Double_13 Posted July 21, 2018 at 01:33 PM Report Share Posted July 21, 2018 at 01:33 PM Over the past days I remade the jabal layers and created an new (sorta) Shahadah style layer. So tonight at 18:00 PRT I shall do an testrun on our dev server. Files and more information will be posted at that time. Your all free to join this testing Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted July 21, 2018 at 02:39 PM Report Share Posted July 21, 2018 at 02:39 PM Sadly i can't because will be at work at that time ! but good luck guys and Double. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted July 21, 2018 at 04:53 PM Author Report Share Posted July 21, 2018 at 04:53 PM Here are the files required for the testing event https://www.dropbox.com/s/j6x4ddqx7fsqjs3/D13_jabal.zip?dl=0 unpack the D13_jabal.zip and put it in your levels folder and start PR. The map contrains "fixed" original layers and a new LRG layer. Note that the map is not ready yet but the core works and is in need of testing. Special thanks to ZZANG for providing me with a rough sketch and feedback for this layer. Server password simi Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted July 21, 2018 at 05:26 PM Report Share Posted July 21, 2018 at 05:26 PM 34 minutes ago, =VG= Double_13 said: Server password simi i like the password already. and i realy hope simi will join us soon Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted July 21, 2018 at 05:29 PM Report Share Posted July 21, 2018 at 05:29 PM i dont see the server in the list... on local it works...but inf layout has no spawnpoint. EDIT: scratch that. Wrong timezone ^^ Quote Link to comment Share on other sites More sharing options...
=VG= 22..12 Posted July 21, 2018 at 07:23 PM Report Share Posted July 21, 2018 at 07:23 PM good job double Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted July 21, 2018 at 07:24 PM Report Share Posted July 21, 2018 at 07:24 PM yes, was a good round. was fun but quite difficult. 1 Quote Link to comment Share on other sites More sharing options...
Double_13 Posted July 21, 2018 at 08:52 PM Author Report Share Posted July 21, 2018 at 08:52 PM 3 hours ago, ranger_12 said: i like the password already. and i realy hope simi will join us soon Simi is banned so he won’t be joining 1 hour ago, 0100011000101 said: yes, was a good round. was fun but quite difficult. You have to see we only had 8 people and more bots so on I think it will be playable on full VG server. You mentioned INF had no spawn are you sure? I haven’t touched it only modify the layer values. i shall try to generate more maps soon and hold more of these testing events. Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted July 21, 2018 at 09:33 PM Report Share Posted July 21, 2018 at 09:33 PM 36 minutes ago, =VG= Double_13 said: You mentioned INF had no spawn are you sure? I haven’t touched it only modify the layer values. jap, I just tried it again. on the mec side I could only spawn at a sqd leader. at alt-layout the same on both sides. no spawn point. You also need 2 AR-magazines to make a TK. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted July 21, 2018 at 09:38 PM Author Report Share Posted July 21, 2018 at 09:38 PM The TK is the odd Friendly fire been disabled on start, dunno why. The spawnpoints been broken is a new one and I shall look at it first thing tomorrow. I am not changing those layers ingame I just modified them to use the actual layers.con function of the editor. It might be it screwed up when I merged the files. Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted July 21, 2018 at 09:42 PM Report Share Posted July 21, 2018 at 09:42 PM ok, i've tried all four. inf and alt have no sawnpoints on both sides. std is running normally. and on large there is only on the Canadian side a spawnpoint. edit: on large you get spawnpoints on rebel-side when you tked the first peron^^ and you can spawn on the carrier but not use helis. the crates there are also canadian. Quote Link to comment Share on other sites More sharing options...
=VG= 0100011000101 Posted July 21, 2018 at 09:44 PM Report Share Posted July 21, 2018 at 09:44 PM 4 minutes ago, =VG= Double_13 said: The TK is the odd Friendly fire been disabled on start, dunno why. it is not turned off but you need a lot of ammo or knife stitches ^^ Quote Link to comment Share on other sites More sharing options...
Double_13 Posted July 22, 2018 at 06:52 AM Author Report Share Posted July 22, 2018 at 06:52 AM 9 hours ago, 0100011000101 said: ok, i've tried all four. inf and alt have no sawnpoints on both sides. std is running normally. and on large there is only on the Canadian side a spawnpoint. edit: on large you get spawnpoints on rebel-side when you tked the first peron^^ and you can spawn on the carrier but not use helis. the crates there are also canadian. Because the carrier is Canadian but the spawnpoint for it is linked to west beach that the FSA has. Quote Link to comment Share on other sites More sharing options...
Double_13 Posted July 23, 2018 at 09:45 AM Author Report Share Posted July 23, 2018 at 09:45 AM For jabal 16/Inf: gave 2 flags to bots and added more spawnpoints. Fixed human spawning 32/alt: added more spawnpoints. Fixed bot flag priority. Fixed human spawning 64/std: gave all flags to the bots except carrier. Added priority to defend forward flags. Add spawnpoints to various flags. Fixed AI attack order. Fixed human spawning 128/lrg: (new layer) fixed delay times for bot assets. Fixed captimes. Add DOD to various areas. Todo generate new mapimages (loading images) create localisation files. upload to repo I shall try to create more mini maptest events at regular intervals. Quote Link to comment Share on other sites More sharing options...
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