What about the insurgency radio trigger? It'll show 1-1-A and the player name and then you can print out the class aswell I guess. Edit: Don't know what the COIN interface is. Good idea. If the show class/whatever stuff is in an .sqf file we can set it to activate using the Radio. COIN interface is what is used in Warfare mode to purchase buildings/items. had something like that for a mission I made a while ago, never had time to test it tho. _pos = (getPos (leader (group player))) findEmptyPosition [5, 20, typeOf (vehicle player)]; still a lot more stuff to check, alive, waiting for heal, maybe surfaceiswater, enemies nearby etc Hey..you sound like you know what you're doing... Semler.. chain this guy to the floor and don't let him leave..lol I remember I had to edit a mission.sqm (including all 64 sub-classes, manually) just to get the order you see in the lobby the way I wanted it. good times If memory serves it lists the player slots in the order they were placed in the editor.. which is crazy. We had this problem on the Domination server as well. I took a quick look at defuse.sqf script and from what I could see everyone can defuse mines, only engineers will have a 100% success rate while others have an if(random 2 < 1) Actually I like this better than Eng only.