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Over the past days I remade the jabal layers and created an new (sorta) Shahadah style layer. 

So tonight at 18:00 PRT I shall do an testrun on our dev server. Files and more information will be posted at that time. 

Your all free to join this testing

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Here are the files required for the testing event

https://www.dropbox.com/s/j6x4ddqx7fsqjs3/D13_jabal.zip?dl=0

unpack the D13_jabal.zip and put it in your levels folder and start PR.

The map contrains "fixed" original layers and a new LRG layer. 

Note that the map is not ready yet but the core works and is in need of testing.

Special thanks to ZZANG for providing me with a rough sketch and feedback for this layer.

Server password simi

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34 minutes ago, =VG= Double_13 said:

 

Server password simi

i like the password already. and i realy hope simi will join us soon ;) 

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i dont see the server in the list...

on local it works...but inf layout has no spawnpoint.

 

EDIT: scratch that. Wrong timezone ^^

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3 hours ago, ranger_12 said:

i like the password already. and i realy hope simi will join us soon ;) 

Simi is banned so he won’t be joining

1 hour ago, 0100011000101 said:

yes, was a good round. was fun but quite difficult.

You have to see we only had 8 people and more bots so on I think it will be playable on full VG server.

 

You mentioned INF had no spawn are you sure? I haven’t touched it only modify the layer values.

 

i shall try to generate more maps soon and hold more of these testing events. 

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36 minutes ago, =VG= Double_13 said:

You mentioned INF had no spawn are you sure? I haven’t touched it only modify the layer values.

jap, I just tried it again. on the mec side I could only spawn at a sqd leader. at alt-layout the same on both sides. no spawn point.
You also need 2 AR-magazines to make a TK.

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The TK is the odd Friendly fire been disabled on start, dunno why.

 

The spawnpoints been broken is a new one and I shall look at it first thing tomorrow. I am not changing those layers ingame I just modified them to use the actual layers.con function of the editor. It might be it screwed up when I merged the files. 

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ok, i've tried all four.
inf and alt have no sawnpoints on both sides.
std is running normally. and on large there is only on the Canadian side a spawnpoint.

edit: on large you get spawnpoints on rebel-side when you tked the first peron^^

and you can spawn on the carrier but not use helis. the crates there are also canadian.

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4 minutes ago, =VG= Double_13 said:

The TK is the odd Friendly fire been disabled on start, dunno why.

it is not turned off but you need a lot of ammo or knife stitches ^^

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9 hours ago, 0100011000101 said:

ok, i've tried all four.
inf and alt have no sawnpoints on both sides.
std is running normally. and on large there is only on the Canadian side a spawnpoint.

edit: on large you get spawnpoints on rebel-side when you tked the first peron^^

and you can spawn on the carrier but not use helis. the crates there are also canadian.

Because the carrier is Canadian but the spawnpoint for it is linked to west beach that the FSA has. 

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For jabal 

16/Inf: gave 2 flags to bots and added more spawnpoints. Fixed human spawning

32/alt: added more spawnpoints. Fixed bot flag priority. Fixed human spawning

64/std: gave all flags to the bots except carrier. Added priority to defend forward flags. Add spawnpoints to various flags. Fixed AI attack order. Fixed human spawning

128/lrg: (new layer) fixed delay times for bot assets. Fixed captimes. Add DOD to various areas. 

 

Todo

generate new mapimages (loading images)

create localisation files.

upload to repo

 

I shall try to create more mini maptest events at regular intervals.

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