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Everything posted by X0R

  1. rcon debug/oneman, fly with a HAT kit, impractical, but still not IMpossible
  2. 1900-2200 UTC For Me, my afternoon's free. Please hit me up with modset ahead of time though,stuck at a hotel for about a week so hotel internet isn't unsurprisingly stellar at that time.
  3. X0R

    PR Zombies?

    Yes & Yes. And IIRC some dude who goes by thy name wrote a swarm logic subsystem years back to allow bots to dynamically swarm players like 'zombies' might, It was a sort of Survival Conquest mode. But yeah fantastic idea
  4. I should be free this weekend, Count me in for OPFOR test.
  5. I look forward to DMCA'ing 'THEEE' clip if it ever surfaces Now do the RENDEZOOK In PR... And you'll get to a 100k in no time, g'luck bud
  6. @Connor @Timan12 @Kvsh_420 @The_Polish_Guy @=VG= Sausag3 @=VG= Whiskey-Mike Thanks for showing up, eventful as it was, it was fun & appreciate your time. @=VG= GRNANDGLD A special thanks for TRYING TO JOIn;lol. Hope You Get That Fixed, Cheers.
  7. bump, anyone is welcome to join once the mission is underway, so if indeed you do, once you spawn in,press 'u' to join any squad using dynamic groups if so inclined & simply open OR close your inventory to have tfar frequencies automatically configured for all radios in your inventory, with default channel or channel 1 assigned to your current squads frequency.
  8. I'm down too, I thought this was for vanilla swat 4, if it's for back to LA count me in.
  9. Event was previously postponed due to an Arma 3 bug where the 'doStop' command on stable branch dedicated servers resulted in infinite loading & spawning as seagulls, It's since been fixed and thoroughly tested prior to upcoming event, SignUp for a fun time worth your 90GB+ Arma 3 Install. o7 EVENT TIME: Sunday, 8th of August 2021 - 1900UTC/1300CST REQUIRED PLAYER SLOTS: 14 TOTAL PLAYABLE SLOTS: 42 EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: Please Do, It's Appreciated , All Who Don't Are STILL Welcome To Join using available slots PASSWORD: sumboody REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here ( https://steamcommunity.com/sharedfiles/filedetails/?id=2540017521 ) downloaded and installed [SIDE NOTE ON MODS] Modset Contains RHS & 15 additional gameplay and ai enhancement mods no more than 50MB combined. BLUFOR[ MARSOC, USMC ] Aboard the USS Liberty OPFOR[ RUSSIAN VDV, AAF ] On the Island of Stratis AO[ The Whole Island. ] RADIO[ TFAR with PRECONFIGURED CHANNELS ] All channels are preconfigured so there's no need to fiddle with frequencies, simply switch to your squads channel using tfar default numpad1-9 channel keybinds. Simply Opening & Closing your inventory automatically assigns the appropriate frequencies for all radios in your inventory. SQUADS (Dynamic Groups Enabled) Command Platoon Lead: FAC: Platoon Medic: Alpha Squad Lead: KVSH_420 Rifleman: STIXON Engineer: X0R Medic: The_Polish_Guy AR: GRNANDGLD Rifleman: Sausage Marksman: Timan Bravo Squad Lead: Rifleman: Engineer: Medic: AR: Phantom 1 Pilot: Connor Phantom 2 Pilot: [AIR ASSETS AVAILABLE] 5x AH-9/MH-9 Mission Enhanced Little Birds & 1 CH-53 Stallion 2 pilots, switching aircraft per mission/task requirements, with access to Dynamic Vehicle Load-out for Armament Aircraft may only be operated by player that selects a pilot role in lobby, though anyone may still takecontrols from copilot seat. Romeo 2-1 12 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-2 6 Playable Reinforcement Slots FOR PILOTS, DO NOT JOIN UNLESS PHANTOM Romeo 2-3 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-4 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED The Size Or Composition of Squads Is Not Fixed, Anyone Can Join Alpha or Bravo after slotting in as one of the Romeo units, using Dynamic Groups, default key 'U'. [BRIEF] Russians have occupied a Greek island as part of an agreement with a nationalist government in Greece, as part of a ploy to force the EU to expel Greece from the union, after Greeks voted to remain. The Russians get a Naval Base in a small Mediterranean Island and the Greek Government gets to bypass the popular vote by forcing the EU to expel Greece from the union. You are tasked with denying the Greek government diplomatic leverage by forcefully & covertly removing the Russians from NATO territory and laying the groundwork for a possible invasion of the Island. Detailed Brief in Mission. [OBJECTIVES, OVERVIEW] A chain of 2 Primary Objectives and 9-12 Procedurally Generated Chained Secondary Tasks *this sometimes results in an obviously bugged task, MAP on ship contains override to force task completion should procedurally generated task be bugged* Mission Succeeds when All Objectives Are Complete and ALL PLAYERS EXTRACT TO THE USS LIBERTY Mission Fails if more than 10 civilians are killed which surrendering enemies are considered to be, so beware, there are civilians & ai do surrender. Mission Fails if all players die. Mission Fails if friendly fire results in more than 5 deaths. [RESPAWN] NONE, however.... [THINGS TO KEEP IN MIND] [REMINDER FOR THOSE WHO SIGNED UP FOR PRIOR EVENT DATE] I won't assume your availability, so please RSVP again with your preferred role, thankyou. [SERVER DIFFICULTY] First Person Forced, Standard Flight Model
