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About this blog

Introduction

This series of posts are mainly supposed to make basic infantry tactics easily available to the =VG= community. I’m not going to lie, it’s mostly meant for the Arma part of the community, but everyone is welcome to read and/or comment.

The other reason I’m doing this is just because I think I’ll have fun and maybe even learn something while working on it. For the record all my knowledge comes from Arma MilSim and my own research.

An important disclaimer is that this is a variation on infantry tactics and movement. Each fighting force uses different tactics but the principals stay the same. As such, while reading you should keep in mind this is not a recipe and sometimes you have to improvise. Additionally a lot of the tactics presented are adjusted to the realities of Arma  and to be conducted by a squad sized element.

If you happen to be an active duty soldier, feel free to browse but I advise against using this to sharpen your skills. Familiarize yourself with the way your unit does things instead. And if you really want to educate yourself, I suggest getting a source like a tactical handbook (e.g. Ranger Handbook).

I will use Arma 3 and tools like PLANOPS Maps to visualize some of the topics.

Entries in this blog

Convoys and Patrols

The difference between a convoy and patrol might not be obvious at first, but understanding it is crucial for communication and effectiveness in the field. A convoy consists of a set number of vehicles. Convoys have no tasks other than getting from A to B, quickly and safely. Usually it transport cargo, people or a VIP but can be adjusted as long as it is still tasked with transport. The main characteristics of a convoy are: A convoy does not stop on it’s route without the commander

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics

Hammer and Anvil

Hammer and Anvil is a simple tactic more commonly known as flanking even if that isn’t exactly right. It is the embodiment of the fire and maneuver mindset. This simple tactic relies on setting up a Fire Element or Base of Fire (SBF) and a Maneuver or Flanking Element. This simple schematic shows, what kind of setup is perfect for properly carrying out this tactic. As it’s probably obvious the supporting element provides fire superiority and suppresses the enemies on target to contain

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics

Infantry Formations - Part II

This will be part two of infantry formations in open terrain. As the part I was focused more on strictly moving formations this time I'll touch on security formations and morphing between formations. 360 or Circular 360 or Circular formation is not a moving formation like the ones mentioned before. It is used when taking a break or a defensive position. It does not have to be a perfect circle, but every direction should be covered. The safest way to create a 360 is to stay next

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics

Infantry Formations - Part I

Formations are ways to move as a unit through terrain. They are meant to maximize the element’s effectiveness. Below I’ll describe a few of them and when they should be used. Additionally they will be illustrated using Arma 3 role icons and a basic infantry squad structure. Column The most basic infantry formation is the column. While being arguably the most used formation it is also very flexible to the environment’s challenges. Basic Column This formation should be used

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics


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