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R-CON LangMaster

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Posts posted by R-CON LangMaster

  1. 6 hours ago, =VG= m823us said:

    Adak:

    COOP128: Updated gameplay objects.

    Jack Sparrow salute gif | Pirates of the caribbean, Yogscast, Army training 

    Map is working absolutely fine, were running it two times already 30 server fps stable along the way, it's hard and fun, people seem to like it, still needs some quality of life updates obviously :), i had to ask a melon to raise the ticket for opfor serverside which he did for me since it seemed to be a bit low in first game now it is perfect.

    • Upvote 2
  2. So i kinda decided to make some changes take a break from working on navmeshes and do some layers on already built in maps for coop, i made some fixes that melon once did but his were only temporary server side. You can check them out here and hopefully they will find their way to core game. https://www.realitymod.com/forum/showthread.php?t=151103

    Albasrah 64 Std Coop : Apartments had a spawn point that was linked to the last Palace flag, which was wrong, the spawn is now linked back to Apartments.

    Bamyan 32 Alt Coop : The map was unplayable someone tried to fix it but made a little mistake, AI maps usually have a ticket bleed on the last flag as example ObjectTemplate.areaValueTeam2 99999 but it was ObjectTemplate.areaValueTeam1 99999 which meant that after a start of the game the bluefor starts bleeding tickets and always loses in couple of seconds.

    Black Gold 64 Std Coop : This one is just a minor issue as the support trucks had a very very quick despawn timer, changed it back to 20 minutes.

    Carentan 32 Alt Coop : The map was unplayble (again), bluefor has no spawns to spawn in main base, every spawn is tagged for AIonly, removed some of the AIonly lines so there is now plenty of working spawns for humans.

    Carentan 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.

    Kafr Halab 64 Std Coop : Last AI Main base flag should be capturable, removed ticket bleed on the second last flag and moved it to the AI Main base. Also support trucks had very quick despawn timer, added 20 minutes as usual default.

    Operation Merlin 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.

    Also i started fixing Black Gold Large again, did some changes that i have been told to do and fix, i finished  it and hopefully it's gonna find it's gonna make it to core game as well, not confirmed.

    Adak - Beta Large for those who didn't heard should be fixed in the next update.

    Right now i am working on Bijar Canyons Large it is very close to be done as well it just needs a little test but nothing huge since i made only the layer. It's gonna be Russia vs Germany and we are gonna be starting on the opposite side of the map as a opfor. I am using a lot of assets that are not used in any coop layer so i will need to do some fixes still as the game does not seem to like it sadly.

    I am gonna say it once more, all these things i do are unconfirmed, the only thing that is gonna be coming with next update is ADAK fix.

    • Like 4
    • VG Spirit 3
  3. 3 minutes ago, Condrad said:

    Adding an economy would be nice too. if we could get specific jobs that no one else can get so they have to hire you to do it for them. 

    Ex. 
    - only Farmers can grow plants 
    - only Lumber Jacks can cut trees
    - only Carpenters can make buildings
    etc.

    this way we can make an Economy relying on a specific Job/Profession to meet our needs. it kinda adds some realism to the game. your not the jack of all trades xD 

    (I'm not sure if theres a Mod the implements this directly but there is a mod out there that gives you Exp and ingame money if your doing your  Job/Profession and takes EXP and ingame money from you if you do stuff that isn't your Job/Profession) 

    I forgot the name of the mod though sorry its been years (X_X)

    I am all up for this. Yes please. The thing is there is so many youtube videos out there that has exactly this but yet they don't specific which mods are they using.

    • Upvote 1
  4. we were nonstop, i had nights always so yeah good times, hell i was like vampire, sleeping in day playing at night, it was 12 hour shift so yeah we were switching with my friend. But as i said sometimes we were closed and since we had keys we just time to time played only with us. 

    Spoiler

    ekGJ7QW.png

    This is what happens when you play for a whole week.

  5. On 5/17/2021 at 5:57 AM, =VG= 0100011000101 said:

    how was the old saying again? ...never run a changing system...no wait, never chase a running system... 😛

    hfwXdfVxcyR3ltvV0TBY-SN42FMilDQrMwqodkS1

    Oh shit, that reminds me when i was working in internet cafee, it was basically a game club, hell did i loved it there.
     

    Spoiler

    lSq4k91srrpekkQOmHPxTMMFgMthkPEVnOnGR6QK

    Spoiler

    IwVlUfAQYKfNvcZCTboIxNwVAhajq33eCM2xsWYy

    Everyone knew me everyone, i was walking down the fucking city and every single dude called me by my gamer tag lol.

    And gaming chairs became beds.

    • Like 1
    • Upvote 1
  6. Right now working on Yamalia, but i am gonna pass on that very soon cause the program is generating nav mesh for like 48 hours now, and that's gonna be hell of a navmesh with like 600k polygons and ima will need to lower that to 70k so fuck that.

    Making a layer is a one day thing, tho basic layers like these does not impress much the R-Devs neither Melon, it will be hard to pass them through, i am fighting for the Black Gold Large now so i am hoping we might get two working layers next update.

    • Like 1
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