  10. No, It's part of the standard VG modset, so I was asked to include it as most people are more familiar with it, which I agree with, though I personally prefer the script still. You can check it out if you wish, script disables itself in detecting tfar or acre so it's still in the mission. Briefing contains all info & beyond vanilla von keybinds, it only uses the diary key, default 'J' bring up visual radio. https://steamcommunity.com/sharedfiles/filedetails/?id=2546472768 Mission's fixed for all curious, it was a bug with a command [doStop] that turns players into seagulls and occasionally results in an infinite loading screen, but only on dedicated servers. I didn't encounter it on my tests because I use a Profiling branch dedicated server with performance binaries ( which you can find here: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-204-performance-binary-feedback/ ). I've verified fix on multiple stable branch dedicated servers so there won't be a repeat of what happened before.
  11. Event postponed indefinitely. I tested it numerous times before hand but for a yet unknown reason it got stuck during loading despite my best efforts. I'll fix it In the immediate future and put it up when I'm absolutely certain it won't bug out. My thanks to @=VG= Sausag3 for helping me out through this, and rest assured, I'll sort this out & knock it out the park, to at the very least covey an experience I think you'll find worth your time. Sorry for the inconvenience & Thanks for understanding. Cheers
  12. Add Kvsh as Alpha SL, he can still sling an AR as SL if he wishes,a Bravo AR slot for GRN so he can ride with Life & Nero where he asked please.
  13. He wants to get FACking, so Platoon FAC It Is, but If you want, I take no issue with you taking Phantom 3 If you so choose, there's already 5 birds, I won't add anymore, because there's literally no more space on the deck of the destroyer, but you're welcome to those, of which 3 Just happen to be AH-9's. You Definitely should check out this Sunday then, no fancy medical or radio system, Just you, a rifle & an awesome sandbox, Join us.
  14. Per RSVP, place Life as bravo lead & Timan as alpha rifleman. FOR ANYONE SO INCLINED, YOU CAN SIGN UP TO ALPHA OR BRAVO EVEN IF THE MINIMUM NUMBER OF PEOPLE IN EACH SQUAD IS FILLED, I.E both squad can have more than 4 people.
  15. As fastjack said, It's just a debug message, for the new auto-pickup kit feature no one wanted It won't be on any changelog.
  16. If it's available in a crate you may grab whatever you want, provided your SL is cool with your selection as it relates to usefulness. It's up to you, issued loadouts are merely suggestions.
  17. Ban this lunatic please
  18. I say disable it outright, the option exists in configs & it's bad enough we know where all the spawns are without getting a rundown of where all the dumb little bots are, leave me what little surprise remains. Like keed said it's little more than an exploit in coop and shouldn't exist along side static spawn points & such. If you want to be useful to the team, just lead a squad, have fun doing it & help others have fun while doing so, Just a thought.
  19. https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  20. Unfortunately he's one of the few people that can push that kind of a config change through to main branch, too much of a hassle for anyone else to do so. If you want to give it a shot, simply open objects_weapon_server.zip\weapons\handheld\weapon_ranges for instance & open *ai file,i.e your weapon ai template, then simply change 'weaponTemplate.setStrength Airplane 0.0' to a different value and bots will use that weapon against aircraft, based on weights you provide.
  21. Nah, it's a config in weapon/vehicle ai templates, nothing to do with python.
  22. As am I, but harriers are op in coop period if you half know what you're doing cos the only thing to worry about is AA & pco gunners. So I say @=VG= Melon Muncher gets out of his cave & implements the config that makes all bot inf & vehicles shoot at the harrier, cos it was fun for the very brief period it was implemented. Cos atm any time I ever hover, I just get down to street level to make it somewhat interesting, and I'd simply much rather bots shoot back when hovering. Sadly no, BRING THAT BACK TOO please, actually made flying more fun.
  23. Uhhh, noo, I'm sure there's other apps that allow you to do so, I mean you might as well get a joystick or sth at that point, eh And yes Android only, cos, reasons
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