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=VG= Melon Muncher

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Everything posted by =VG= Melon Muncher

  1. Alright, a few major things! THE DATE HAS CHANGED, the event will now be held on FRIDAY THE 10th this is due to PRT falling on the same day and losing quite a few player to it. THE DOWNLOAD IS UP!!! check the first post On karbala there are only insurgent pickup kits, no US weapons. (time constraints) On Bamyan, the convoy has had some major gameplay changes to make apc play more fun and hopefully keep them in a supporting role instead of hidden away. APCs will respawn after 10 minutes, so there will always be apcs available. There is a vehicle depot at the start point, so apcs can repair and rearm but no logistics. Once an apc is tracked it's pretty much a lost asset. Combat engineers can no longer repair the warriors Heres a few screens from the test session, karbala and building the bridge on beirut
  2. Let'sget some excitement happening again. Signups are open, I hope we get some commanders for all maps, COs will get a full brief to make some useful battleplans. Remember it's 2 slots per person atm more later if they're not filled. Make sure if you signup you will be attending or give enough time prior so we can change. ATM I have, made a new navmesh for bamyan and iron ridge so bots are working well. Made some nice night settings for karbala, complete with streetlights. I've also destroyed the bridge on beirut. only things left to do is some minor work, making pickup kits for karbala, militia helicopter and pilot kit and the helicopters for beirut. Then it's some quick private testing and we're golden. Melon
  3. EVENT DATE : FRIDAY the 10th of FEBRUARY 9pm PRT/GMT I know what you're thinking, Melon, why are you are you doing this so soon. Because I'm going on holidays in a week and I want to run this event when I get back, otherwise it's going to be 5+ weeks wait. So, here it is. after a successful first event and hoping for an even more successful second round of Melon's bot shooting you in the head the second you look out a window extravaganza!!! The rules are the same as the last, if you don't remember, here's a recap: Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event In addition there will be changes to the coop gameplay: FOBs, foxholes and razorwire will need to be shovelled Squad leader spawn-point is removed Ticket count will matter 2 minute wait between each kit request. Squadless kick is in effect +Map specific changes Signups are open, please choose no more than two positions until the final three days when more may be acquired. Infantry squads will not need to signup for the event, nor will squad members, but leaders may organise their own squad for the event. Entry is simple, download the files (link). Check the forums on the day for server password. Join the server. Have fun. Iron Ridge Militia Rebels Vs USA MILITIA Assets 150 tickets 1x MI8 transport helicopter 2x Ammunition Technicals USA Assets ??? Militia forces will spawn inside the city, rallypoints will last 3 minutes before disappearing. After that the only way into the city is via MI8 helicopter leaving the farm in the SE corner of the map. US Forces will attack only as infantry, but after capping the first line of defence will gain heavier assets. Militia needs to bleed US tickets before losing all of their own. Commander : TEDFPilot : SYDNEY BEIRUT ISRAELI DEFENCE FORCE Vs MIDDLE EAST COALITION IDF Assets 300 tickets 2x Merkava MBT 2x UH-60L 2x Logistics Truck 2x HMMWV 50 cal MEC Assets ??? IDF Forces will assault objective A from the carrier via helicopters and the docks via land assets. MEC engineers have destroyed the bridge at point A so logistics trucks will need to deploy CSBs (close support bridges) to cross Infantry is expected to defend the fragile logistic trucks as this arduous task is completed. All points marked B are available for capture after A, followed by C then round completion at point D. UH60 will only be able to drop ammunition boxes, so no FOBs can be built across the river until the bridge is repaired Commander : TEDFPilot #1 : 22.12Pilot #2 : SLEDGEHAMMERTANK #1 Driver/Commander : KEEDTANK #1 Gunner : SYDNEYTANK #2 Driver/Commander : DOUBLE13TANK #2 Gunner : SPARTANISH KARBALA INSURGENTS Vs MIDDLE EAST COALITION INS Assets 300 tickets Ammunition Technicals MG Technicals AT Technical MEC Assets ??? INS forces are required to hold the city. Points marked with A are the outer perimeter. Points marked with B are the inner. C point is the final standpoint. Once an outer perimeter flag is capped MEC will attack the following inner perimeter flag. Example; North west flag A is captured, MEC will attack north west flag B Ins forces will spawn randomly throughout the city, only rallypoints are able to be deployed, FOBs are disabled. Commander : MELON BAMYAN British Forces Vs Taliban BAF Assets 400 tickets 3x Warrior APC 1x Lynx Transport Helicopter Taliban Assets ??? UK Forces are to proceed to extraction point, capturing checkpoints along the way.Taliban will be on the defensive.Infantry cannot change the state of the flag, only land assets and only while manned. Extreme care must be taken to keep the assets aliveLoss of a Warrior will cost UK forces 30 tickets. APCs are confined to the area withing 30m of the road on the route, no camping in the hills Commander : BLAZERRRRR!!!!Pilot #1 : KEEDWarrior #1 Driver/Commander : SPARTANISHWarrior #1 Gunner : SLEDGEHAMMERWarrior #2 Driver/Commander : Warrior #2 Gunner : JERSANSWarrior #3 Driver/Commander : TEDFWarrior #3 Gunner : Sydney DOWNLOAD: LINK Install Instructions: 1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc. 4) Run PR 5) Create a local coop game and check that the event maps, (Bamyan Event, Beirut Event, Iron Ridge Event and Karbala Event) are in your maplist 6)If they are you're good to go for the event
