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    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!
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=VG= TEDF

Operation "Red Tide" Part III

27 posts in this topic

Operation "Red Tide" Part III

6th of May 7pm GMT

 

With the conflict winding down in Middle - East, all eyes are now turned to Europe, where the conflict between NATO and Russia has escalated even further. All diplomatic effords so far have failed and Russian troops have been spotted massing in their western border.

Briefing :

Event Info :

1. No signup is required to join the event. It is allowed to gather up people for squads beforehand.

2. The only spawn points will be in the main deployment zones. It is up to the team to build FOBs and deploy rallypoints to assure that key positions can be reinforced with manpower.

3. Logistics trucks are the only assets carrying supply grates. Troop Transport Truck carry 4 ammo boxes.

4. It is not allowed to leave the defence zones ( except Iron Ridge). It is not allowed to go into Russian deployment zones / camp enemy spawn points.

5. Deployable AT/AA launchers and handheld AAs  will be disabled.

6. Russians have brought in their heavy artillery units. Make sure to spread out your units. A jamming tower is available to be deployed by the commander which will make it harder for russians to coordinate arty strikes.

7. Maps will be added during the event week, at least 24h before the event

 

Commander Assets : 

The commander(s) will have additional resources that they can choose to deploy on the maps. To deploy the assets, commander(s) have to post below where they would like to deploy the asset. The choice must be done by 15th of April. After that the assets will be locked. If there's no commander signed up for any of the maps, the event host will choose 1 asset per map and places it randomly.

All the assets cost 20 tickets to deploy and are non respawnable.

assets available : 

3 x TOW launchers

2 x Milan launchers

2 x Static Stingers

1 x Jamming tower

 

Maps : 

 

1. Fools Road - US 101st Airborne vs Russian Spetsnaz & 3rd TankCompany

US Assets :  300 tickets

3 x HMMWV Uparmored

2 x HMMWV Support

2 x Troop Transport Truck

2 x Logistics Truck - non respawn

 

Commander : 

mm2ayul.png

 

US forces start from the Bluefor Base in the west and must rush to east to set up defences to hold off incoming russian forces. We estimate that we have around 5-10 minutes before the first enemy units arrive. 

Our supply lines have been cut off by russian paratroopers, meaning that these 2 logi trucks will be the only ones we are gonna get. Protect them at all cost!

Objective - Bunker must not fall until reinforcements arrive.

 

2. Dragon Fly - GER Panzergrenadier 122 vs Russian Spetsnaz

 

GER assets : 300 tickets

4 x Gwagon

2 x Troop Transport Truck

1 x Logistics Truck

2 x Fuchs APC - Non respawn

 

Commander : 

TsUI0Wj.png

 

Russian forces have the city surrounded from all sides except West. Russian airforce have dropped proximity mines north of the city, making our reinforcement access from that side impossible. 

Bluefor will be deployed from the camp Bushido and must rush to the positions in the city. We estimate that the russian forces will arrive within minutes.

The golden stars indicate bridges that our engineers have managed to detonate, blocking russian access to the areas marked on the map with red lines.

Our supply lines have been disrupted by enemy paratroopers, which makes it difficult to bring in additional supplies. Protect the logistics truck at all cost as it may take a while until a new one can be brought up. 

Objective - Camp Bushido must not fall.

Secondary Objective - Hold the city until reinforcements arrive.

 

 

3. Iron Ridge - FR Commandos Marine vs Russian Spetsnaz & 22th Mech. Batallion

FR assets : 400 tickets

3 x Troop Transport Truck

1 x Logistics Truck - non respawn

4 x VAB APC - non respawn

 

Commander : 

CTedaLc.png

 

French forces start from the industrial sector at north and must rush to their positions south. Russian forces have already been spotted in the region, giving us next to no time to prepeare our defences.

Our supply lines have been cut off, meaning that we are unable to bring in any additional supplies. Protect the logistics truck at all cost!

As the russians caught us with complete surprise, we dont have time to set up in the town further south. It is however possible to delay russian reinforcements by sending units to delay the russians getting hold of the city which will also delay their heavier reinforcements. Use caution though, as the Russians will still attack our main positions further north and spreading forces on two fronts may lead some of the units getting cut off and overrun.

