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Club Details and Interests

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  1. What's new in this club
  2. Mike Force mission edited to ACE with new Vehicles and weapons added. This is the required mod list for the Mike Force mission and likely the Vietnam Insurgency mission when its done. ACE- No medical CBA_A3 CH View Distance CUP Weapons CUP Units CUP Vehicles Remove Stamina Remove Stamina - ACE 3 No Weapon Sway Enhanced Moment ETS Zeus Enhanced M224 60mm Mortar ACE Unsung Redux Dev RHSUSAF DUI - Squad Radar
  3. In the process of adding Aircraft from the Unsung mod, trying to get them to play nice with the current mission scripts, but we may just have to rework some older scripts in to work for them. Next we're going to try and work in the insurgency Halo drop feature as well as vehicle rearm scripts if possible.
  4. The mission is done and running on the TBF Arma server. Current edit tasks: Rework restricted arsenal - Found the file, murdering it\ Edited, all weapons and equipment unlocked. - Done Adding QOI mods: Remove stamina, Remove weapon sway, CH View distance, Enhanced Movement, DUI Squad radar, Enemy Tagging system. - Done Rework or remove food system - have not been able to disable, but can edit and make it a passing thought. - Done Fiddle with FOB decay rate - Not Done with that being said, are there any other features people would like to see added or removed?
  5. I downloaded a old version of liberation on lythium... it works... would have to adapt it for us... also had to do some ARMA black magic in order to fix the mods that were legacy... but we could give it a try
  6. For the 6x6 they are cool, but useless since we do not have the range with the. they could be replaced by the SF ATF, for the chinook the CUP one works well just not as pretty.
  7. Great Emu war of 1932 https://steamcommunity.com/sharedfiles/filedetails/?id=485417177
  8. Let's get peoples opinion on two mods we currently have on the required list: 6 x 6 All Terrain Vehicle and the Boeing/SOAR MH-47E Chinook So the 6x6 first, I've heard concerns about the usefulness of its fuel economy being rather low, and another concern being that its rather slow and defenseless. While the positives being that it can carry ALOT of shit and that it does give us a nice little 60mm mortar with WP rounds. So far, I've noticed people have started ignoring the vehicles themselves and the 60mm being used sparingly. Now the Boeing/SOAR MH-47E Chinook It's a mod that was created in ARMA 2 and worked very well there, and once Arma 3 came out, it was ported over. However, this creates issues on that it does not fully behave like similar helicopters that were created in and for Arma 3, and it will not get a rework anytime soon. We currently have another MH-47 from another mod that was created in A3 and works a bit better then this mod. So I'd like to get some feedback on these mods, does anyone actually use them often, or are these mods that can be trimmed from the required mod list.
  9. I'd like to use this forum as a medium to discuss both the required mods and optional mods, get some feedback, ideas, or concerns out in the open for everyone to think and decide on. We'll start with the required server mods that we have current active. ACE - No Medical ACE Compats - RHS Compats CBA_A3 task_force_radio RHSUSAF RHSAFRF RHSGREF RHSSAF CUP Terrains - Core CUP Terrains - Maps CUP Units CUP Vehicles CU Weapons Zeus Enhanced Remove Stamina Remove Stamina - ACE 3 No Weapon Sway ETS - Enemy Tagging System Enhanced Movement DUI - Squad Radar CH View Distance FIR AWS F-16 Fighting Falcon F-15 Eagle A-10 Warthog 6 x 6 All Terrain Vehicle Boeing/SOAR MH-47E Chinook CLA Clafghan Fallujah Lythium Jbad The next list we have are the optional client side mods that some of our players use, the list was made optional to help those who do not have the hard drive space to spare after the required mods. Most of the mods on this list are cosmetic with some sound mods with jsrs and weapons, the items will not appear to those who do not have the mods loaded, but all mods will work client side. VSM All-In-One Collection USP Gear & Uniforms AIO USP Gear - ACE USP Patches & Insignias NIArms All In One USSOC_LITE_mas CIA_SOG_mas L3-GPNVGG18 Panoramic NV BettIR Apricot's MW NVG VFX JSRS JSRS - RHS USAF JSRS - RHS SAF JSRS - RHS GREF JSRS - RHS AFRF if you have any concerns or questions on any of the mods or how any of them work, feel free to post on here and it will be addressed.
  10. Here is to post mission concept you would like to play. Currently working and a somewhat dynamic hostage rescue with a few other objectives. Let me know.
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