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      VETERANS-GAMING is a Member Supported Community!   01/03/2021

      Special Thanks to all of our Supporters in 2020!!   Your contributions have gone a long way to helping keep systems and servers running, and VG can't thank you enough!  The current monthly costs total just over a hundred dollars a month, depending on usage traffic, and you all have helped reach that in nearly every quarterly goal of 2020.  This is YOUR community, and it shows!  Please help maintain this momentum in 2021 - VETERANS-GAMING appreciates your continued support!!

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Found 6 results

  1. Operation Red Dawn

    Operation Red Dawn 02.02.2019 1800 PRT Download : TBA Server Password : TBA Situation : Early 1989 - Soviet Union's leadership, paranoid of imminent NATO invasion, decides to launch a preemptive strike against NATO in Western Europe and the United States. After years of development, Soviet scientists have developed a computer virus that when inserted into radar comm link, will effectively disrupt any radar connected within the system and will make it near useless for hours. Using this to their advantage, Soviet leadership authorises the launch of operation code named "Red Dawn". At 0300 in the morning, several Spetsnaz units are sent into Western Europe to infiltrate key enemy radar bases and to upload the virus into the network... (click here to read full mission briefing)
  2. The VG PR COOP Server has been reinstalled from default 1.5 files, and updated to A select few changes were made to the admin.py and coop.py to make the server functional, but we have left many settings default in order to test in the coming week and isolate any "VG" specific changes that may lead to server crashes. Though we have no reason to believe this is happening, we need to begin ruling out factors to zero in on the issue more closely. If something is odd, or seems off, please note it, even though it may be a result of our current settings, we need any input you can offer. Changelog: Complete ChangeLog here: PR ChangeLog (2018/8/9) Hotfix Patch Changenotes: hotfix for issues regarding disabled vehicles staying disabled after respawn
  3. Project Reality Coop Campaign - Battle 1

    COOP Campaign First Live Battle 17th of February 1900 PRT Campaign Battle Information : Campaign HQ :
  4. Project Reality COOP Campaign 2018 03.02.2018 (EVENT DELAYED DUE TO PR UPDATE - NEW DATE TBD) (click here for mission breifing & details)
  5. Melon's Final Revent

    REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes. There will be no signups, just typical coop fashion join or create a squad on the day. The rules are the same as the last, if you don't remember, here's a recap: Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun. The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps) In addition there will be changes to the coop gameplay: FOBs, foxholes and razorwire will need to be shovelled Squad leader spawn-point is removed Ticket count will matter 2 minute wait between each kit request. Squadless kick is in effect +Map specific changes Full Details can be found in the Event Post: Click Here for Complete Details THE MAPS IN ORDER OF ROTATION!!!
  6. Forbid Trans Inf and mixed squads

    Trans Inf is one of those squads that just doesn't fit into PR. With the recent talks about how a team in PR should work together as a team, this seems like one of the things that should be given some thought. IMO this should be an official rule. TL;DR: Mech Inf (2 APC crew + 6 inf) is a plausible combo squad for which we established a rule. On the other hand, Trans Helos/Tanks/AntiAir should be available to support the entire team. Having a private pilot for your squad is like playing Vanilla BF2 where nobody cared about another squad's needs. Reasons to not allow Trans Infantry, Anti-Air infantry, etc: 1) Non-optimal functioning of an asset due to private piloting or disregarding other SL's requests. 2) Assets remain unused after respawn because the pilot decides to do field infantry work after dying. 3) Tensions between legitimate Trans/ Tank/... squads and Trans Inf/ Armor Inf because both claim to have the right to a vehicle. 4) 'Squad Mingling' leads to more Vanilla-like playstyle with less desire for teamwork. 5) Great tendency to park air assets near capzones, going inf and switching back to pilot kit. This brings a huge risk of losing the asset. Opinions greatly appreciated, as always ;).