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Spartanish

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Posts posted by Spartanish

  1. Arma Cold War is Operation Flashpoint after rights drama ended decade ago between latter creators and publisher. And from personal experience, ARMA Cold War still has a blast of campaign and is fairly engaging entry into Arma series. Wouldn't advice either Gold Edition or Arma 2 as those lack charm of original and options of newest. Either go with OG Cold War or straight for Arma 3.

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  2. As Cherry brought up, adding new supply depot somewhere around center of the map, in same manner like on Bijar LRG, would immensely help the supply situation. Additionally, I would suggest adding close to it spawn points for more vehicles. Half-tracks especially are a chore to bring from main, and taking them later on when frontline is on last flags is bordering on madness. Tanks as well could be moved to such additional supply depot, since it takes roughly 20 minutes for one to come back to front after destruction. Way too long given how exposed and blind they are on this map.

    Alternatives are a complete revamp of the layout as Polish proposed, or adding 30 Stukas since CAS clearly works well. First option would take more time than just adding supply depot and changing vehicle spawns points to existing layout, while second 'option' would get old pretty fast and would create new problems.

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  3. 1 hour ago, =VG= SemlerPDX said:

    Really?  This is a thing that was intentionally removed?!  Maybe unintentionally? 

    Intentionally cause it was crashing the server. "Updated AI jets to not be able to drop bombs to fix crashing issues." this is from 1.5.4.0. changelog.

    In regard to topic, bot difficulty is not an issue, it's theirs' spawning patterns. Maps like Grozny STD for example became barely enjoyable when we meet up to 80 bots before capping last capable flag. In contrast, it took us 20 minutes alone to capture the very first flag on Pavlosk Bay STD few days ago, only because entire bot team was like never spawning there. Afterwards, we finished rest of the map in barely over another 20 minutes, since bots were no longer spawning on frontline flags.

     

    Increasing bot difficulty will not solve the problem, it will mask it. And at the same time, just as ZZANG and Keed mentioned, it will more likely just cause new problems. Having Bots with faster reflexes on city or desert maps is one thing. On jungle, forest maps it will be more of annoyance than an actual challenge when bot will shoot you down instantly from several hundred meters distance, behind trees and bushes, after you left cover 1-2 seconds earlier. Increase the difficulty and within days, weeks there will be complaints that it is simply no fun to be gun down by something from another side of the forest.

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  4. No eastern maps? No soviet faction? 2/10, literally unplayable.

    Jokes aside though, I am interested, mainly because I much more prefer WW-2, Korean settings (PR Korea War when?) over more modern ones. Probably due to lack of fancy modern gadgets.

    13 minutes ago, .Blizzard. said:

    I like this idea but i do have my doubts about some maps and bots.

    Let's make then WW2 Muttrah, with Germans in the docks having severals MGs and PAKs aiming at ours incoming LCAs.

     

     

    Mhmm, now when I think about it, would it be possible to make a match between modern faction and ww2 faction, after PR:WW2 eventual release? Could be used for some sci fi event.

     

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