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=VG= Fastjack

VG Clan Member
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Posts posted by =VG= Fastjack

  1. SU just jumps you from site, to site, to site, based on your Likes


    So for excample:
    If i LIKE some moddingcommunity sites like BF2 or Arma topics/threads, SU salvage those informations about ME and let me STUMBLE on/to other sites, they have other informations about my bf2/Arma activities like news, updates whatever and maybe other mod'able games.

    Is that correct
  2. !clown CC,

    i'm able to use google and i did it before but i linked to a site with JOIN FOR FREE.
    I dont know anything about STUMBLE (first time i noticed) and without background informations Fastjack isn't willing to sign up on unknown things.
    Seriosly CC, what is Stumble? I think it's like an social network but what is differently?
    Is it like a Facebook for gamers like GameBook?

  3. BMP and Bradley firing a ATGM. It's an anti tank guided missiles like the TOW missile.

    Merkava: this tank can shot an ATGM too. So with what weapon u fired on the tank T.E.D.F ? The AT round or the ATGM?

    I believe, 4 LAT missiles can kill a tank, if u hitting the lower back.

  4. He said he'd lease it to me for $3k/mo..LOL I about shit myself. If I had $3k to lease something it would be a damn Ferrari!


    For 3000$ per month .... ??!! 36000$ per year ?!
    Say him, for the half, we're able to send him an Mr.Johnson, every !spite month, who will take care of his ravenousness.
  5. That is the problem with citymaps like muttrah or ramiel and missiles weapons.
    Sometimes it's really strange with handheld AT's.
    Problem are the deviation settings in the tweaks.

    U get the best hit results under following conditions:

    Standing still - aim slowly (keeping in mind the mindistance of 10m) and do that 6.75 seconds before u firing on targets.
    RPG's need 8.5 seconds to be really ready (i mean, firing without deviation tweak penalties).
  6. I have also notice that, if you shoot at key points of the vehicles you can take them down quick, is always good to keep that in mind when you enter in the battlefield!


    Maybe someone can test and confirm this vulnerable spot of the spandrel.
    I needed 6 or 7 mag's (semimode) and the TOW starts burning and explode.





    I did that with an canadian rifle (C7 or C8 idk) but it can tested with M4's too. Same ammotype (556_45_r).


  7. Well the rifles are basicly what terremer said an ak is about the same as an m4 and the lmg are about the same



    !vampire

    That is not correct!




    There are differences but u can't see it.
    The PR-Devs obeyed (irl) the calibres of the weapons an created for them projectiles.
    The m4's (eotech/aimpoint/ironside or scopeversion) 5.56x45 projectils and AK's 47 7.62x39

    ---------------------- M4 -----------------------------
    ObjectTemplate.projectileTemplate 556_45_r
    ObjectTemplate.velocity 884
    ---------------------------------------------------------
    ObjectTemplate.material 3556
    ObjectTemplate.damage 36
    ObjectTemplate.minDamage 0.4
    ObjectTemplate.DistToStartLoseDamage 400
    ObjectTemplate.DistToMinDamage 1000
    ObjectTemplate.gravityModifier 0.3

    --------------------- AK-47 ------------------------
    ObjectTemplate.projectileTemplate 762_39
    ObjectTemplate.velocity 715
    ------------------------------------------------------
    ObjectTemplate.material 3762
    ObjectTemplate.damage 50
    ObjectTemplate.minDamage 0.4
    ObjectTemplate.DistToStartLoseDamage 200
    ObjectTemplate.DistToMinDamage 1000
    ObjectTemplate.gravityModifier 0.3

    Projectiles losing damage at different ranges.
    MATERIALs have characteristics like resistance, minimum damageloss, friction, elasticity and more abilities.
    Not to forget, the Damage output of the primary projectiletweak.

