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ATTN PR ADMINS: PR COOP Server is on a NEW VERSION - Join the server at least once to register your new ID in server files, then send message to m823us or SemlerPDX and we'll restore it to the Admins list.       (dismiss this message by clicking the "X")  →


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About chickenjason123

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  • Birthday 02/10/1997

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  1. Need help, PC died.

    Something something My Analog Life Forums something something Toolkit
  2. Need help, PC died.

    Well if you don't mind about legality, you can always get LTSB from the high seas...
  3. COOP Campaign Battle VI

    inb4 Six-Day War 2.0
  4. As title, Player KacyperPL was stealing trans assets on the map Beirut Std, and was warned, then killed by me using commands for ignoring the warnings. Probably due to player saltyness, he used a RPG to kill the trans chopper flew by player Hoops0320. KacyperPL then disconnected from the server right after the committing the teamkill to avoid being banned. I hereby request a ban to the player KacyperPL for intentional TK and asset theft. Thank you for the higher admins for your assistance. Killstream screenshot can be provided if necessary.
  5. Server lock-out on Route E-106

    Yesterday, the server got locked out of a lost game on Route E-106 Std layout, where enemy has capped all the flags on the map and the game didn't end by itself, basically locking any non-admin players from the playing on the server. I had to run next manually to fix the lockout. Could someone either see what's wrong with the map condition or move the map further back on the map list?
  6. As title, player HuckleBerryP Tked 2 full squads of friendlies with a unannounced mortar barrage on map Operation Archer Std. at 1538 UTC, 9 Jan 2018. Incident: Players were assaulting flag Abandoned Compound (Players within flag 50m Radius). Suddenly player HuckleBerryP announced he is mortaring Abandoned Compound when no one requested mortar fire support. Round hit dangerously close with minimal TK as we could pull back/take cover in time. Player was warned by me verbally over inter-squad mumble chat. After capping said flag, area was cleared and players on flag started moving towards the next flag on foot. Suddenly a barrage of mortar fired by HuckleBerryP hit the flag and killed near 2 full squads of players. HuckleBerryP did not tell anyone about the mortar strike nor anyone requested said mortar strike on a capped and cleared flag. Said player was kicked by another admin before I could ban him for Asset abuse, Mass teamkill and clearly not understanding the server rules. I hereby request a 1 month ban for the player HuckleBerryP (Can be reduced with appeal). Thank you for the assistance.
  7. As title, player "= Tuilk 5" teamkilled 22..12 (Flying a trans chopper) with a M20 Super Bazooka in map Op. Barracuda Alt on the carrier intentionally. Date/Time: Approx 1503 UTC 23 Dec 2017 Said player attempted ban evasion by logging out as soon as the TK was commited. Requesting perm ban on this player, thanks for the help.
  8. As in title. Player escaped from server when he got reported and before I could apply a ban. Thank you higher admins for the assistance. Edit: Date: 9 Sep 2017
  9. Server crash on Bamyan Std

    As in title, it seems that on the map Bamyan Std, once the A-10 takes off and leave the ground, the server soft-crashes. It has been reproduced several times on patch .14 - .17 with the same method. Is this bug specific to VG COOP or on all PR Coop servers?
  10. As title, the player VitallBulett TKed a SPGAA in Bijar Canyon Std with a tank without IDing his target and logged out before a temp ban of 3 days could be applied on him. Could anyone apply it from the control panel? Thank you very much for your help.
  11. VG Project Reality COOP - Public Poll - Proposed Map Changes

    The problem of the whole removal of one-man assets and delayed spawn is that they are only suitable for the times where there are at least 20 players on the server including good players. If it is Euro/US Midnight/Morning then there are only 15-ish or even less ppl on the server + take the playerbase skill into consideration which varies a lot more compared to a few years ago (Patch <1.2) then it might drive people away from the server when they gets frustrated. Is it possible to extend the Low-pop/High-pop Config in the control panel to Map files also? So admins can change the maps according to player count and skill level. If not I would suggest keeping a small amount to map as before to act as low pop map/seeding maps. Also I think we can replace the tanks in asset-oriented maps to a 2:4 ratio (One Man:Two man) e.g. leave 1 or 2 one man tanks in kashan/khami while all the other APC/Tanks are two man so even in low pop times admin can just set those map to keep the game enjoyable for the players.
  12. VG Project Reality COOP - Public Poll - Proposed Map Changes

    IMO on most of the map A2A Jet should spawn instantly while heavy A2G should have a delayed spawn e.g. A-10, Apaches or anything with ATGMs. And I think we should keep some of the maps' asset one man (Just one or two) for low pop times or teams with really bad/uncooperative players.
  13. As title, the coop server is having bad lag spikes that lasts 20-30 seconds every few minutes, even on the first map after server crash. The lag brings down all flying assets as no one can control their chopper/jet. Could anyone look into this? Maybe the new settings/control panels broke the server?
  14. The Role of Commander in PR - a discussion

    Are the devs really that pants on head retarded? They don't even play test the maps already every time they push out an update (bugged navmeshs, broken designs like the runways after the physics update, wrong armor values in vehicles etc.), and now they are hash-checking the map files for no reasons other than keeping the servers to their "standards" ?
  15. FOB update

    IMO the problem is the variation of the player quality/skill level. When I'm online, even the easiest asset-heavy maps take at least 1hr30min-2hrs to finish due to how incompetent the "squads" are (wandering all over the place, flag jumping when there are only 1 functional squad etc.) Without building FOBs in the correct place the players won't even be able to get to the flag as no one will run transport/trans as suppressed by AA or APC/all ground transport vehicles got ditched somewhere far on map AND then all of them(Players) will spawn in the main or generally being useless. Basically it's like herding cats to finish a map before everybody quits and kill the server population. But then when there are at least 3 proper players online or 2 good squads and the round finishes in 30-45 mins and everybody steamrolls the bots. I suggest that we use the old wire need wrenching and other is instant build to keep the balance if the vehicle decay speed can't be fixed/set to deployment level.