=VG= keed 886 Posted March 19 Report Share Posted March 19 Event Time: Tomorrow, 20th of March 2000 GMT (PRT) Event Server: VETERANS-GAMING | DEV | TS3.VETERANS-GAMING.COM Sign-Up: Not necessary Requirements: ARMA 3 installed and up to date All Steam Workshop Mods here https://steamcommunity.com/sharedfiles/filedetails/?id=2115753805 downloaded and installed Teamspeak 3 Discord, if Tech Support is needed Snacks, Beverages and a happy face! Hello everyone, I am hosting a ARMA 3 Event tomorrow where I want to give anyone interested the opportunity to get on board. ARMA 3 can be off-putting to many players who just don't have the time to figure everything out on their own. On top of that the amount of mods and stuff to set-up can daunting and complicated. That's why, starting 2000 GMT tomorrow I will be available for the following services: 1 on 1 Set Up Support via Discord Share Screen In game Communication Tutorial with Radios (mucho importante!) Optimization Advice for Performance Game Mechanics Tutorial on request (Lazing, Artillery, Tanks, CAS, ...) Seasoned players are of course welcome as well and can help out, or do their own thing! The more the merrier! Cheers! 2 2 3 Quote Link to post Share on other sites
=VG= m823us 1,604 Posted March 19 Report Share Posted March 19 Very much love this idea! Hopefully we can get more people involved and play some larger missions 2 Quote Link to post Share on other sites
=VG= .Blizzard. 893 Posted March 19 Report Share Posted March 19 I will try to join. I want to play a bit as inf or in an asset. Also I might have to update it a bit, tomorrow. Not a big update though. I have to remove something that might be a visual inconvenience for some. 1 Quote Link to post Share on other sites
=VG= Kavelenko 1,625 Posted March 20 Report Share Posted March 20 I've got 62 mods loaded and its telling me I need more!!! FFS 1 Quote Link to post Share on other sites
=VG= .Blizzard. 893 Posted March 20 Report Share Posted March 20 It is because you are loading already existing mods. Please unload any mods that are not green in the list Quote Link to post Share on other sites
=VG= keed 886 Posted March 20 Author Report Share Posted March 20 We fixed it, the solution was what Blizzard said. 1 1 Quote Link to post Share on other sites
=VG= Kavelenko 1,625 Posted March 20 Report Share Posted March 20 Thanks for the Session guys! Quote Link to post Share on other sites
=VG= .Blizzard. 893 Posted March 21 Report Share Posted March 21 1 3 Quote Link to post Share on other sites
=VG= keed 886 Posted March 21 Author Report Share Posted March 21 GG everyone! 1 2 Quote Link to post Share on other sites
=VG= m823us 1,604 Posted March 21 Report Share Posted March 21 I would do this again. Really enjoyed the teamwork, the ability to just get together and capture objectives, use a tow to kill a HIND from over 1k away and just an overall great experience. So much for not being a SL again lol. Thank you all again! 2 Quote Link to post Share on other sites
=VG= TEDF 1,294 Posted March 21 Report Share Posted March 21 Was surprised by the trigger discipline. Don't know if you guys commited a local genoside after I left, but for the first 5 hours, only 1 civi casualty - quite impressive. 1 2 Quote Link to post Share on other sites
=VG= .Blizzard. 893 Posted March 21 Report Share Posted March 21 7 minutes ago, =VG= TEDF said: Was surprised by the trigger discipline. Don't know if you guys commited a local genoside after I left, but for the first 5 hours, only 1 civi casualty - quite impressive. Well... we were mostly afraid of you. After you left ... things went back to normal 1 Quote Link to post Share on other sites
=VG= keed 886 Posted March 22 Author Report Share Posted March 22 13 hours ago, =VG= TEDF said: Was surprised by the trigger discipline. Don't know if you guys commited a local genoside after I left, but for the first 5 hours, only 1 civi casualty - quite impressive. We executed our mission with professional accuracy and minimal collateral damages. ...or maybe cuz I wasn't yeeting vikhir's in an A10 that night. 1 Quote Link to post Share on other sites
=VG= Kavelenko 1,625 Posted March 22 Report Share Posted March 22 On 3/19/2021 at 10:29 PM, =VG= keed said: Game Mechanics Tutorial on request (Lazing, Artillery, Tanks, CAS, ...) I'd like to go over the specifics of lasing with CAS choppers specifically with you @=VG= keed, what I mean by that is locking on to a lase while I'm in the chopper. I remember having trouble with that on a previous event, and never got the hang of it. So if we could set up a scenario where someone could lase targets on the ground while I'm doing CAS (badly) that would be appreciated. Quote Link to post Share on other sites
=VG= keed 886 Posted March 23 Author Report Share Posted March 23 @=VG= Kavelenko Sure, we need more pilots. I got time this weekend. Quote Link to post Share on other sites
=VG= Kavelenko 1,625 Posted March 23 Report Share Posted March 23 @=VG= keed Roger Wilco! Quote Link to post Share on other sites
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