Objective - The industrial base must not fall

Secondary objective - Hold the town for as long as possible.

 

Event Rules : 

1. Standard VG COOP server / TS rules

2. Map specific rules

 

 

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yay, more defensive maps!

looks awesome

 

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whats the jamming tower do owo

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4 hours ago, Satirical said:

whats the jamming tower do owo

 

16 hours ago, =VG= TEDF said:

 

6. Russians have brought in their heavy artillery units. Make sure to spread out your units. A jamming tower is available to be deployed by the commander which will make it harder for russians to coordinate arty strikes.

 

aka less accurate and with longer delayed artillery strikes throughout the round

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I like the additional asset placement by the commander. I assume they are destructable and won't respawn?

This episode looks awesome. Probably can't make it again though. 

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A few questions:

1/ Is there a limit on how many map(s) a player can sign up for Commander?

2/ Is there a limit on how many type(s) of asset(s) a Commander can choose for their map?

3/ Is there a limit on how many asset(s) of a type a Commander can deploy, assuming 2 is not true? Otherwise, assuming 2 is true, does it mean a Commander can deploy all possible amount of the chosen asset type?

4/ Does the 20 tickets cost apply to a piece of asset, or a type of asset?

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34 minutes ago, SerEvergreen said:

A few questions:

1/ Is there a limit on how many map(s) a player can sign up for Commander?

2/ Is there a limit on how many type(s) of asset(s) a Commander can choose for their map?

3/ Is there a limit on how many asset(s) of a type a Commander can deploy, assuming 2 is not true? Otherwise, assuming 2 is true, does it mean a Commander can deploy all possible amount of the chosen asset type?

4/ Does the 20 tickets cost apply to a piece of asset, or a type of asset?

1. Nope

2. Nope

3. Jup

4. One asset = 20 tickets that will be taken from ticket pool

In total, there will be 5AT launchers, 2 AAs and 1 jammer for this event. It is up to commander to distribute them as he sees fit. 

For example, if commander chooses to deploy all 5 AT launchers on dragon fly, then he wont be able to deploy any more on other maps.

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Well sorry for not coming to the last one something popped up is there a squad now?

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Alpha Group is ready to deploy.

    Officer Kit - Kavelenko -  confirmed
    Medic 1 - Cptn Wonderful -  unconfirmed
    Medic 2 - -Faraday- - confirmed
    Breacher Kit - Stark58 - confirmed
    Automatic Rifleman - necrodude -  unconfirmed
    Lite Anti Tank Kit (LAT)  - FatAlbert - confirmed
    Grenadier Kit/Rifleman - I3RYAN -  confirmed
    Heavy Machine Gunner (HMG) / (HAT) -  deathdealer203 - confirmed

Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.

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Bump.

1 day left until Commander's assets are locked. 

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I will go commander on all maps. How specific do I need to be about where I want the assets? Just the map or grid square and kp?

 

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Map - What type of asset, how many, and location. 

Example - F Road, 1 x TOW E7 kp5, 1 x jamming tower A13 kp1. 

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Ok. I'm pretty busy today. Can I have til 5pm my time (its 9:37 am now) to figure it out?

 

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Also, does the radio jammer have an active range/radius?

 

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Yee, Take your time. No rush. I can add the stuff in late stage as well when needed 

The radio jammer covers the entire map. 

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Ok I hope this works out for us..

Fools Road:

Jamming Tower A2 KP9

TOW B2 KP5 (road junction, facing East),

Stinger A2 KP3 (on top of bunker)

 

 

Dragon Fly:

Stinger D6 KP8

TOW E6 KP7  (facing East)

 

Iron Ridge:

Milan J5 KP5 (on rooftop facing South)

Milan I3 KP8 (on road facing south)

 

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By the way everyone, when TEDF is talking about Russian arty, he means that Area attacks will be called on us during the fight. Be sure to stay near hard cover!

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make sure to bug test it for the new update <3 

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18 hours ago, HaterOneActual said:

I will go commander on all maps. How specific do I need to be about where I want the assets? Just the map or grid square and kp?

 

That's gonna be awesome Hater, good luck mate.

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