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=VG= Kavelenko

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Everything posted by =VG= Kavelenko

  1. FatAlbert and I tested this out and we can put up a FOB with two guys (one engineer) in 4 minutes 7 secs. We also completed a round on Muttrah City without deploying a single FOB but that was with 30+ players on the server.
  2. My worry is that players who play on the server when it is not quite so full will just leave for easier maps. I've seen this happen when they cannot deal with the armour on Banjam for example. Its the newbs who are the first to give up because they cannot get anywhere. If you want to make it a challenge for those 2-3 man squads, put a few experienced players on the OPFOR side and then see how successful they are.
  3. But don't we already have a rule regarding flag hopping? I think it comes under base rape but I concede there have been instances where some commanders were skipping ahead and building FOBs. Surely that is easily dealt with by admins who can resign the offending commander, and destroy those FOBs?
  4. For the sake of discussion, I don't really see why its become 'illegal' to build a FOB on a flag especially when a squad needs to defend that flag with assets such as HMG, Foxholes and TOW emplacements against heavy resistance or armour. What are we supposed to use against multiple TANKS and AAVs? Two AT kits? Personally I think the placement of FOBs on the flag or 200m from the flag depends on your philosophy as a squad lead. Some of us don't see the need to place a defensive FOB (i.e. the latter) while others just want to cap the flag and move on to the next objective, this may mean not building a FOB at all. FOB creation may also depend on the number of players on the server and the map. I'm all for Cooperative team play but being told where to not create a FOB is taking it too far, in my opinion.
  5. Alpha Group is ready to deploy. Officer Kit - Kavelenko - confirmed Medic 1 - BrokenArrow - confirmed Medic 2 - -Faraday- - confirmed Breacher Kit - Stark58 - confirmed Automatic Rifleman - deathdealer203 - confirmed Lite Anti Tank Kit (LAT) - FatAlbert - confirmed Grenadier Kit/Rifleman - I3RYAN - confirmed Heavy Machine Gunner (HMG) / (HAT) - Random - unconfirmed Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.
  6. The other big rule is no squad locks until all available assets are manned.
  7. Have to agree with that Double_13, a commander is definitely a plus and adds to the event. Please can we have no criticism of the commander either, there's enough pressure on them without giving them shit when things don't work out.
  8. Alpha Group is ready to deploy. Officer Kit - Kavelenko - confirmed Medic 1 - Cptn Wonderful - confirmed Medic 2 - -Faraday- confirmed Breacher Kit - FatAlbert - confirmed Automatic Rifleman - necrodude - confirmed Lite Anti Tank Kit (LAT) - BrokenArrow - confirmed Grenadier Kit/Rifleman - I3RYAN - confirmed Heavy Machine Gunner (HMG) / (HAT) - Blazer - confirmed Alpha Group will accept randoms on the day of the event if any of our players are unable to attend. REFERENCES: Tactics 101 101 – The Mechanized Infantry Platoon
  9. That was a great event TEDF despite the difficulty level; which I happen to like. I'm rendering a video of the first Map Phoenix which I'll post as soon as its done. Clearly from the footage we all had a lot fun, looking forward to the next episode! Here it is: cheers, Kav
  10. Oh well in that case everything is working fine.
  11. Jersans and WCCBadploy asked how the Revent went. After a few problems minor problems we started with Ramiel. I thought I had my recorder on but it turned out I was wrong so no footage of that map. It was the most successful of the six maps we played. 1. Ramiel - A good win (and I hope someone got footage) and the team capped all flags to Exfil. 2. Iron Ridge - not sure whether the team won or lost but it didnt last that long as I recall. 3. Beirut - the map crashed before we managed to end it but at least Blazer and Melon did a great job of completing the bridge building! Very entertaining as the video showed. 4. Muttrah City - a complete disaster because no squad could cap the first flag and we ran out of tickets due to bleed. 5. Khamisiyah - I think we won this one on attrition, managed to kill off the bots to win, I'll need to check footage to confirm that. 6. Operation Barracuda - One again we failed to stop the ticket bleed but by then everyone was getting tired and the server was down to 15 players. Overall it was still a lot of fun but was not attended well in the end. I think it would be better to limit the number of maps to 4 next time. 4.5 hours was a bit too long to keep focus. But thanks to Melon for all the hard work put into get these events happening! cheers, Kav
  12. Downloaded and ran the maps but they don't seem to be spawn-able.
  13. Hey Guys, I uploaded Melon's Revent : from Alpha Group's perspective. If you got em post em! Muttrah City Khamisiyah Operation Barracuda
  14. Aww leave him alone Blazer , besides we need Birthday Boy to get us into places quick, he's our point-man. I can see this event quickly becoming a shambles without good commanders but hey we're all big boys, we should be able to cope on the day!
  15. Welcome aboard l3RYAN, Grenadier is your default kit and HAT when available. cheers, Kav
  16. Alpha Group is ready to deploy to any destination. Default Kits: Officer Kit - Kavelenko Medic 1 - Cptn Wonderful Medic 2 - -Faraday- Breacher Kit - Stark58 Automatic Rifleman - deathdealer203 Lite Anti Tank Kit (LAT) - Necrodude Grenadier Kit - I3RYAN Heavy Machine Gunner (HMG) - Blazer Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.
  17. I played in Badploy's squad yesterday what a hoot and we all had a lot of fun! cheers, Kav
  18. We've already discussed this idea in a previous post: http://veterans-gaming.com/index.php?/forums/topic/7798-about-the-brdm-vehicle-rules/#comment-76020 Not too many people were that interested unfortunately. Perhaps its time? cheers, Kav
  19. Hey Melon, Is the event date correct? Should it be the Sat 11th for the UK and Europe and Sun 12th for us Aussies?
  20. Yeah thanks @Melon that was a lot of fun. We had a mumble malfunction which really screwed up the comms on IronRidge but the Beirut map was fantastic, that bridge making turned out to be rather difficult but the guys did a great job, Pity we didnt cap all the flags but we got close, Karbala and Bamyam were a bit too short, in hind sight perhaps more tickets for the Bots would have been better. But once again team work by all squads and commanders was excellent!
  21. That's a great idea Jersans. I'd love it if someone got footage of the Beirut map especially, that part where we have to span the broken sections of the bridge with support bridges it will be hilarious. Double reckons its easy but I dont agree, took me an hour to put up two bridges and I lost at least four Logi's and two tanks attempting it...lol.
  22. You wish!...haha. I'll see that maybe and raise you a wannabe. He told me yesterday that he's definitely playing for Alpha Group.
  23. Sorry Teejay but Stark58 has already signed up with Alpha Group. Kav
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