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=VG= Kavelenko

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Everything posted by =VG= Kavelenko

  1. Hi Everyone, I've just created my own version of a squad formation(s) that could be used in a PR game for infantry oriented squad leaders. These formations were originally sourced from a U.S. Army manual for Mechanized Infantry Platoon and Squad (Bradley) and modified to suit the PR Squad limitations. I'm open to suggestions on how these positions could be improved or just generally discuss how useful these formations would be in the COOP PR environment. I know this type of organization is not for everyone but it could be a source of fun for those who are interested in becoming more effective as a squad (or not) if they can transition rapidly from one formation to the next depending on the terrain and opposition the squad encounters. Kit Selection Rationale: All kits listed are default kits, the only exceptions are the HMG/HAT kits which require access to an ammo crate or APC. Squad members should preset their kits before spawning in. So beginning with the first movement formation,the Squad Column (in Wedge Formation): Characteristics: Gives good control, assists maneuver, good dispersion laterally and in depth. Allows large volume of fire to the flanks but limited to the front. All round security (U.S. Army 2002, p.48). =========================================================================================== The second movement formation; Squad Line: Characteristics: Control is not as good as column, limited maneuverability, BUT allows maximum fire to the front, poor security to the flanks and rear (U.S. Army 2002, p.48). ======================================================================================= The third movement formation; Squad File: Characteristics: Control is the easiest, used for close terrain, dense vegetation, limited visibility conditions; most difficult formation to maneuver from, allows immediate fire to the flanks, has the least security of all three formations (U.S. Army 2002, p.49). REFERENCE: U.S. Army 2002, Mechanized Infantry Platoon and Squad (Bradley) - Field Manual No. 3-21.71(7-7J), Head Quarters Department of the Army, Washington, DC, 20 August 2002, U.S.A., pp. 47-49.
  2. Well the guys in Alpha Group had fun on both maps regardless of how difficult the situation got. Operation Red Tide is over and its thanks to TEDF, Double, PBAsydney, Melon who helped behind the scenes, etc this campaign was very challenging but enjoyed by a lot of players on the VETERANS COOP server. Its events like this and Melon's first two events that bring the PR gaming community together. Through these events the players get to know each other (and everyone is tested under pressure) and forge great friendships on the PR battlefield. No where have I seen better teamwork than what I've experienced playing these events. I've recorded quite a few videos for the Operation Red Tide Campaign on my channel in a playlist that includes TEDF's briefings, as well as links to Cptn Wonderful's footage. This gives you some perspective on what TEDF and his team put into this campaign. Its an awesome effort guys, and hopefully we'll be able to participate in more of these events again. Thanks to everyone who joined me in Alpha Group, I had a ball leading you guys and listening to all the funny comments and banter through the maps. Some of these videos capture those memorable moments! cheers, Kav
  3. Hi Double I've invited quite a lot of new players to check out this event, and join us. Many of them do not realize that we actually have this kind of event and also have the misconception that they need to be a VETERANS member to play. I have reassured them that it is open to anyone, to check this forum and ask to be placed or to select a squad of their choice. TEDF, I notice that we still have 2 squads to fill as well as a few spots in the current squads, would it be acceptable for a clan such as GI or GDO to enter a squad of their own?
  4. Just good teamwork was what won the map. We got pinned down several times on the last two flags but as Sausage says we called in a couple area attacks and it was over! Nice work boys!
  5. I will lead Squad 4 - Code Name: Alpha Group. Default Kits: Officer Kit - =VG= Kavelenko Medic 1 - Sausag3 Medic 2 - Cptn Wonderful - Breacher Kit - =VG= Blazer - Automatic Rifleman - =VG= SemlerPDX - Lite Anti Tank Kit (LAT) - VODKA Jersans - Grenadier Kit - deathdealer203 Rifleman/Heavy Machine Gunner (HMG) - Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.
  6. Hey TEDF, Double_13, and PBAsydney, That was a great series of maps; real intense. We did start out appreciating the fact that the main objective was to get in and out with the intel in a stealthy manner but after several minutes of crawling around and not finding much Delta decided that eliminating you guys was not only more fun but it gave us a few minutes to try and find the intel. The hardest part about that was making sure of the kills so as to not raise the alerts. We don't really know whether you hid anything at the Kubra dam but I was convinced that there was. A breacher or spotter kit would have been very useful for scaling buildings etc but other than that the stealth concept was a winner. Thanks for all the hard work that must have gone into providing such a fun event guys, we might bitch and moan about certain things sometimes but these maps were brilliantly done. I took footage of Delta Squad for the first two maps, Leviathan and Kubra dam but forgot turn it on again for the last one which was real hilarious with vehicles floating through the bunker and hills. I'll post the movies when I get through rendering them. Thanks to Delta Squad members and all the players in Alpha, Bravo and Charlie squads for making this event so much fun to play! cheers, Kav Leviathan Mission Kubra Dam Mission I was the only one who didn't die....woohoo!!
  7. @Midgee you're more than welcome to join Delta squad if someone doesn't turn up. Just install the maps and get into TS an hour before the event if possible.
  8. Now you're talking! This is great if its doable, create a map rotation that responds to server population. WIN/WIN.
  9. Thanks Semler, that's exactly what I did, apologies for dishing your poll design. I still voted to get rid of Bot assets to stop confusion but other than that my intention was to keep the spawn times and asset removal as is. A good example of why I changed my vote was yesterday when the server was populated by 7 players and we could not capture the Beirut dock because there was a battle tank in the docks and we could not deal with it in time before the ticket bleed ran out. We had only Spandrels to combat it and could not get AT kits because some players were in APCs. Our CAS chopper got shot down because it was piloted by a newb. Two maps previously ran out due to rapid ticket bleed on the first flag (Pavlosk Bay, Karbala). Next was Banyam and we finally had enough players (17) to compete, and stop the ticket bleed. For me low server population is quite challenging and fun but new players tend to give up and play somewhere else which is exactly what some were threatening to do.
  10. Sorry guys, sometimes I cant resist it when people try to tell me what to vote for or what to think. Truce.
  11. Its not magic, its just a poorly designed poll that doesn't allow you to change your vote selections!!! The poll is supposed to run for a week right? Well I made a mistake on my first poll choices.
  12. True Martin, its not the end of the world and I'm only one vote. I'm fine with playing by whatever rules or changes are made.
  13. My choice is no changes at all. I'm entitled to change my mind, as I said the poll was biased IMO.
  14. After talking to other players on the server I changed my mind and basically decided against any changes. Do I like operating TANKS? Not particularly but why should my choice mean that other players don't get to drive TANKS? The Dev's have already made too many changes in my opinion based on so called public opinion, all this does is modify it even more. I'm not in favour. cheers, Kav
  15. Fat Albert messaged me to say that he will not be able to attend the event because he's moving house, so I'm still looking for a medic replacement. No panic its still over a week away.
  16. All the best with the therapy H8CrazyVet67.
  17. This looks like it could be a bit of fun! Please sign me up for Officer in Delta Squad. cheers, Kav
  18. Thanks TEDF and Double et al for putting together that event, it was a lot of fun, perhaps we could run those maps again sometime. That was a very cool night map, pity we didn't get the chance to fire a few flares! Second Mission: Tad Sae Offensive.
  19. Ok you're our Automatic Rifleman (AR) - LMG 240b. See you on the battlefield trooper.
  20. Join us in Alpha Group if you want Connor. We're strictly an infantry squad. If you're interested please let me know your preferred kit (don't say sniper). Keep an eye on this forum for updates on the Event time, looks like its going to be postponed which is fair enough given the latest PR update came out.
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