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PR 1.0 Teaser Thread


=VG= Melon Muncher

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I'll update as its released.

Devcast #1
http://www.realitymod.com/forum/f380-project-reality-news/116128-project-reality-devcast-1-a.html

DevCast #2
http://www.realitymod.com/forum/f380-project-reality-news/117411-project-reality-devcast-2-a.html

French Forces 1.0 teaser
http://www.realitymod.com/forum/f380-project-reality-news/116804-project-reality-bf2-v1-0-french-forces-teaser.html

BETA
http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html
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Hence "some maps" so we'll problably lose another 10 maps and we'll be left with 4 maps for Co-op because the PR Devs don't care about Co-op. They've proved it over and over again, so I'm not expecting anything new and have pretty much gave up on PR altogether. We won't get more maps, we'll lose ones we already have. When they say we'll have a few maps, they mean the ones we already have, that they feel like converting. How many maps have we lost since v.86?

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Complaints have been mentioned. I have nothing further to add on that account, therefore I'll just sent my praise for what it is. Good work, Melon and the rest of the PR Dev team! I know what it's like to donate time to make a vision into reality - I also will look forward more to the PvP than COOP, because that is the main focus. I could hope for a playable COOP, too, perhaps it can be improved on later? So much to do just to get the PvP working, few workers, lack of time - I could understand the reasoning, and won't toss sour grapes around. I feel the same as those previous posters, though - I'm a COOP nut for sure, and only really, REALLY good games (and good teams) will pry me out into in the PvP World from whence I came.
!lol

It's the gameplay system that I truly admire in Project Reality - we watched as they tried to implement it in Arma 2, still a work in progress. Perhaps it will work better in the Arma 3 engine... time will tell.
The balance, the tactics, and the style of PR will always be a guiding set of concepts for any mission or game I work on for the rest of my life. Like many other great game systems, such as Planetside 2 (which I've recently been turned on to), and even Command & Conquer, there are a few games that set the bar for what should be expected by a gamer.

Battlefield 2 Project Reality will always hold such a place for me, gameplay standards that I as a mission maker will always need to measure up to.

Congrats, and looking forward to the release, for what it is.
!cheers

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Sorry Melon, non of my whining is directed towards you. But everytime PR gets updated, Co-op goes backwards. I've tried to talk to Salyer and other devs about it, but none of them seem to care other than Slayer. I've been bummed out with every update, and this last time we even lost Jabal!!

I'm not hating on you bro, just bummed that Co-op hasn't progressed along with Deployment.

Still love you man.
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