=VG= m823us Posted May 20, 2021 at 07:41 PM Report Share Posted May 20, 2021 at 07:41 PM PR:BF2 v1.6.6.1 Changelog (2021/05/20) ----------------------- General: Fixed crouch toggle breaking when using focus. Fixed crouch toggle not working while chatting. Updated check for C++ Redistributable requirements. Vehicles: Added RHIB without an attached MG. Updated PLA Landing boat to allow passengers to use their weapons. Fixed UH-1D Medevac passenger sitting outside. Weapons: Fixed FG42 being too quiet. Levels: Adak: AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU. COOP128: Updated gameplay objects. Battle of Ia Drang: Added Skirmish 32. AAS32 & AAS64: Updated initial rollout of both teams. Charlies Point: Fixed players spawning inside of houses. Operation Bobcat: Updated USMC RHIBs to unarmed version. Operation Soul Rebel: AAS: Updated gameplay objects. Xiangshan: Added AAS128 & CNC128 with Vietnam USA vs NVA. 1 Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted May 21, 2021 at 02:43 AM Report Share Posted May 21, 2021 at 02:43 AM 6 hours ago, =VG= m823us said: Adak: COOP128: Updated gameplay objects. Map is working absolutely fine, were running it two times already 30 server fps stable along the way, it's hard and fun, people seem to like it, still needs some quality of life updates obviously , i had to ask a melon to raise the ticket for opfor serverside which he did for me since it seemed to be a bit low in first game now it is perfect. 2 Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted May 23, 2021 at 07:18 PM Report Share Posted May 23, 2021 at 07:18 PM Certain actions push players inside buildings they are not meant to be in, providing an unfair advantage. The collision and texture of the walls of these structures are one-way only, so players can see out and shoot out from them. A recent report and subsequent reply from an R-DEV concluded that this is not possible to fix, and entirely up to Server Admins to police: Quote PR Admins at VG will be instructed to watch for such things, but due to the imprecise reported location of a player on a map relative to where they actually are, we do not want to see any Admins assuming that players are inside a structure without personally/visually verifying such outside a map view, 'in person'. This is for the cases where someone is merely up against a wall, but the map and/or PRISM show them on the other side of the wall in error as if inside the building. Because this *can* happen on accident (yet rarely) for this specific exploit, we will deal with individuals found inside buildings first by messaging them at the time to tell them HOW it happened, HOW to avoid it in future, and tell them to walk out of the structure or let them know they will now be forced to respawn, followed by a !kill command to force the respawn if they do not or cannot exit on their own. If that same player is found again, they may be kicked and/or banned as appropriate (if they genuinely fell victim to it again, they should know to walk out on their own without engaging enemies - no excuses).... I'm sure you all can gauge who is honestly having issues with the game and those regulars who know all these exploits and use them without regard. An honest player's first response to being pushed inside a building should be "WTF? ADMINS! HELP!", not to accept it and utilize it FTW (edited) 1 3 Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted May 23, 2021 at 08:27 PM Report Share Posted May 23, 2021 at 08:27 PM On 5/23/2021 at 12:18 PM, =VG= SemlerPDX said: Certain actions push players inside buildings they are not meant to be in, providing an unfair advantage. The collision and texture of the walls of these structures are one-way only, so players can see out and shoot out from them. A recent report and subsequent reply from an R-DEV concluded that this is not possible to fix, and entirely up to Server Admins to police: Quote PR Admins at VG will be instructed to watch for such things, but due to the imprecise reported location of a player on a map relative to where they actually are, we do not want to see any Admins assuming that players are inside a structure without personally/visually verifying such outside a map view, 'in person'. This is for the cases where someone is merely up against a wall, but the map and/or PRISM show them on the other side of the wall in error as if inside the building. Because this *can* happen on accident (yet rarely) for this specific exploit, we will deal with individuals found inside buildings first by messaging them at the time to tell them HOW it happened, HOW to avoid it in future, and tell them to walk out of the structure or let them know they will now be forced to respawn, followed by a !kill command to force the respawn if they do not or cannot exit on their own. If that same player is found again, they may be kicked and/or banned as appropriate (if they genuinely fell victim to it again, they should know to walk out on their own without engaging enemies - no excuses).... I'm sure you all can gauge who is honestly having issues with the game and those regulars who know all these exploits and use them without regard. An honest player's first response to being pushed inside a building should be "WTF? ADMINS! HELP!", not to accept it and utilize it FTW This has been around for a while already, best works when you spam smokes at same place, those it's not really used as the teleport is very random but yes it got me stuck couple of times. !fling lang 100 1 Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted May 25, 2021 at 06:15 PM Report Share Posted May 25, 2021 at 06:15 PM Here check this out if you wanna have some fun. I just reported the bug so no worries. 1 2 1 Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted May 26, 2021 at 05:56 PM Report Share Posted May 26, 2021 at 05:56 PM Enjoy your submarine while you can 1 Link to comment Share on other sites More sharing options...
Risiko94 Posted June 16, 2021 at 10:00 PM Report Share Posted June 16, 2021 at 10:00 PM Fools Road - Alternative Last Flag on Militia Fortress has a broken spawn (bots spawn dead). Makes capping impossible (extremely hard?) 1 1 Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted June 19, 2021 at 01:37 PM Report Share Posted June 19, 2021 at 01:37 PM On 6/17/2021 at 12:00 AM, Risiko94 said: Fools Road - Alternative Last Flag on Militia Fortress has a broken spawn (bots spawn dead). Makes capping impossible (extremely hard?) Yeah the spawn points are on places where there is no navmesh, they will die and there is no way to fix this, would have to be generated whole new navmesh or just remove the spawn points easy fix. I have found only 3 of them, though not sure how it makes the flag impposibble to capture? there is alot of spawn points all over the place though good luck with that. Link to comment Share on other sites More sharing options...
=VG= m823us Posted July 9, 2021 at 09:08 PM Author Report Share Posted July 9, 2021 at 09:08 PM Updated to 1.6.7.0 Link to comment Share on other sites More sharing options...
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