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Operation "Red Tide" Part III


TEDF

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Operation "Red Tide" Part III

6th of May 7pm GMT

PASSWORD:rushb

With the conflict winding down in Middle - East, all eyes are now turned to Europe, where the conflict between NATO and Russia has escalated even further. All diplomatic effords so far have failed and Russian troops have been spotted massing in their western border.

Briefing :

Event Info :

1. No signup is required to join the event. It is allowed to gather up people for squads beforehand.

2. The only spawn points will be in the main deployment zones. It is up to the team to build FOBs and deploy rallypoints to assure that key positions can be reinforced with manpower.

3. Logistics trucks are the only assets carrying supply grates. Troop Transport Truck carry 4 ammo boxes.

4. It is not allowed to leave the defence zones ( except Iron Ridge). It is not allowed to go into Russian deployment zones / camp enemy spawn points.

5. Deployable AT/AA launchers and handheld AAs  will be disabled.

6. Russians have brought in their heavy artillery units. Make sure to spread out your units. A jamming tower is available to be deployed by the commander which will make it harder for russians to coordinate arty strikes.

7. Maps will be added during the event week, at least 24h before the event

 

Commander Assets : 

The commander(s) will have additional resources that they can choose to deploy on the maps. To deploy the assets, commander(s) have to post below where they would like to deploy the asset. The choice must be done by 15th of April. After that the assets will be locked. If there's no commander signed up for any of the maps, the event host will choose 1 asset per map and places it randomly.

All the assets cost 20 tickets to deploy and are non respawnable.

assets available : 

3 x TOW launchers

2 x Milan launchers

2 x Static Stingers

1 x Jamming tower

 

Maps : 

 

1. Fools Road - US 101st Airborne vs Russian Spetsnaz & 3rd TankCompany

US Assets :  300 tickets

3 x HMMWV Uparmored

2 x HMMWV Support

2 x Troop Transport Truck

2 x Logistics Truck - non respawn

 

Commander : 

mm2ayul.png

 

US forces start from the Bluefor Base in the west and must rush to east to set up defences to hold off incoming russian forces. We estimate that we have around 5-10 minutes before the first enemy units arrive. 

Our supply lines have been cut off by russian paratroopers, meaning that these 2 logi trucks will be the only ones we are gonna get. Protect them at all cost!

Objective - Bunker must not fall until reinforcements arrive.

 

2. Dragon Fly - GER Panzergrenadier 122 vs Russian Spetsnaz

 

GER assets : 300 tickets

4 x Gwagon

2 x Troop Transport Truck

1 x Logistics Truck

2 x Fuchs APC - Non respawn

 

Commander : 

TsUI0Wj.png

 

Russian forces have the city surrounded from all sides except West. Russian airforce have dropped proximity mines north of the city, making our reinforcement access from that side impossible. 

Bluefor will be deployed from the camp Bushido and must rush to the positions in the city. We estimate that the russian forces will arrive within minutes.

The golden stars indicate bridges that our engineers have managed to detonate, blocking russian access to the areas marked on the map with red lines.

Our supply lines have been disrupted by enemy paratroopers, which makes it difficult to bring in additional supplies. Protect the logistics truck at all cost as it may take a while until a new one can be brought up. 

Objective - Camp Bushido must not fall.

Secondary Objective - Hold the city until reinforcements arrive.

 

 

3. Iron Ridge - FR Commandos Marine vs Russian Spetsnaz & 22th Mech. Batallion

FR assets : 400 tickets

3 x Troop Transport Truck

1 x Logistics Truck - non respawn

4 x VAB APC - non respawn

 

Commander : 

CTedaLc.png

 

French forces start from the industrial sector at north and must rush to their positions south. Russian forces have already been spotted in the region, giving us next to no time to prepeare our defences.

Our supply lines have been cut off, meaning that we are unable to bring in any additional supplies. Protect the logistics truck at all cost!

As the russians caught us with complete surprise, we dont have time to set up in the town further south. It is however possible to delay russian reinforcements by sending units to delay the russians getting hold of the city which will also delay their heavier reinforcements. Use caution though, as the Russians will still attack our main positions further north and spreading forces on two fronts may lead some of the units getting cut off and overrun.

Objective - The industrial base must not fall

Secondary objective - Hold the town for as long as possible.

 

Event Rules : 

1. Standard VG COOP server / TS rules

2. Map specific rules

 

Download : CLICK HERE

Install Instructions:
1) Download the file
2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.

4) Run PR
5) Create a local coop game and check that the event maps are in your maplist
6)If they are you're good to go for the event

 

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4 hours ago, Satirical said:

whats the jamming tower do owo

 

16 hours ago, =VG= TEDF said:

 

6. Russians have brought in their heavy artillery units. Make sure to spread out your units. A jamming tower is available to be deployed by the commander which will make it harder for russians to coordinate arty strikes.

 

aka less accurate and with longer delayed artillery strikes throughout the round

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A few questions:

1/ Is there a limit on how many map(s) a player can sign up for Commander?

2/ Is there a limit on how many type(s) of asset(s) a Commander can choose for their map?

3/ Is there a limit on how many asset(s) of a type a Commander can deploy, assuming 2 is not true? Otherwise, assuming 2 is true, does it mean a Commander can deploy all possible amount of the chosen asset type?

4/ Does the 20 tickets cost apply to a piece of asset, or a type of asset?

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34 minutes ago, SerEvergreen said:

A few questions:

1/ Is there a limit on how many map(s) a player can sign up for Commander?

2/ Is there a limit on how many type(s) of asset(s) a Commander can choose for their map?

3/ Is there a limit on how many asset(s) of a type a Commander can deploy, assuming 2 is not true? Otherwise, assuming 2 is true, does it mean a Commander can deploy all possible amount of the chosen asset type?

4/ Does the 20 tickets cost apply to a piece of asset, or a type of asset?

1. Nope

2. Nope

3. Jup

4. One asset = 20 tickets that will be taken from ticket pool

In total, there will be 5AT launchers, 2 AAs and 1 jammer for this event. It is up to commander to distribute them as he sees fit. 

For example, if commander chooses to deploy all 5 AT launchers on dragon fly, then he wont be able to deploy any more on other maps.

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Alpha Group is ready to deploy.

    Officer Kit - Kavelenko -  confirmed
    Medic 1 - BrokenArrow -  confirmed
    Medic 2 - -Faraday- - confirmed
    Breacher Kit - Stark58 - confirmed
    Automatic Rifleman - deathdealer203 - confirmed
    Lite Anti Tank Kit (LAT)  - FatAlbert - confirmed
    Grenadier Kit/Rifleman - I3RYAN -  confirmed
    Heavy Machine Gunner (HMG) / (HAT) - Random - unconfirmed

Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.

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Ok I hope this works out for us..

Fools Road:

Jamming Tower A2 KP9

TOW B2 KP5 (road junction, facing East),

Stinger A2 KP3 (on top of bunker)

 

 

Dragon Fly:

Stinger D6 KP8

TOW E6 KP7  (facing East)

 

Iron Ridge:

Milan J5 KP5 (on rooftop facing South)

Milan I3 KP8 (on road facing south)

 

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