    If the projectile (material3762 5.56x45) collide with another object (material25 Human_head), both materials gonna compared and caluclated. Some Materials absorbing damage like body armors or else.
    I don't know the exact multiplicators but head has an damage multiplier like 3.
    It works like that but with MaterialCells. Hard to explain.

    Excample:
    U aiming at an enemy, range under 400m with your M4 and pull the trigger.
    Ur bullet hit the head with a base damage of 36 (multiplier head 3) = 108 - (head_material absorbing 0.01% =1.8) final 106.2 damage.
    An soldier have actually 100 hitpoints. U killed him.
    The THING with "not revivable" is triggered by pythoncode.

    Other aspects are, that the 5.56x45 flying faster as 7.64x39 and losing damage at a range at 400m (7.62x39 at range 200m)
    But AK's better in CQB. More damage and fullautmode. M4 have only semi- or burstmode.

    The _r behind the 556_45_r standing for, if the projectile causing richochets.

    Vehicles have not only different HITPOINT values ! They have different Materials at different locations too like heli_armor and cockpit_glass_penetrable.
    I mentioned it because yesterday on Lashkar deployment : BLUFOR C4'ed our ammocache and a chopper tried to evac the team.
    He tried it too close to me. With a smile in my face and a full mag .....ratarattarratttarrrattta.
    Than ... the Mumble message ... Chopper going down ... pilot shot .... the secondary pilot switched and did an amazing emergency landing betwen trees in a valley. He went out to heal himself with bandages and started the engine.
    We naded him.

    Interresting topic, somethings must be researched! !eatmyuzi

    And here are small hind : shot in the legs
  8. Steelrain, this is Raptor, adjusting fire systemated .. over ........
    Raptor, steelrain adjust fire to systemated .. out ......

    1. It's in the vehicle_client.zip/common/radiochatter/sound/radiochatter.wave file:
    U can replace this sound by ur one, if u give ur soundfile the same name radiochatter or ...
    2. u tweak the Tweakfile. Its in the vehicle_objects.zip/common/radiochatter/
    Open tweakfile (notepad) and replace 3 times (Fire1P / Fire1P_Outdoor and Fire3P) the radiochatter.wav with ur NAME_OF_THE_WAVE_FILE.

    From this :
    ObjectTemplate.soundFilename "objects/vehicles/common/radiochatter/sound/radiochatter.wav"

    to this :
    ObjectTemplate.soundFilename "objects/vehicles/common/radiochatter/sound/SpeirsSound.wav"


    Speirs, i need an "ringing mobile phone" sound (4 seconds is enough) for my botmodded IED's.

  9. Hey mates,

    finally, i found a solution for long startup times for Project Reality.

    Inside of ur Profile folder "documents/BF2/your profile/0001" is a con file called "General".
    Open the "General" con file and u will find some lines with "favorite server".
    Deleting this lines, will boost ur logintime of pr because bf2 don't will check anymore ur favorite servers in this con file.
    To many favorite server entries causing long startup times for PR and maybe for other BF2 mods too.

    I did it and i reduced my login time from 1minute to 3 seconds. That is a good deal.

    For those ones, they didn't knew it before.

    Greetz Fastjack

  10. !clown ........ hey...... pssst........ Eclipse.....

    I'm currently working on the Tetris Bot ai and creating some maps for it !tease
    Next step is Tetris MultiPlayer version. !wild

    Voted for PR because its my favorite but the other reason is i have only the ARMA II BlackEdition and i need one addon to play on our ARMA II Insurgency server !crying

    and i forget about topic BF3 ...... forget it. I buy this game first if EA/DICE crouching on knees to me with an BF3EDITOr in their hands. Not before ....... !smoke
  11. Know, him. He's using voip and can play good in a team.

    He was in our squad too? I know that some of the team had disconnects and Lamb2 leaved early because he had to go and new members joined.
    I only remember the maincore: Eclipse, Muniz, yoon and me and that the 2 others ones was good teamplayers too.
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