  4. Anyone is free to make an event. I'll certainly help as much as I can, though if it requires modding expect me to either say it's impossible or I'm too lazy. Thread locked
  5. Sorry forgot the password, should be up Thanks for the kind words, planning another in 2-3 weeks
  6. T-12 HOURS Until start FINAL PRE-EVENT POST I know this has been said before, but I want it to be abundantly clear; THERE IS A ZERO TOLERANCE POLICY FOR THE EVENT, YOU WILL BE REMOVED FROM THE SERVER IF YOU ARE BREAKING RULES FOR THE DURATION OF THE EVENT, IF NOT LONGER!!! With that out of the way, anybody who is not on the signup list may be removed at any time to make room for those in the signup list. Infantry squads are not signup positions, only vehicle operators and commanders are safe. Those in TS3 remember it is an open channel to all those present, spamming or excessive shit spewing will get you kicked from TS. Mumble spam or music will get you booted from the game. Do not, I repeat, DO NOT spam a million bug reports or complaints are me, I will have no patience for the usual whining. I have had no requests for install assistance so I assume you all managed it successfully. I am on TS for 2-3 hours after this post, come find me if you need it, after that I will not help anybody. If the server crashes the event will restart at the map it crashed on. If it's a map issue the next map will be run. SERVER PASSWORD : TEDSUX
  7. Friday 13 at 11am for recon in Hawaii 1pm East coast us 4pm west coast 9pm Uk 10pm west europe 11pm east europe 7am east Aust on 14th
  8. Okay, so lots of interest delovoping including PR pubbies, which is good! I want to make it clear any rule breakage will be treated with zero tolerance, expect a heavy handed approach toward deliberate griefing. We still need some more commanders, lashkar could very well use one with his CO rallypoints. To give some insight on gameplay, I've made a 2 minute delay between kit requests, as well as limiting rifleman to 1 per squad. Both to stop rifleman ammo spam. FOBs, Razorwire, and sandbags need to be shoveled
  9. The bot's on blufor don't spawn because it's designed for human team. The helis spawn times are weird and I'm not gonna go into detail, they spawn sometime around 7 minutes into the game. and I can't seem to get a sooner spawn without too quick respawn. I didn't have time to look for a fix. Yep just play it safe on Ramiel, bots shouldn't be spawning right next to vehicles so no insta RPG. a well formed defensive circle should deal with most threats. Rematch? Depends on how fast you lose. If the event runs well I don't see any reason not to run it again, though I have some cool ideas for other maps if they do run well and it's a sucess.
  10. please run windowed mode. see if there's an error message. Also what maps, or is it all?
  11. Download is up, install instructions on the bottom of the first post. I down't want a million people joining TS asking for help an hour before the event starts so if you have issues make sure to ask well beforehand. The maps might sort of work in local, and some might not, either way they are designed for human team vs bot team so any bots on BLUFOR will have issues
  12. New rule guys, 2 positions max. let some others have a go if they want. If the slots aren't filled then I'll open them for you. @=VG= TEDF @Rotblut @SerEvergreen please choose the two you fave, you guys have first pick
  13. EVENT DATE : Friday the 13th at 2100 GMT/PRT (or 9pm GMT) SERVER PASSWORD : TEDSUX (allcaps) Welcome to the first and hopefully not last PR co-op event. Long story short I've spent a long time modding PR as some of you know and I've learnt a few things over the years. These events fall into a more serious category regarding difficulty, but hopefully just as fun as regular PR. Signups are now open and available for asset positions and commander, infantry squads will be made on the day as per regular PR Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun. Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect less leniency to rule breakage and bending during the event In addition there will be changes to the coop gameplay: FOBs will need to be shovelled Squad leader spawn-point is removed Ticket count will matter 3 minutes wait between each kit request. +Map specific changes Khamisiyah US Army Vs Syrian Rebels US Assets 150 tickets 4x MH6 transport helicopters (spawn delay) SR Assets ??? US Forces will spawn at the airfield and prepare for assualt, there are eight bunkers to capture in any order. Both CQB and long range night time fighting Commander : Pilot #1 : SYDNEYPilot #2 : MELONPilot #3 : RECONPilot #4 : BRYAN Commander : TEDFChinook Pilot : PISSBLITZ RAMIEL US Army vs ARF US ASSETS 500 Tickets 2x Stryker APC (non-respawning) 1x HMMWV 50 cal (non-respawning) 2x UH-60 Blackhawks (10 min respawn) ARF ASSETS Expect ARF defensive positions ??? US Forces are to proceed to extraction point, capturing checkpoints along the way. ARF will be on the defensive, unable to recapture any lost flags. Infantry cannot change the state of the flag, only non-respawning land assets and only while manned. Extreme care must be taken to keep the assets alive Loss of a Stryker will cost US forces 200 tickets, loss of all land assets will result in a loss. Engineers can repair both HMMWV and Strykers Commander : TEDFPilot #1 : SYDNEYPilot #2 : Stryker #1 Driver : MARTINStryker #1 Gunner : SEREVERGREENStryker #2 Driver : DOUBLE13 Stryker #2 Gunner : JERSANSHumvee Driver : BRYANHumvee Gunner : JAKI OPERATION BARRACUDA FRANCE Vs CHINA FR ASSETS 300 Tickets 2x Panther transport Helicopters (5 minute delay) 1x NH90 transport Helicopter (5 minute delay) 1x Tigre attack Helicopter (10 minute delay) 4x assualt boats (5 minute delay) CH ASSETS ??? Standard AAS Commander : Pilot #1 : SYDNEYPilot #2 : JAKIPilot NH90 : SEREVERGREENTigre Pilot : TEDFTigre Gunner : JERSANS DOWNLOAD: LINK Install Instructions: 1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc. 4) Run PR 5) Create a local coop game and check that the event maps, (Khamisiyah Event, Lashkar Valley Event, Operation Barracuda Event and Ramiel Event) are in your maplist 6)If they are you're good to go for the event INF Squads INF Squad 1: CheekiBreeki SL: =VG= Double_13 VODKA SkitalezVODKA Dragovich VODKA Jersans VODKA Un4given VODKA Sweetwarrior Lysander94 22..12 INF Squad 2: HATER INF SL: HaterOneActual PissBlitz Ryan TT Doc.Moon JCLA3114 Spartanish Xenalite Knifer INF Squad 3: Kiwi Squad SL: Kavlenko InchPincherToo cptn_wonderful Brokenarrow =VG= Eclipse002 ArchTop Daniel75 RotBlut INF Squad 4: Leftovers SL :=VG=keed =VG= PBAsydney Unassigned =VG= TEDF =VG= Jaki =VG= MELOOOOON =VG= Recon Badploy I3RY4N zero_tolerance_s Martin SerEvergreen Combined Count: 35
  14. If they don't join a squad and play as a team what makes you think forcing them to join a squad is going to make them anymore of a team? If the server is full and there are no afk players, and there are people on TS who want to join, I think it's fair to say the unsquaded can be kicked, but only when those conditions are met which is next to never
  15. 1) No, we do not have a forced squad rule nor is it to be enforced by our admins. 2) No, you're admins to keep the server in order. You're not required to lead squads or play anyway you don't actually want to. (Besides abiding by the rules) Play the position you want to play. 3) Unless it's a full squad or close to it I normally have no issue with it. I believe in not causing drama when there's no need, If the pilots are happy I don't care. 4) Yes, because there is a chance for the enemy to recapture. Obviously it takes less to defend than to offend, so the more capable squads should be on the offense. 5) Depends on the situation, but it may fall under disruptive gameplay and you can resign. You don't need to obey order but should at least consider all valid orders.
  16. Now, you were very clearly warned multiple times. And I went and had a look at the chat logs which shows you spamming useless, annoying shit. So... You're very much in the wrong here and deserved what you got.
  17. Please try to understand that telling us to "fix" the server crashes isn't possible unless we have information on what's happening. If you want to help please tell me, The map it crashes on, the map you played before the crash and if possible, the map before that as well as anything else you think miught be useful
  18. @=VG= SemlerPDX Feel free to edit the format as you wish. @Acromartslinking rules is too difficult
  19. That's exactly what Means. APC squads get the claims on APC and IFV assets, mech inf gets left overs
  20. It's complicated, the opfor layouts can only be done when both teams speak the same in game language, Russia and Militia / Mec and insurgents. Otherwise the languages are messed up, example muttrah as opfor layer the MEC would speak american and Americans middle east language. I need to have my [R-Dev] tags show on my name for these posts! BTW, in case anyone was unsure, this looks great and my first post was sarcasm
  21. No 7 gates No Quinling No Burning sands mk.1 No Ejod Street 2 Jalalalalalalalabad Road Rage Bleugh Just rename it the PR crappack
  22. Locking this before it gets out of hand. Keep threads on topic Opfor didn't work due to some technical problems, hopefully we can have another crack at it in a few weeks. Any reports of abusive admins can be sent via pm to me, semler or Ted
  23. Guys, please put the layer in as well. Thanks. Also, I'm having problems with internet. On mobile data now so unless it's fixed today, no changes until at least monday.
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