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Hades peak issues


Qiezi_The_Pleb

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So, I actually like hades peak, its a fun map, Trojan and I ran a challenger and either got fucced or we blow stuff up. The problem lies where halfway through the game I realized that we have less than 400 tickets left, something nearly never happened on VG servers, nevertheless we won by attrition(kills). I think the problem is that the dev teams for VG or PR forgot to multiply tickets for both sides on this specific map, unlike other maps on VG, with 2,400-3,200 tickets on each side on a 4km map, the map ended with 600-800, similar to most coop servers. It would be great if the admins are willing to look into it.

Cheers!

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2 hours ago, System said:

This is the case qiezi, along with the problem of them bleeding out 1 flag before the last (the same as kafr halab).
The admins can't do anything about it tho, it is up to the devs to fix this permanently.

Thanks, I was not aware of this. However, I mean that both sides only have 600 tickets in the beginning, as opposed to 2400-3200 on VG, different from other coop servers.

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2 hours ago, Qiezi_The_Pleb said:

Thanks, I was not aware of this. However, I mean that both sides only have 600 tickets in the beginning, as opposed to 2400-3200 on VG, different from other coop servers.

You've played Hades Peak Std on other servers and can confirm that we are the only server with this issue?
I'm fairly certain this is PR related, as in the layer itself was made like that.

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2 hours ago, Qiezi_The_Pleb said:

...However, I mean that both sides only have 600 tickets in the beginning, as opposed to 2400-3200 on VG, different from other coop servers.

We cannot account for what other servers do, but I can personally assure you that our Hades Peak level is exactly default as the PR Dev's designed, since I worked with the levels files just yesterday following our 24 Hour Muttrah event - they all have correct/unchanged 'last-modified' date/time indicating that they have not been changed since updated/downloaded through the PR updater

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