Regarding the revive scripts. I'm assuming it doesn't override the ace wounding in any way. So for example you could you receive an incapacitating wound, and be on the ground bleeding out for a few minutes, then "die" and then the revive script kicks in keeping you "alive" for another 10 minutes. Or does the script kick in the moment you're rendered unconscious? Either way, I think 5 mins would be an absolute max amount of time, and possibly even consider lowering it further. If it's around 2-3mins, then it means that if someone in your team is hit by a lucky headshot, you have plenty of time to bring them back. But if someone rambo's off and dies there won't be enough time for a team to safely make their way to them, which seems acceptable. RE: Planes. Could it be set as a mission parameter? If we're running MSO with full enemy armor switch on, then having access to planes would make sense. If we're running just infantry/technicals then planes are a bit overkill. EDIT: One more thing that just came to mind. Could we have a searchlight or two pointed at the ammo crates at the spawn area. Loading in at night and trying to find them can be painful ;)