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About Rabbit

  • Rank
    Lance Corporal
  • Birthday 03/12/1989
  1. PR coop maps that you hate

    Vadso isn't worth saving, even if you delete all of the non terrain lightmapped shrubs to deal with that whole issue you are still left with pretty much the same POI. I guess you could delete the shrubs then and just say fuck it and throw mil on it for a layer v 80s brit falklands. I think marlin could be a bit more fun with a shahadah like layer.
  2. PR coop maps that you hate

    Outlawz is currently finishing nuijamaa v2 so coop will already be redone on that.
  3. Omaha Beach

    That's what the plan was, while having non respawnable ones with the landing craft. So the ones that would spawn in with the boats after trenches are taken would be their replacements.
  4. Omaha Beach

    That can be done but as said earlier it opens up more problems than it solves.
  5. Omaha Beach

    No there isnt. Its either keep the current system or the new way I just purposed.
  6. Omaha Beach

    I can delay the german tanks to 15 minutes. That would give you a 2 tank advantage for the first 15 minutes as long as they arnt killed. It would also mean if you lose a tank you dont have to drive it all the way from main base but rather just from the beach provided you took the trenches.
  7. Omaha Beach

    If I were to make the tanks that originally spawn way back at the boats non respawnable but add tanks that spawn on the boats after you take the trenches be a good change or worse change.
  8. Omaha Beach

    Strange, try using 3 rounds HE from the sherman, just tested and that worked.
  9. Omaha Beach

    The concrete gates by the bunker? Have someone destroy them. The belgium gates on the other hand are non destroyable; adding an importance to the D-1 draw. Repair station is pretty hard to get away with once the beach flags are capture. You cant really spawn stuff in on the beach till the trenches with the mortars are taken otherwise they will just mortar you while you are in it. Going to ask Arab if he could add a repair drop to the logi landing boat to act the same way the logi truck does. Its not a perfect fix but would be interested to see if it helps even a little.
  10. Omaha Beach

    What issues?
  11. PR COOP thread 1.6

    1: for both? 2: probably yeah one game mode, but I would image random flags within a mesh are fine 3: do you mean random flags or the ability for a server to choose with flag route?
  12. PR COOP thread 1.6

    Yeah, pretty much with random you can do a lot of things. It is a lot more doable in coop than pvp; though which should be good for you.
  13. PR COOP thread 1.6

  14. PR COOP thread 1.6

    It was probably a control C control V and object spawner change. rem [ObjectSpawnerTemplate: cpname_bamyan_coop64_checkpoint_tank] ObjectTemplate.create ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.activeSafe ObjectSpawner cpname_bamyan_coop64_checkpoint_tank ObjectTemplate.modifiedByUser "Double_13" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 mec_apc_btr80a_bf2 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 Found,it, no spawn time. IIRC mineral had a script to check for spawntimes and set them to keep things standardized. You might want to ask him about that.
  15. PR COOP thread 1.6

    I honestly don't know what btr you guys are talking about. Did a search through the gpo and found nothing.