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Spartanish

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Posts posted by Spartanish

  1. 2 hours ago, =VG= Kavelenko said:

    Charlies Point has the major problem where if the first flag is not captured within a certain time the ticket bleed rapidly runs down and the game ends prematurely. Pretty sure this does not happen on other servers.

    Maby it's for the best that if we can't take Point Lookout in 20 minutes we should just call it a day on Charlies.

    Not sure if it was a coincidence but a lot of people were often saying that game was lagging on Sbeneh Std.

    And regarding the tickets, Jabal Std always ends before we capture all flags. Seems like there is not enough tickets on bot side to keep fighting.

    • Upvote 3
  2. 14 minutes ago, SerEvergreen said:

    Considering there are APCs on all maps, and we don't know which map(s) you will deploy the tank(s) on, we would need to figure out the workflow a bit if the Armor squad is to be dual-purpose. Other than that, I have no problem with using both.

    Isn't it just about warriors on saaremaa though? I trully wouldn't put VABs in the same league as warriors considering theirs serious lack of firepower. I would rather see them as assets for full inf SQs. 

    Nevertheless, I am completely fine with operating APC as well.

     

  3. All depends on map  and number of cooperative players. Problem is that there are times that from like 5-20 people online barely anyone may be interested in actual shoveling. This leads to no FOB and no respawn for those newb... not experienced players (Muttrah, Jabbal, Beirut may serve as map examples). 

    It is true that FOB and razor wire spam in the rounds with over 30 players (and at least several 'PROs') can be found anoying and boring but those restrictions are gonna make the earlier-later rounds with less players much harder or even impossible to proceed for weaker players .

    • Upvote 2
  4. 6 hours ago, Kavelenko said:

    Jersans and WCCBadploy asked how the Revent went. After a few problems minor problems we started with Ramiel. I thought I had my recorder on but it turned out I was wrong so no footage of that map. It was the most successful of the six maps we played.

    1. Ramiel - A good win (and I hope someone got footage) and the team capped all flags to Exfil.

    2. Iron Ridge - not sure whether the team won or lost but it didnt last that long as I recall.

    3. Beirut - the map crashed before we managed to end it but at least Blazer and Melon did a great job of completing the bridge building! Very entertaining as the video showed.

    4. Muttrah City -  a complete disaster because no squad could cap the first flag and we ran out of tickets due to bleed.

    5. Khamisiyah - I think we won this one on attrition, managed to kill off the bots to win, I'll need to check footage to confirm that.

    6. Operation Barracuda - One again we failed to stop the ticket bleed but by then everyone was getting tired and the server was down to 15 players.

    Overall it was still a lot of fun but was not attended well in the end. I think it would be better to limit the number of maps to 4 next time. 4.5 hours was a bit too long to keep focus.

    But thanks to Melon for all the hard work put into get these events happening!

    cheers,

    Kav

    True for first three. 

    4. Muttrah crashed as well after  but it is true that initial assault was a disaster for 1-2 squads due to enemy's armor and CAS presence in Docks. Hater sq though had established one FOB north from the Docks and there was some progress untill the crash happened. Not sure if intended but it was quite a challenge to tell apart friendly from foes (almost the same camo and weapons).

    5-6. Both Khami and Barracuda were played with roughly 20 players at best so event was almost done by then, probably because of both crashes (mostly Muttrah one).

    -Khami was almost a success but we failed to secure last 1-2 flags and we lost to the bots.

    -While at Khami lack of manpower was problematic, at Barra it pretty much finished the event. Even with full 4 SQs and CAS support it wouldn't be a walk through the park. With 16 players who were still playing it proved to be impossible.

    Neverless, event was fun while it lasted. It seems like ticket problem was successfully solved and only major issue were those server crashes.

    • Upvote 1
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