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=VG= Kavelenko

VG Clan Member
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Everything posted by =VG= Kavelenko

  1. This video demonstrates many of the important skills that a noob TRANS pilot should have under their belt BEFORE they contemplate flying a full squad into a hot location. The necessary warm up time, taking off, landing in a controlled fashion, situational awareness, using terrain and buildings to shield themselves against potential threats, low level flying, being able to slow down with control, hover, and use flares to protect the heli. We're talking about NOOBS here guys, most of them cant get the Osprey off the bloody deck without hitting the water on their first flight, how many times have we seen that? These runs represent a fraction of the routes possible on this map but I'll keep those to myself, you guys can work them out for yourselves! I'd be more than happy to jump in a chopper with a new pilot if they could fly these basic routes and return safely. Sometimes we don't need hotshots who can do barrel rolls; just a crate would be nice.
  2. Thanks Melon, the description clearly says its a tute for beginners, I'm not dictating policy for how to suck eggs. Someone asked for help so this is it.
  3. No such thing as a standard flight path, it depends on where the armor is at the time. Why are you guys so negative? Put up or shut up. If you can fly a better route do your own video. This tute is to help novice players so butt out unless you have something constructive to say.
  4. Hi guys, I put this brief tute together for new players to use as a guide before they actually start flying TRANS Helis on the VG Coop server. I had a comment from someone the other day when I warned him for using the VG server to practice. So hopefully this tutorial will help newbie pilots to get the basics down before they fly with squads on the live server. I was going to run a full commentary but got a bit lazy and just recorded the crate runs without me yapping besides I was watching the rugby at the time!
  5. I don't think map rotation is the issue. The problem is if the players cannot cope with a map, there's no mechanism available for them to change the current map. Plenty of times I've observed low population servers (this happens a lot in my time zone) and problem is the above. For instance Jabal Al Burj Alt is probably the easiest map to defend with only 2 players, I've done it on my own before but its near impossible if you need to dig a fob. Anyway the end result will always be East beach is overrun, and you might see someone on the hills sniping with a Heli and crate.
  6. An easy fix is to re-enable the mapvote function during low server population or absence of admins. The players themselves know which maps they prefer to play when their numbers are down.
  7. I suggested parachuting out of the back of an Osprey to the PR devs a while back and the response was that they had done it before but it would take a lot of work to bring it back. Sure its open to abuse on regular servers but I was thinking more along the lines of modded events. Simple to implement rules around the abuse bit but I don't see the issue on a VG pass-worded event. Part of a para-drop would have to be a designated LZ where there could be a spawned ammo crate (or Trans could fly these in before hand). The idea is that the Osprey would fly over the drop zone 500+ ft, and at a predetermined point the squad lead calls the jump or the pilot does. Once on the ground the "lost" paratroopers need to find their way to the drop-zone to change to their assault kits, and we all know how useless some are at guiding parachutes. Typical of a para-drop and a lot of fun and nightmares right off the bat! Saaremaa has a carrier with an Osprey btw.
  8. Reference: http://www.realitymod.com/forum/f189-modding-tutorials/95253-local-rcon-commands.html I tested the following on my local server using Pavlosk Bay Std, and I was able to fly the Osprey, move to one of the seats and then eject and deploy parachute, so it would be possible to program this I would imagine. To allow all kits used in vehicles plus no need for driver in tanks etc type in: Code: rcon oneman Screens shots: spawning a logi truck on carrier Below: Sitting in a passenger seat and wearing a pilot kit, ejecting from the Osprey Parachute deployed!
  9. If you could work out a way to enable a squad to put on pilot kits and get into an Osprey without dying then you have your paratrooper drop, more realistic than dots flying across a map. That would be a lot of fun!
  10. A good map to exploit would be the Falklands Infantry map or Goose Green but have the teams assault each objective by rubber boat. Starting from the carrier say. Have a trans squad if you like supplying ammo crates to squad locations to build fobs and defensive positions but the primary form of transport would be by sea (boats) You could also have a CAS squad of Harriers that was limited to being called in by the Squad leaders or the Commander as necessary if a captured flag was being overrun. CAS squad would not be allowed to fly sorties unless approved by Commander who has received a distress call from a squad leader. Targets would need to be lazed by the squad leader or designated Spotter. Countless scenarios spring to mind.
  11. That was a great event TEDF, thanks for all the hard work mate! Great to see so many turn out and also really good to have a lot of new players enjoying the maps too. Ok we had a few glitches but that goes with the territory. Overall it was great team work by everyone! I'm rendering the first map, will paste it here when its done, got footage for the other two maps as well. Albasrah - US v INS Muttrah City - Russia v US Bijar Canyons - HAMAS vs US The map lasted only five minutes 52 seconds before it crashed so unless someone wants to see it I wont bother to upload it. By this stage we were all pretty tired.
  12. Do I need a security clearance? This looks top secret!
  13. Best way to get started on BMS is start with the Tactical Engagement Missions, the details for all these missions are in your BMS directory at: C:\Falcon BMS 4.33 U1\Docs\Falcon BMS Manuals BMS-Training.pdf is the manual I'm referring to, also there are plenty of YouTube vids out there teaching the basics.
  14. No sign of this issue on the GDO server, A10 takeoffs are fine. Might be VG specific.
  15. Yeah there was another update today, no COOP servers up again. I'm going to deployment for now.
  16. A laze only lasts 23 secs, so its a matter of timing your laze for when you think CAS is within range of the target.
  17. From a player's perspective I found the maps we managed to test were very good. I liked the way Bots can respawn behind you even though the team had captured the flag, forces squads to be on their toes and not have tunnel vision in one direction, could promote better defensive tactics. No comment on the assets being OP, I'm of the opinion that it depends on server population and whether they are experienced or newbs playing on the map. Great work Melon!
  18. Now you're talking Sausage, excellent information mate! Lets get some of this shit into our game!
  19. Sausage, the formations presented don't give the exact distances between each squad member but the original for the Squad Column had a distance of 50 metres between the Squad Leader and the first Medic. So relative distances between each squad member is probably 10 metres at a minimum. These are also movement formations so they are not designed for static defensive positions. In motion these formations are meant to give certain advantages for lateral defense while a squad moves to an objective. At the moment the only formation I see in game in PR is a single file, or something else that resembles a dogs breakfast. Any formation would be an improvement of what is currently the norm.
  20. Here are some basic APC formations that you never see in PR.
  21. Macromedia's Freehand 9 was the ducks guts for me if I had to do vector graphics and my other favourite was Fireworks for building buttons, menu bars etc. That was back in 2000 and even back then Photoshop was still the king but a lot it comes down to what you are familiar with using. Once you know your way around a certain graphics program, you tend to be very reluctant to use anything else. We avoided Paint like the plague.
  22. My rationale for the weapon kits are based on the fact that if you are dead and need to respawn, you won't necessarily have access to the HAT or the HMG kits, all the others are default kits that anyone can spawn in with. Squad Leader preferences regarding the makeup of their squads is over to them, I'm not telling anyone that you MUST use this or that kit in your squad, this configuration suits me until I'm convinced otherwise. Plus it would also depend on the map and enemy the squad is likely to face, armor, air, or infantry. But you're all missing the point and that is the squad movement formations themselves, the question we need to ask is do they work? Does the Squad Column in Wedge formation actually work or is it total bullshit? How easy is it to switch from Squad File to Squad column during a battle, and then switch to Squad Line?
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