SavageCDN =VG= LAN_WROTE ... . Hacking: I spent a few hours the other day reading through various forums and here's what I found out. 1 - there is an addon called Darky's PBO hider that prevents the server from detecting if you have any addons running. This means a player can join with hacked pbo files or better yet Devcon (@MCC_sandbox) giving them full control over the server.... ability to spawn, kill, kick players, nuke the world, etc, etc. Fortunately this addon does not seem to be widely used (probably too technically challenging for the kiddies). 2 - despite the above problem, having sig checks running on the server is the best way to prevent most of the hacks. Without the ability to join the game with hacked pbos, a player has to use a script injector (only a few known to work in A3) to exec his attack.. which effectively eliminates 95% of the 'hackers' out there. 3 - I need to learn more about anti-hack scripts and how to run them properly.. I know there was one on the A2 Insurgency server (dooacs), and there are ones out there for A3 Alpha as well.. just need to find them and test. Anyone have any knowledge there please PM me. Without BE enabled it's a futile effort to make a banlist based on a script check. All that will happen is they'll use the server to test the detection. But I was given a nice little tool the other day for this sorta thing.