The error you see aabout the vehicle names itself is generic. It just means something somewhere else is not properly named / coded based on mission design and not sqf language. Problem is it won't tell you where the real issue is. The main issue is the scripts that counts the vehicles begins properly and does it's little count. When it reaches the last vehicle instead of closing that loop it repeats and makes vehicles again. and again and again. It does the same thing for the AI per player. Somewhere there is a coding error that's obsolete and needs to be redone. The other problem is that Arma 3 and anything dynamically created cause problems. It piles up obsolete information on the cpu until the server can no longer handle all the little requests for info that really are no longer relevant to the mission. It was the same way in A2 Insurgency. That's why server restarts were needed occasionally to clear that 'array'. It's just sad that this is magnified in A3. This issue is not limited to Insurgency. Any mission that creates or spawns an object adds to cpu load. These objects can be anything including ai, weapons, items, vehicles etc. Even if you use a cleanup command the server is still trying to track these deleted 'dynamically created objects' and send the information to the client. Even though the 'object' is no longer relevant the server is sending a packet to the client talking about this 'object' that once existed. Eventually enough 'objects' are created that the server can no longer update all of the clients effectively. This is were the server FPS starts to drop and eventually it becomes so overwhelmed it is unplayable. This issue is magnified if the clients are creating the object instead of the server. Almost every mission creates stuff over and over. Even if you had a vehicle at the start you may still spawn a replacement when it's lost. Unless of course you made everything indestructible. Insurgency type missions are very intensive when it comes to spawning stuff. AI being the biggest load followed by the support system and then the base vehicles. But other missions also suffer. Some worse than others. The current life missions are one example. Within an hour of a life mission's restart the server is degraded by excessive crap spawned by clients. Cars, clothes, items, guns etc. with each item being tracked by that poor little server and it's trying to update every client about these things even when it's no longer relevant. The short answer is Insurgency may never reach the same level of playability as long as the server is unable to be cleansed of old dynamic spawns. I' really afraid it may need a major rewrite regardless if we can get this version working. If a major rewrite is done it's the dynamic nature of Insurgency that I would like to preserve. The random and scalable playability is Insurgency's greatest strength and also it's Achilles heal.