrad Summer: AAS32: Added linear bleed instead of exponential. AAS32: Increased Soviet tickets by 60.
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